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Tagged With: The Third Floor

Beware the White Spikes! VFXWorld

Designing ‘The Tomorrow War’s Vicious, Deadly Aliens

For VFX supervisor Jamie Price, the ‘White Spikes’ predators eradicating humans in Chris McKay and Amazon Studios’ original sci-fi thriller had to be agile, scary, and above all, lethal.

Good v Evil! VFXWorld

Creating the Post-Apocalyptic World of Stephen King’s ‘The Stand’

By Dan Sarto | Thursday, June 24, 2021 at 1:08pm

Overall VFX supervisor Jake Braver, with the help of ILM VFX supervisor Laurent Hugueniot, delivers 2,800 VFX shots depicting a world decimated by plague and a city ruled by supernatural evil, in the 9-part series from CBS Television Studios now streaming on Paramount+.

TV VFX Headline News

Watch the Grishaverse Come Alive in ‘Shadow and Bone’ VFX Reel

By Dan Sarto | Wednesday, June 9, 2021 at 4:56pm

Netflix has shared a breakdown reel from their critically acclaimed magical fantasy series, based on Leigh Bardugo’s bestselling novels, just renewed for a second eight-episode season.

markets Headline News

Hybrid Mifa 2021 Revealed: Connect Online or In-Person

Industry leading market’s new, flexible format encourages attendee participation from anywhere; extensive program line-up includes pitches, on-line targeted meetings, and career recruitment; Annecy 2021 runs June 14-19.

And the Oscar Goes to…? VFXWorld

Virtual Production Takes Center Stage in ‘The Midnight Sky’

By Dan Sarto | Friday, April 23, 2021 at 6:33am

Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.

No Time Like Real-Time Headline News

RealTime Conference Announces Full Spring Lineup

The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.

Achievements in Entertainment Technology Headline News

The Third Floor, Digital Domain Lead Lumiere Awards Honorees

The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’

People Headline News

Trilith Studios Appoints Barry Williams Creative Director of Virtual Production

Award-winning visual artist to oversee technical and creative development of the studio’s extensive virtual production facilities, resources, and solutions.

visualization Headline News

The Third Floor Opens New Soho Studio

By Dan Sarto | Monday, October 19, 2020 at 2:18pm

Completing their separation from Framestore, the leading visualization company launches a new facility in the heart of Fitzrovia; company’s Pinewood Studios-based virtual production space also has re-opened.

Animated TV Series ANIMATIONWorld

From Feature Previs to an Animated Sitcom: Nina Helene Hirten Talks 'Duncanville'

One of the editors on FOX’s hit animated comedy discusses her unlikely landing of the coveted job, and how as a wife and working mom she relates to the show’s family-centered humor.

Trailers ANIMATIONWorld

Elastic Tackles ‘Gears of War 5’ Multi-Part Launch Campaign

Creative studio collaborates with 215 McCann, XBOX and The Coalition to produce, design and animate three key pieces of game launch content.

Feature Film VFX VFXWorld

Doing it Fast ‘And’ Distinctive: The VFX of ‘Men in Black: International’

VFX supervisor Jerome Chen discusses staying true to the ‘MiB’ franchise look, and meeting audience expectations, while producing 2,000 visual effects shots in only six-months.

Marvel Studios VFXWorld

Visualize This: An Exclusive Showcase of The Third Floor’s Work on 18 Marvel Films

By Dan Sarto | Thursday, June 20, 2019 at 8:06am

With the MCU ‘Infinity Saga' now complete, the studio shares a 10-year visual history of their extensive previs, postvis and techvis work on the famed franchise.

Feature Film VFX VFXWorld

Creating a Sense of Realism in ‘Pokémon Detective Pikachu’

Framestore’s Jonathan Fawkner and MPC’s Pete Dionne discuss the various ways visual effects were produced to help director Rob Letterman bring the smart-aleck yellow cartoon sleuth to the screen.

The Third Floor Headline News

The Third Floor Announces Story Attic Content Initiative

Leading visualization studio launches online showcase for original science fiction and fantasy-themed digital comics, illustrations and videos created by leading comic book artists and illustrators.

Education Headline News

Escape Studios Announces New MA Program in Storyboarding and Previs

Industry’s first such master’s degree course, developed with mentors Blue Zoo and The Third Floor, is set to launch this coming November.

Awards Headline News

The Third Floor Helps Build Emmy Award-Winning VFX for ‘Game of Thrones’

From dragon flights to flying pyrotechnics, teams develop creative approaches to epic visuals using previs and technical planning.

Industrial Light & Magic VFXWorld

New Sheriff in Town: ILM’s Rob Bredow Talks ‘Solo: A Star Wars Story’

From in-camera effects to the latest virtual production techniques, Industrial Light and Magic’s newly appointed head rounds up more than 1,800 VFX shots for the Star Wars stand-alone anthology space western.

Feature VFX VFXWorld

Building A Better Colossus: How They Raised the VFX Stakes for ‘Deadpool 2’

Production VFX supervisor Dan Glass doubles down on the creation of a more unified Colossus with simultaneous facial capture and voice performance, and geometry-based character animation.

Marvel Studios VFXWorld

Previs Plays a Major Role in ‘Avengers: Infinity War’

Senior previs/postvis supervisor Gerardo Ramirez discusses the highlights and challenges of the fourteenth collaboration between The Third Floor and Marvel Studios.

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