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Tagged With: Universal Scene Description

A Real-Time Ray-Traced World! Headline News

WATCH: ‘Marbles at Night’ Demo Illuminates Future of Graphics in NVIDIA Omniverse

By Dan Sarto | Tuesday, November 3, 2020 at 11:11am

Physics-based demo highlights dynamic ray-traced lights, path tracing, and 100 million polygons, all running in rea- time on a single GeForce RTX 3090 GPU.

Technology Headline News

Making Myth Real: Breathing Light Into ‘White Snake’

For Beijing-based Light Chaser Animation, Foundry has played an essential role in the studio’s growing success in producing visually compelling and beautifully designed CG animated feature films. 

nvidia Headline News

NVIDIA Unveils Interactive 3D Design Collaboration Platform Omniverse

NVIDIA Omniverse enables teams to interactively work together to create and render scenes using industry-standard 2D and 3D software.

nvidia VFXWorld

Is NVIDIA’s New RTX Real-Time Ray Tracing Technology Really a Game Changer?

By Dan Sarto | Thursday, September 6, 2018 at 12:41pm

Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.

Pixar Headline News

Pixar Animation Studios Open-Sources Universal Scene Description

Open source release of technology used for the interchange of 3D graphics data through various digital content creation tools provides an effective and scalable solution for the complex workflows of CG film and game industry studios.

Pixar Animation Studios Headline News

Pixar’s Universal Scene Description to be Open-Sourced

Pixar Animation Studios plans to release its USD software, which enables dramatically increased efficiency across workflows, as an open-source project by the summer of 2016.

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