For creators Jorge Gutiérrez and Sandra Equihua, today’s stories need to resonate with a modern audience, and reinterpreting mythology must include honest design of female characters.
Tagged With: Unity
Company’s first dedicated VFX studio outside New Zealand kicks off with 75 artists, with more hires planned later this year; currently it has 12 unannounced projects in the pipeline, having recently completed work on ‘The Batman,’ Marvel’s ‘Moon Knight,’ and ‘Dr. Strange in the Multiverse of Madness.’
One of the world’s most important digital skills contests is now open to aspiring artists in VFX, Animation, Games, VR, Motion Graphics, Concept Art and Design; entries will be accepted in all categories now through June 1.
New integrated platform translates human essence into volumetric video with high-quality performance capture, creating digital humans, immersive crowds, and digital fashion for media produciton, software, and web-based delivery.
The real-time content development platform finalizes its US$1.625 billion purchase of the legendary VFX studio’s digital tools, pipeline and engineering talent; VFX teams now operating as standalone WetaFX under CEO Prem Akkaraju and majority owner Sir Peter Jackson.
DNEG CEO Namit Malhotra weighs in on what he calls a ‘landmark agreement’ that will fuel the progression and application of new production tools, technology, and workflows in areas such as movies, TV, games, metaverses, VR, and theme park rides.
Deal calls for purchase of leading VFX studio’s proprietary software systems, pipeline, and engineering talent; Oscar-winning VFX team will become WetaFX, remaining under Peter Jackson’s majority ownership and helmed by CEO Prem Akkaraju.
Next gen mocap suite features easy use and setup, allowing real-time animation anywhere; upgrades include ready multi-level tracking, optimization for high impact, and native integration into the Rokoko Smartgloves – now available for preorder.
The free event, running October 26-28, features masterclasses with industry leaders in animation, games and VFX; join Epic Game’s Arvind Neelakantan, DNEG, India’s Jigesh Gajjar and master of classical animation Glenn Vilppu for free online sessions.
Announcements made today, as Autodesk University 2021 begins, outline an industry forward look at Cloud production, open standards, and machine learning; shift to the cloud in response to global pandemic means opportunities to build a more resilient future, unlocking new levels of creator collaboration and efficiency to meet growing content demand.
The creative production company designed new art, logos and typography, illustrated assets, and animated videos for both the alternate reality game and virtual, heavy metal concert watched live by hundreds of thousands of fans that launched the band’s new album, ‘III: Lost Chapter.’
Aardman and Fictioneers’ new city-scale augmented reality experience transforms Bristol and Cardiff in the UK, and San Francisco in the US, into virtual stages; for a limited time, the app is free on iOS and Android devices in the UK.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
New form of programable narrative installation uses Unity game engine’s real-time tools with AI-mediated ‘world wiki,’ allowing viewers to experience the work at their own pace; exhibition’s North America debut runs September 10 – December 19.
Software platform for vegetation modeling and environment creation to become more deeply integrated within the Unity ecosystem; future benefits will include faster and better artist authoring workflows and creation capabilities.
‘Then & Now Track’ welcomes the visual effects pioneer, who will talk on ‘The Cinema of the Future;’ conference runs online May 4-6.
For Chinese director Yibing Jiang, Unity’s real-time tools enabled a small global team of artists to work quickly and efficiently, in parallel rather than sequentially, to produce a beautiful and touching film about the bond between a father and his ailing daughter.
Studio’s first interactive episode, part of the festival’s New Frontier Gallery, uses interactive cloud streaming technology to enable seamless interaction and high-end graphics on mobile platforms.
Aardman and Fictioneers’ new story-driven interactive experience gets up close with the comedic duo, taking users on an urgent fixit job in Bristol as employees of their odd job company, Spick & Spanners; the free app is available on iOS and Android devices in the UK, US, and Canada.
Now available for download, latest release features enhancements to improve productivity; upgrades include increased stability to artist, cinematic, and programmer tools as well as faster iteration and import times for editor and team workflows.
Creatives can now visualize CGI objects immediately, allowing for increased flexibility on-set; portability of app allows it to be easily accessed from anywhere.
Enhancements to the cross-platform virtual production software include camera tracking advancements, live motion-capture support, flexible licensing, and other features to help better meet the needs of independents and teams working in-studio or remotely.
Women in Animation continues to expand its annual grants program with new and returning partners for 2021 that will help provide deserving college student with educational workshops, animation software, and cash awards.