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Tagged With: texturing
Inspired by ‘Yellow Submarine’ and dreamy 60s visuals, Emlyn Davies and Josh Hicks first take viewers to a vibrant euphoria, then a distorted hellscape, in the animated short supporting the ‘Medicine at Midnight’ album.
Director Enrico Casarosa used his cartoony sketches and storyboards to lead a ‘less is more’ move away from 3DCG realism in the studios’ upcoming tale about a life-changing summer for two teenage sea monsters living on the Italian Riviera.
The delightful 2D/3D animated musical short, about a curious bear cub’s attempt to resist hibernation, marks the start of the program’s ambitious plan to produce two new shorts each year.
Studio once again teams up with Anomaly and Pacific Rim Films’ Shawn Levy to bring back animated characters for a DICK’S Sporting Goods adventure.
Tech leader redefines scalable artist-focused look development and lighting with new version of its industry leading software.
Physics-based demo highlights dynamic ray-traced lights, path tracing, and 100 million polygons, all running in rea- time on a single GeForce RTX 3090 GPU.
VFX studio Nu Boyana FX’s first inhouse animated short, based on a spoken word poem, started as an R&D project before blossoming into a film asking fundamental questions about what makes a girl real; the fully keyframed film’s production toolkit included Zbrush, Mari, Maya, and Nuke.
At the recent Foundry Live event, the Katana team shared a sneak peek at their ground-breaking new lookdev and lighting software release slated for later this year.
Updated production renderer allows users to composite renders, incorporate light path expressions, and interactively relight scenes in the new V-Ray Frame Buffer.
New 3D paint tools optimize creative workflow allowing users to paint across UV Tiles, import UDIM images from existing sources and export easily to renderers or engines that supports UDIMs.
Advancements in 3Delight NSI 2.0 include powerful toon shading toolset, overhauled live rendering and new texturing tools.
Company rolls out significant set of updates across their 3D texturing suite: Substance Painter, Alchemist, Source and Designer
Update includes up to 200x faster bakers with RTX, 40 new smart materials and API scripting improvements.
Latest update introduces a transformative Materials System enabling artists to quickly import and use thousands of Physically Based Rendering texture sets to create complex, high-volume assets.
Motion graphics systems, digital paint systems, facial geometry capture, rotoscoping and more under investigation for the 2018 Academy Sci-Tech Awards.