Highlights include sequences from ‘The Witcher,’ ‘Rocketman,’ ‘Lost in Space’ S2, ‘Avengers Infinity War’ and Avengers Endgame.’
Tagged With: Textures
Led by VFX supervisor Aleksadar Pejic, the studio’s London team delivered digital demons and more in more than 250 shots across all eight first season episodes.
The company’s London studio creates a nasty arachnoid, Golden Dragon, zombie-like Striga and wicked battle scenes for the hit Netflix fantasy series starring Henry Cavill as Geralt of Rivia.
Production designers Szymon Biernacki and Marcin Jakubowski helped create an innovative, distinctive 2D aesthetic for Sergio Pablos’ delightful new Christmas film, now showing on Netflix.
Substance design software, used in 3D editing and authoring for games and entertainment production, is coming to Creative Cloud.
Overall VFX supervisor Peter Chiang talks previs, techvis, drones and Chinese sound stages on Steven DeKnight’s sequel to Guillermo del Toro’s 2013 sci-adventure romp.
At Autodesk University, Unreal Engine is providing a glimpse of what to expect from Datasmith, as the company tackles the challenges of importing CAD data into Unreal Engine.
CG Society and The Foundry ask artists to bring a sci-fi hover bike 3D model by the famous designer Harald Belker to life for the 2013 Mari Texture Challenge.
Spiral Graphics releases the latest version of their seamless texture, animation, and HDRI environment map editor, Genetica 4.0.
Allegorithmic announces Substance Engine for Xbox One, which allows for faster download time and more customizable assets.
Genetica, the seamless textures, HDRI, and animation package created by Spiral Graphics Inc., has been updated to version 3.6.
Arnauld Lamorlette discusses his Academy Technical Achievement Award for production-capable bounce lighting methodology.
Allegorithmic announced that WhiteMoon Dreams, a new independent game studio, has chosen ProFX to complement its use of professional texturing solution MaPZone for development of its next-generation console titles.
MaPZone was selected for its ability to rapidly author high-quality textures with maximum control, providing a cost-effective solution for game development pipelines. ProFX was selected for its ability to produce extremely small texture files. WhiteMoon Dreams will utilize ProFX and MaPZone to create assets for an upcoming XBox Live Arcade title.
This month, Dosch Design will extend their product line. The new products keep in mind the differentiated needs of the market and offer a variety of new models that support the user's work.
Four new 3D products focus on car visualization:
--Dosch 3D: Agriculture Vehicles: 20 detailed 3D models of agricultural utility vehicles.--Dosch 3D: Concept Cars in 2008: 15 detailed and textured 3D models of highly realistic non-branded concept cars.
Allegorithmic announced the immediate availability of ProFX 2.6, the newest version of its patented procedural texturing middleware. With an optimized core that runs faster and on a wider range of machines, ProFX 2.6 allows game studios to produce texture assets up to two times faster than with regular techniques. ProFX 2.6 procedural textures also ensure very small files sizes, making them ideal for massively multiplayer online games (MMOGs), virtual communities, casual and downloadable games.
Naked Sky Ent. announced that it has licensed Allegorithmic's ProFX procedural texture authoring and rendering system for its upcoming title ROBOBLITZ, expected to be one of the first Unreal Engine 3 titles to ship on Xbox 360 Live Arcade and the PC.
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This months excerpt is the last on the Donut Tutorial and focuses on creating interactive textures.
VFXWorld presents a new excerpt from Building Interactive Worlds in 3D by Jean-Marc Gauthier. This month's excerpt is a tutorial on setting up a camera inside an interactive racetrack.
Artist Jeremy Engleman returns to the Gnomon Workshop with a series of texture resource DVDs. This series features hundreds of original brick, metal and wood textures as 24-bit, seamlessly tileable uncompressed tiffs. Also included are the corresponding bump and specular maps, textures with alpha masks, and more.
King Camera was responsible for the animation effects and HD output of Michael Dudok de Wits 60-second United Airlines spot, A LIFE, which was produced by Acme Filmworks for the agency Fallon/Worldwide of Minneapolis.
The men from King Camera were experienced, professional, perfectionists and they understood the animators mind. I wanted to rely on their skills totally and I could. Wonderful. And on top of that we got on really well, said Dudok de Wit.
Spiral Graphics has begun beta testing its upcoming seamless textures application, Genetica (formerly known as Organica). The software company claims Genetica is the world's first seamless textures generator to be built around a node-based engine to automate seamless texture creation, promising to expedite the workflow of game artists, 3D designers and others using tiling textures or repeating backgrounds.
Graphics studio and publisher Marlin Studios has released PANORAMICA - LAND & SKY, a 2 CD-Rom set created by artist and photographer David Campbell. The product is the twelfth in a series of texture libraries created for use by 2D and 3D graphics artists. PANORAMICA is a collection of beautifully photographed and post-processed panoramic land and sky backgrounds, in full hemispherical and 180/240/360-degree formats. Matching 3D models are included for the various size textures. Also included is a set of six stop-action animated cloud formations, suitable for video and other applications.