Gideon Ferber joins the virtual production solutions company as Senior Director of Motion and Production Graphics; Javier Reyes Gomez comes on board as Product Program Manager.
Tagged With: Unreal Engine 5
The 10-minute animated African horror fable by instructors Miguel Ortega and Tran Ma - known as Half M.T. Studios - employed hand-drawn and cutting-edge 3D techniques, with tools like ZBrush and Maya for characters and Substance Painter for texturing, and was rendered exclusively in the game engine.
The founder of EDSTUDIOS shared his holiday-themed short ‘The Great Candy Inquisition,’ all completed in NVIDIA Omniverse Create App.
The software developer wraps up the year with numerous product enhancements, including new features in Redshift, full support for ACES in Magic Bullet, and stability improvements throughout; newly launched and redesigned Cineversity now serves as the central hub for all educational content.
Leading compositing tool gets a major revamp, boasting improved performance and scalability, simple compositing workflows, and flexibility to create new USD-based integrations.
The fully managed pay-as-you-go compute service allows users to run and test complex, immersive 3D experiences and visualize large-scale scenarios in real-time.
New features and enhancements make it easier for users to share, collaborate and refine assets while facilitating DNA Calibration and integration into proprietary pipelines.
Enhancements in the latest version include a host of improvements and additions to toolsets specific to the animation and VFX industries’ needs.
New round of Series A funding will enable HoloSuite platform enhancements and continued development of new tools and techniques for 3D creation tools like Maya and Unreal Engine.
New release increases efficiency and versatility across industries, and includes enhanced world-building tools; animation, rigging, and modeling enhancements; and updates for virtual production, broadcast, live events.
New features and workflow improvements across the company’s product line include Cinema 4D’s Pyro for the creation of fire, smoke, and explosions, and an integrated Redshift Camera and Radial Symmetry for modeling; new features for Forger, VFX, and Trapcode were also announced.
London-based Rafi Nizam used Omniverse Create XR and content-creation apps from Adobe, Autodesk, and Epic Games to create his fun new animated show.
Artists get a free 3D asset Kit and free training tutorials to help complete the mission: build a galaxy and submit via social media by December 2 for the chance to win prizes. Top entertainment recruiters and art directors from ILM, Riot Games, NASA, Netflix, and CD Projekt Red will view and judge entries.
Representatives from industry-leading companies such as ILM, Framestore, Trixter, Rotomaker, Technicolor Creative Studios and Escape Studios will be on-hand to review portfolios and meet potential hires; event runs October 16-21 in Torino, Italy.
NVIDIA CEO Jensen Huang’s GTC 2022 keynote reveals numerous performance upgrades for NVIDIA Studio users, including work with Unity and Unreal Engine 5, centered on the company’s new GPU series powered by NVIDIA Ada Lovelace architecture.
Italy’s premiere animation event adds the famed director to its packed program of industry speakers, including ILM’s Rob Bredow, Paramount’s Ramsey Naito, and Sony Pictures Animation’s Kristine Belson; the event runs October 16-21 in Torino, Italy.
Cinema 4D, Redshift, Forger, Red Giant, Moves by Maxon, and Maxon Capsules see numerous improvements offering users advanced simulation, overall enhancements, and optimized workflows.
Paramount’s Ramsey Naito, Sony Pictures Animation’s Kristine Belson, and Cartoon Saloon co-founder Nora Twomey lead the ever-expanding speaker line-up at the 23rd edition of Italy’s premiere animation, VFX, games, and computer graphics conference coming October 16-21; more speaker announcements are coming soon!
New proprietary ‘HoloEdit’ plugin brings advanced video playback tools to Unreal Engine 5; HoloSuite update set for Q4 2022.
Created entirely in Unreal Engine, the short debuts at the Annecy International Animation Film Festival on June 13; the story continues in an upcoming video game, episodic series, and AR/VR projects that will use the same digital assets created for the feature.
New features for the cloud-based MetaHuman Creator let users create photorealistic digital humans, complete with hair and clothing, in minutes; plugin features support new character rigging, animation, and physics features in UE5.
Behind-the-scenes making-of video spotlights how far we’ve come since the 1999 release of ‘The Matrix;’ creation of photorealistic virtual worlds with tools like MetaHuman Creator and procedural city generation systems open new possibilities in filmmaking.
Updates to the cross-platform virtual camera solution include more seamless integration and support of Unreal Engine 5; new features streamline the creative workflow and accelerate the virtual production pipeline.
Created by Telescope Animation using Unreal Engine 5, the film tells the story of a teenage humpback whale who must face his fears and summon a mystical song to save the oceans from a monstrous creature.