Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.
Tagged With: The Third Floor
The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.
The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’
Award-winning visual artist to oversee technical and creative development of the studio’s extensive virtual production facilities, resources, and solutions.
Completing their separation from Framestore, the leading visualization company launches a new facility in the heart of Fitzrovia; company’s Pinewood Studios-based virtual production space also has re-opened.
One of the editors on FOX’s hit animated comedy discusses her unlikely landing of the coveted job, and how as a wife and working mom she relates to the show’s family-centered humor.
Industry veteran to oversee Los Angeles team’s art department, visualization, real-time production and VFX.
For VFX supervisor Louis Morin, Tom Harper’s wild ride through the skies of 1862 London was a journey filled with live-action shoots, stunts, digital doubles and one super-cold sound stage.
Creative studio collaborates with 215 McCann, XBOX and The Coalition to produce, design and animate three key pieces of game launch content.
VFX powerhouse DNEG has shared 106 images with AWN, showing in extensive detail some of the concept art and VFX imagery their team, led by VFX supervisor Alessandro Ongaro, produced for Sony Pictures Imageworks on the latest 'MiB' franchise hit, 'Men in Black: International.'
VFX supervisor Jerome Chen discusses staying true to the ‘MiB’ franchise look, and meeting audience expectations, while producing 2,000 visual effects shots in only six-months.
With the MCU ‘Infinity Saga' now complete, the studio shares a 10-year visual history of their extensive previs, postvis and techvis work on the famed franchise.
Leading visualization studio shares just released images showcasing some of their extensive work on Joe and Anthony Russo’s box office smash, the final film in Marvel’s 22-MCU-movie ‘Infinity’ saga.
Framestore’s Jonathan Fawkner and MPC’s Pete Dionne discuss the various ways visual effects were produced to help director Rob Letterman bring the smart-aleck yellow cartoon sleuth to the screen.
Candidate submissions for 10-week, hands-on summer training program that feeds studio’s artist pool must be received by this coming Sunday!
Leading visualization studio launches online showcase for original science fiction and fantasy-themed digital comics, illustrations and videos created by leading comic book artists and illustrators.
Industry’s first such master’s degree course, developed with mentors Blue Zoo and The Third Floor, is set to launch this coming November.
From dragon flights to flying pyrotechnics, teams develop creative approaches to epic visuals using previs and technical planning.
From in-camera effects to the latest virtual production techniques, Industrial Light and Magic’s newly appointed head rounds up more than 1,800 VFX shots for the Star Wars stand-alone anthology space western.
Production VFX supervisor Dan Glass doubles down on the creation of a more unified Colossus with simultaneous facial capture and voice performance, and geometry-based character animation.
Senior previs/postvis supervisor Gerardo Ramirez discusses the highlights and challenges of the fourteenth collaboration between The Third Floor and Marvel Studios.
TTF previs creative director Joshua Wassung, previs supervisor Todd Constantine, and storyboard head Doug Lefler collaborate with director Steven Spielberg on a host of visual gags for the sci-fi feature’s complex race scene.
Overall VFX supervisor Peter Chiang talks previs, techvis, drones and Chinese sound stages on Steven DeKnight’s sequel to Guillermo del Toro’s 2013 sci-adventure romp.