AWS Launches SimSpace Weaver Spatial Simulation Service
The fully managed pay-as-you-go compute service allows users to run and test complex, immersive 3D experiences and visualize large-scale scenarios in real-time.
The fully managed pay-as-you-go compute service allows users to run and test complex, immersive 3D experiences and visualize large-scale scenarios in real-time.
Artist’s award-winning artwork/VR experience, ‘Samsara,’ portrays the journey of life, death, spirituality, and awakening.
New round of Series A funding will enable HoloSuite platform enhancements and continued development of new tools and techniques for 3D creation tools like Maya and Unreal Engine.
NVIDIA CEO Jensen Huang’s GTC 2022 keynote reveals numerous performance upgrades for NVIDIA Studio users, including work with Unity and Unreal Engine 5, centered on the company’s new GPU series powered by NVIDIA Ada Lovelace architecture.
Founder and CEO Jensen Huang kicks off SIGGRAPH 2022 with news of the Metaverse while also unveiling a range of new developer frameworks, tools, apps, and plugins to close the gap between the physical and virtual worlds.
A fireside chat with ‘Love, Death + Robots’ creator Tim Miller and talks with Wētā Digital / Unity, Animal Logic, Framestore and other top studios about the latest in cloud-enabled content workflows and products highlight Amazon Web Services’ conference plans this coming August 8-11.
The prestigious, annual international contest garnered 4,400 entries from aspiring design and media entertainment artists; a panel of 150+ judges, including 80 women, selected winners based on criteria including creative, technical, and presentation skills as well as complexity and raw talent.
With the new GoT franchise series premiering next month, the streamer decides to entrust its fanbase with the care and nurturing of young dragons; developed with The Mill, the augmented reality app is now available for download.
For creators Jorge Gutiérrez and Sandra Equihua, today’s stories need to resonate with a modern audience, and reinterpreting mythology must include honest design of female characters.
Company’s first dedicated VFX studio outside New Zealand kicks off with 75 artists, with more hires planned later this year; currently it has 12 unannounced projects in the pipeline, having recently completed work on ‘The Batman,’ Marvel’s ‘Moon Knight,’ and ‘Dr. Strange in the Multiverse of Madness.’
One of the world’s most important digital skills contests is now open to aspiring artists in VFX, Animation, Games, VR, Motion Graphics, Concept Art and Design; entries will be accepted in all categories now through June 1.
New integrated platform translates human essence into volumetric video with high-quality performance capture, creating digital humans, immersive crowds, and digital fashion for media produciton, software, and web-based delivery.
The real-time content development platform finalizes its US$1.625 billion purchase of the legendary VFX studio’s digital tools, pipeline and engineering talent; VFX teams now operating as standalone WetaFX under CEO Prem Akkaraju and majority owner Sir Peter Jackson.
DNEG CEO Namit Malhotra weighs in on what he calls a ‘landmark agreement’ that will fuel the progression and application of new production tools, technology, and workflows in areas such as movies, TV, games, metaverses, VR, and theme park rides.
Deal calls for purchase of leading VFX studio’s proprietary software systems, pipeline, and engineering talent; Oscar-winning VFX team will become WetaFX, remaining under Peter Jackson’s majority ownership and helmed by CEO Prem Akkaraju.
Next gen mocap suite features easy use and setup, allowing real-time animation anywhere; upgrades include ready multi-level tracking, optimization for high impact, and native integration into the Rokoko Smartgloves – now available for preorder.
The free event, running October 26-28, features masterclasses with industry leaders in animation, games and VFX; join Epic Game’s Arvind Neelakantan, DNEG, India’s Jigesh Gajjar and master of classical animation Glenn Vilppu for free online sessions.
Announcements made today, as Autodesk University 2021 begins, outline an industry forward look at Cloud production, open standards, and machine learning; shift to the cloud in response to global pandemic means opportunities to build a more resilient future, unlocking new levels of creator collaboration and efficiency to meet growing content demand.
The creative production company designed new art, logos and typography, illustrated assets, and animated videos for both the alternate reality game and virtual, heavy metal concert watched live by hundreds of thousands of fans that launched the band’s new album, ‘III: Lost Chapter.’
Aardman and Fictioneers’ new city-scale augmented reality experience transforms Bristol and Cardiff in the UK, and San Francisco in the US, into virtual stages; for a limited time, the app is free on iOS and Android devices in the UK.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
New form of programable narrative installation uses Unity game engine’s real-time tools with AI-mediated ‘world wiki,’ allowing viewers to experience the work at their own pace; exhibition’s North America debut runs September 10 – December 19.
Software platform for vegetation modeling and environment creation to become more deeply integrated within the Unity ecosystem; future benefits will include faster and better artist authoring workflows and creation capabilities.
‘Then & Now Track’ welcomes the visual effects pioneer, who will talk on ‘The Cinema of the Future;’ conference runs online May 4-6.