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Tagged With: Universal Scene Description

Standards Developing Organizations Headline News

NVIDIA Announces Role as ‘Metaverse Standards Forum’ Founding Member

The cutting-edge technology company joins other leading organizations in the open Forum designed to foster industry-wide cooperation on interoperability standards, laying the foundation for and tapping the potential of the Metaverse.

Technology Headline News

GTC Reveals Underscore Critical Expansion of NVIDIA Omniverse in M&E

By Dan Sarto | Tuesday, March 22, 2022 at 3:06pm

NVIDIA’s Media and Entertainment GM, Richard Kerris, introduced a number of new releases, coming updates, and future plans for the growing ecosystem surrounding the company’s powerful new interactive, real-time 3D design collaboration platform.

Technology Headline News

NVIDIA Announces Omniverse Cloud for Connecting Designers and Creators

New suite of cloud services will allow instant, real-time access to the NVIDIA Omniverse platform for interactive 3D design collaboration, enabling even non-technical viewers to access scenes with full simulation and rendering through the NVIDIA GeForce NOW platform.

Adobe Substance 3D and Omniverse Headline News

Join NVIDIA Omniverse and Adobe Substance 3D Material Manipulation Session at NVIDIA GTC

By Dan Sarto | Tuesday, March 22, 2022 at 7:33am

March 23 presentation, ‘New Approach to Fashion Design with Adobe Substance 3D and NVIDIA Omniverse,’ will showcase new tools that make it easier than ever to create and modify fabrics.

Adobe Substance 3D and Omniverse ANIMATIONWorld

NVIDIA GTC Workshop Highlights Advances in 3D Material Manipulation with Omniverse

By Dan Sarto | Monday, March 21, 2022 at 10:13am

‘New Approach to Fashion Design with Adobe Substance 3D and NVIDIA Omniverse,’ being presented March 23, will showcase new tools that make it easier than ever to create and modify fabrics.

game cinematics Headline News

Rebellion Drops ‘Sniper Elite 5’ Game Trailer

Featuring action-packed assets produced by company’s VFX studio, the cinematic hints at new ‘Invasion Mode’ which promises to bring a new dimension to the gaming experience; latest installment of the franchise will release on multiple platforms later this year.

A Best Friend Out of the Box! ANIMATIONWorld

Producing Animation the Right Way on ‘Ron’s Gone Wrong’

By Trevor Hogg | Wednesday, January 19, 2022 at 10:37am

DNEG’s feature animation division drew on years of cutting-edge VFX production experience to build the pipeline needed to help Locksmith Animation bring Barney and Ron the B*Bot to life.

Omniverse Has Arrived Headline News

NVIDIA Releases Free Version of Omniverse for Individual Creators and Artists

By Dan Sarto | Tuesday, January 4, 2022 at 9:27am

The company’s real-time 3D design collaboration and simulation platform is now available to millions of NVIDIA GeForce Studio creators with RTX GPUs; new Omniverse Machinima and Omniverse Audio2Face platforms also revealed, as well as new platform features and 3D asset marketplaces.

Innovations in Real-time 3D Design Headline News

NVIDIA Omniverse Enterprise Now Available Through PNY

By Dan Sarto | Monday, November 15, 2021 at 8:00am

PNY is partnering with NVIDIA to bring their revolutionary real-time 3D collaboration and simulation platform to reinvent workflows for dispersed creative teams across the animation and VFX space. Join the free ‘Revolutionizing 3D Workflows with NVIDIA Omniverse Enterprise,’ webinar set for November 17.

Omniverse Has Arrived Headline News

NVIDIA Reveals Omniverse Avatar Platform

By Dan Sarto | Tuesday, November 9, 2021 at 11:56am

New technology generates interactive AI avatars with ray-traced 3D graphics by connecting speech AI, computer vision, natural language understanding, recommendation engines and simulation technologies.

Omniverse Has Arrived Headline News

NVIDIA Announces Omniverse Replicator Synthetic AI Data Generation Engine

By Dan Sarto | Tuesday, November 9, 2021 at 11:17am

Powerful system produces physically simulated data for training neural networks; first implementations shown are NVIDIA DRIVE Sim and NVIDIA Isaac Sim apps.

Omniverse Has Arrived Headline News

NVIDIA CEO Shares Vision for AI, Robotics, Omniverse Avatars and Digital Twins

By Dan Sarto | Tuesday, November 9, 2021 at 8:45am

In his virtual GTC keynote, company founder and CEO Jensen Huang introduced a host of new technologies, including his Toy Jensen miniature avatar, to demonstrate transformative uses of the tech giant’s latest offerings in accelerated computing and the Omniverse Enterprise virtual world simulation and collaboration platform.

Real-time Animation in Unreal Engine Headline News

Don’t Miss Epic’s ‘Animation Workflows Using Unreal Engine and Maya’ Webinar

By Dan Sarto | Thursday, November 4, 2021 at 12:56pm

Coming Wednesday, November 10, virtual event will show how to create stylized character-based animation using UE and Autodesk Maya, exploring open standards like Alembic and USD to quickly move work between the two platforms.

Innovations in Real-time 3D Design Headline News

Join PNY and NVIDIA’s ‘Revolutionizing 3D Workflows with NVIDIA Omniverse Enterprise’ Webinar

By Dan Sarto | Thursday, November 4, 2021 at 9:00am

This free presentation on November 17 will showcase how companies can address remote and hybrid work challenges with NVIDIA’s new real-time collaboration and simulation platform, Omniverse Enterprise; PNY is also hosting a series of Omniverse Enterprise sessions at GTC 2021, NVIDIA’s free digital conference running November 8-11. 

Free Conference Headline News

NVIDIA GTC 2021 Unveils Massive Program – Free Registration Now Open

The tech giant’s free virtual conference runs November 8-11, featuring 500+ sessions with industry leaders; highlights include founder and CEO Jensen Huang’s keynote, a discussion on the potential of USD for 3D creators, and how the Omniverse, USD, and real-time rendering are transforming global film production and workflows.

Unlocking the Future Headline News

Autodesk Shares Vision of Cloud-Based M&E Workflows

Announcements made today, as Autodesk University 2021 begins, outline an industry forward look at Cloud production, open standards, and machine learning; shift to the cloud in response to global pandemic means opportunities to build a more resilient future, unlocking new levels of creator collaboration and efficiency to meet growing content demand.

Technology Headline News

Animal Logic Releases Open Source USD ALab Complete Production Scene

Release includes full scene description, from global assets through to shot outputs; broad use of assets is designed to promote education, training, and demonstration by students, studios, and vendors.

A Real-Time Ray-Traced World! Headline News

WATCH: ‘Marbles at Night’ Demo Illuminates Future of Graphics in NVIDIA Omniverse

By Dan Sarto | Tuesday, November 3, 2020 at 11:11am

Physics-based demo highlights dynamic ray-traced lights, path tracing, and 100 million polygons, all running in rea- time on a single GeForce RTX 3090 GPU.

Technology Headline News

Making Myth Real: Breathing Light Into ‘White Snake’

For Beijing-based Light Chaser Animation, Foundry has played an essential role in the studio’s growing success in producing visually compelling and beautifully designed CG animated feature films. 

nvidia Headline News

NVIDIA Unveils Interactive 3D Design Collaboration Platform Omniverse

NVIDIA Omniverse enables teams to interactively work together to create and render scenes using industry-standard 2D and 3D software.

nvidia VFXWorld

Is NVIDIA’s New RTX Real-Time Ray Tracing Technology Really a Game Changer?

By Dan Sarto | Thursday, September 6, 2018 at 12:41pm

Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.

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