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Tagged With: Textures

TV VFX Headline News

WATCH: Cinesite’s ‘The Witcher’ Season 1 VFX Breakdown Reel

By Dan Sarto | Monday, March 16, 2020 at 2:36pm

Led by VFX supervisor Aleksadar Pejic, the studio’s London team delivered digital demons and more in more than 250 shots across all eight first season episodes.

TV VFX Headline News

Cinesite Fills ‘The Witcher’ with Dangerous Monsters, Epic Battles and a Magical Fire

By Dan Sarto | Wednesday, January 22, 2020 at 5:09pm

The company’s London studio creates a nasty arachnoid, Golden Dragon, zombie-like Striga and wicked battle scenes for the hit Netflix fantasy series starring Henry Cavill as Geralt of Rivia.


How ‘Klaus’ Uniquely Combines CG Lighting Techniques with Traditional 2D Animation

Production designers Szymon Biernacki and Marcin Jakubowski helped create an innovative, distinctive 2D aesthetic for Sergio Pablos’ delightful new Christmas film, now showing on Netflix.

Adobe Headline News

Adobe Acquires French 3D Creative Tool Developer Allegorithmic

Substance design software, used in 3D editing and authoring for games and entertainment production, is coming to Creative Cloud. 

Feature Film VFX VFXWorld

Jaegers and Kaiju Battle Once More in ‘Pacific Rim Uprising’

By Dan Sarto | Friday, March 23, 2018 at 1:37pm

Overall VFX supervisor Peter Chiang talks previs, techvis, drones and Chinese sound stages on Steven DeKnight’s sequel to Guillermo del Toro’s 2013 sci-adventure romp.

Textures Headline News

Allegorigthmic's ProFX and MaPZone Selected For Games Pipeline

Allegorithmic announced that WhiteMoon Dreams, a new independent game studio, has chosen ProFX to complement its use of professional texturing solution MaPZone for development of its next-generation console titles.

MaPZone was selected for its ability to rapidly author high-quality textures with maximum control, providing a cost-effective solution for game development pipelines. ProFX was selected for its ability to produce extremely small texture files. WhiteMoon Dreams will utilize ProFX and MaPZone to create assets for an upcoming XBox Live Arcade title.

Design Headline News

Dosch Design Launches New Products

This month, Dosch Design will extend their product line. The new products keep in mind the differentiated needs of the market and offer a variety of new models that support the user's work.

Four new 3D products focus on car visualization:

--Dosch 3D: Agriculture Vehicles: 20 detailed 3D models of agricultural utility vehicles.--Dosch 3D: Concept Cars in 2008: 15 detailed and textured 3D models of highly realistic non-branded concept cars.

Textures Headline News

Allegorithmic Ships ProFX 2.6

Allegorithmic announced the immediate availability of ProFX 2.6, the newest version of its patented procedural texturing middleware. With an optimized core that runs faster and on a wider range of machines, ProFX 2.6 allows game studios to produce texture assets up to two times faster than with regular techniques. ProFX 2.6 procedural textures also ensure very small files sizes, making them ideal for massively multiplayer online games (MMOGs), virtual communities, casual and downloadable games.

Textures Headline News

Naked Sky Ent. & Allegorithmic Announce Deal to License ProFX for RoboBlitz

Naked Sky Ent. announced that it has licensed Allegorithmic's ProFX procedural texture authoring and rendering system for its upcoming title ROBOBLITZ, expected to be one of the first Unreal Engine 3 titles to ship on Xbox 360 Live Arcade and the PC.

Textures Headline News

Gnomon Workshop Releases Texture Libraries & Adobe Photoshop Training

Artist Jeremy Engleman returns to the Gnomon Workshop with a series of texture resource DVDs. This series features hundreds of original brick, metal and wood textures as 24-bit, seamlessly tileable uncompressed tiffs. Also included are the corresponding bump and specular maps, textures with alpha masks, and more.

Textures Headline News

King Camera Puts Dudok de Wit’s United Airlines Spot Into HD

By Rick DeMott | Thursday, September 9, 2004 at 12:00am

King Camera was responsible for the animation effects and HD output of Michael Dudok de Wits 60-second United Airlines spot, A LIFE, which was produced by Acme Filmworks for the agency Fallon/Worldwide of Minneapolis.

The men from King Camera were experienced, professional, perfectionists and they understood the animators mind. I wanted to rely on their skills totally and I could. Wonderful. And on top of that we got on really well, said Dudok de Wit.

Textures Headline News

Digital Anarchy Releases Texture Anarchy For Photoshop

Digital Anarchy, a leading provider of cost-effective special effects software for Adobe, Apple and Discreet products, has announced Texture Anarchy for Photoshop. Texture Anarchy includes three plug-ins designed to create infinite, seamless textures and borders.

Textures Headline News

Spiral Graphics Holds Seamless Texture Beta Test

Spiral Graphics has begun beta testing its upcoming seamless textures application, Genetica (formerly known as Organica). The software company claims Genetica is the world's first seamless textures generator to be built around a node-based engine to automate seamless texture creation, promising to expedite the workflow of game artists, 3D designers and others using tiling textures or repeating backgrounds.

Textures Headline News

Marlin Studios Adds Panorama Textures To Product Line

Graphics studio and publisher Marlin Studios has released PANORAMICA - LAND & SKY, a 2 CD-Rom set created by artist and photographer David Campbell. The product is the twelfth in a series of texture libraries created for use by 2D and 3D graphics artists. PANORAMICA is a collection of beautifully photographed and post-processed panoramic land and sky backgrounds, in full hemispherical and 180/240/360-degree formats. Matching 3D models are included for the various size textures. Also included is a set of six stop-action animated cloud formations, suitable for video and other applications.