Axis Studios Releases Debut VR Film ‘The Bond’
Leading U.K. VFX and animation group produces seven-minute immersive experience for Oculus Rift and HTC Vive.
Leading U.K. VFX and animation group produces seven-minute immersive experience for Oculus Rift and HTC Vive.
New batch of 19 AAA-quality characters now available free-of-charge to Unreal Engine 4 developer community.
New learning platform for Unreal Engine 4 users illustrates common workflows across Game Development, Architecture, Industrial Design and Media and Entertainment.
Dozens of developers receive no-strings-attached funding for games, education, virtual production, healthcare and more.
Seamless import of V-Ray scenes into real-time; ray traced rendering now available in Unreal for architecture, automotive and design.
Company behind Unreal Engine plans large presence at the show spotlighting developers, licensees and education.
Chosen developers around the globe are building independent games, tools and an animated feature film in Unreal Engine 4.
Free course Jan. 20 at Gnomon School of VFX will cover building and optimizing CG worlds for real-time performance.
At Autodesk University, Unreal Engine is providing a glimpse of what to expect from Datasmith, as the company tackles the challenges of importing CAD data into Unreal Engine.
Live mocap link from London to Montreal employing Vicon’s Shōgun and Epic’s Unreal Engine helps artists produce a digital crowd in less than 24 hours.
The 18th VIEW Conference in Turin, Italy gets ready to present its biggest program ever of top animation, VFX, VR and game industry experts.
Viewers see the song differently each time they experience it through the VR app, which debuted earlier this year at Sony Music’s Lost in Music event.
New compositing tool inside Unreal Engine 4.17 enables users to composite real world images or video footage with CG imagery in real time.
Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.
Allegorithmic unveils Live Link from Substance Painter to Unity, Substance Automation Toolkit, Substance Source in Unity, Substance Source in Unreal Engine 4, and more at the second annual Substance Days Hollywood held July 27-29 at Gnomon School of Visual Effects, Games & Animation.
HP teams with partners on ‘HP Mars Home Planet,’ a global co-creation project to imagine life on Mars, as part of their newly announced VR strategy focusing on enabling brands to reimagine how they innovate and engage customers.
SIGGRAPH 2017 Computer Animation Festival award winners “Song of a Toad,” “John Lewis Buster the Boxer” and “Garden Party” were presented their statues amid a conference that covered important advances and collaborations in animation, visual effects, AR/VR and robotics.
Datasmith, which will be available as a private beta in August (unrealengine.com/beta), is designed to help artists and designers simplify the process of importing data into Unreal Engine from over 20 CAD/DCC sources, including Autodesk 3ds Max.
Detailed look at the making of the three-minute ‘Fortnite’ trailer assembled, lit, color corrected and rendered in Unreal Engine will be presented at the Unreal Engine User Group meeting during SIGGRAPH 2017.
Innovative features in latest instalment of the Modo 11 series include a client-server bridge to Unreal Engine 4 and more.
THE THIRD FLOOR founder continues to champion virtual production and lead the charge into virtual reality.
The Unreal Engine, virtual production technology, and an iconic brand come together in ‘The Human Race,’ a real-time short film and AR presentation.
Latest version boasts faster workflows for large development teams and a second streaming system to handle all texture content efficiently.