Tagged With: Techvis
VFX supervisor Axel Bonami talks making, mixing, matching, and maneuvering the many visual styles in Akiva Schaffer’s hybrid live-action/CG animated action-comedy, now streaming on Disney+.
Visualization supervisor Tefft Smith talks previs, techvis, and postvis on the production of Akiva Schaffer’s hybrid live-action/CG animated action-comedy, starring John Mulaney and Andy Samberg, now streaming on Disney+.
TTF Anim, the company’s new game engine-based final animation toolset and in-house animation group, is fueling its goal to move from visualization to screen-ready animated content creation; new short, ‘Skytribe,’ demonstrates the range of styles and realism possible through new means of camera movement, facial modeling, and face/body animation.
With highlights including production insights on Reel FX and Netflix’s ‘Super Giant Robot Brothers!’ series, event provides aspiring independents and industry vets alike with free online discussions all this week on the evolving influence of the real-time technology.
Led by Ryan McCoy, the studio’s team provided previs, techvis, and postvis on Shawn Levy’s sci-fi comedy starring Ryan Reynolds as a bank teller who discovers he’s a character in an open-world video game.
The award-winning studio announces UK operations will launch this month; former Framestore managing director will be joined in London by CEO Jonny Slow to directly support company’s VP services expansion in Europe.
VFX supervisor Daniel Rauchwerger and his DNEG teams in London, Montreal, and Mumbai delivered 2,200 gravity defying visual effects shots, from flipping multiple trailers to shooting rocket car into space, in Justin Lin and Universal Pictures’ latest ‘Fast & Furious’ feature film franchise outing.
Studio prevised over 3,000 shots, postvised over 700, and techvised countless others, working 83 straight weeks until the COVID-19 lockdown, then quickly transitioned to a remote pipeline to complete production on Universal and Justin Lin’s ninth ‘Fast & Furious’ franchise action thriller.
BAFTA winner James Whitlam will head episodic work as the company brings both departments under one banner, one pipeline, and a new leadership structure.
Industry veteran will lead VFX house’s integration of innovative and emerging technologies as key pre-production to final shot service offerings.
Set for March 27, the leading visualization studio will share a more complete view of how virtual production and cutting-edge real-time workflows are being used to produce films and episodic series.
With Disney+’s long-awaited October 30th Season 2 premiere of Lucasfilm’s Emmy Award-winning ‘Star Wars’ series, Lucasfilm and ILM again team with the leading visualization company to create cinematic quality visuals on a tight TV series schedule; watch the phenomenal previs showreel!
Completing their separation from Framestore, the leading visualization company launches a new facility in the heart of Fitzrovia; company’s Pinewood Studios-based virtual production space also has re-opened.
The Disney+ and History series took home the awards for Outstanding Special Visual Effects and Outstanding Special Visual Effects in a Supporting Role on the third night of the 2020 Creative Arts Emmy Awards.
VFXWorld and AWN break down the 10 shows nominated for Outstanding Special Visual Effects and Outstanding Special Visual Effects in a Supporting Role, and the studios behind their spectacular visuals.
VFX supervisor Everett Burrell breaks down the Netflix series’ almost 2,000 VFX shots, a mix of nuclear holocausts, digital characters, time jumps, and a goldfish.
Expanded 3rd Edition, hailed as the most complete guide to visual effects techniques and solutions on the market, is now available for pre-order.
Company carbonizes and de-carbonizes Jeremy Iron’s character, turning the actor into a golden statue, in Damon Lindelof’s highly acclaimed series.
CEO Chris Ferriter, in an open letter, announces that for the past three weeks, the studio has been successfully operating with a 100% remote workforce
Led by VFX supervisor Derek Spears, the studio filled the sea and sky around Midway Atoll with the devastating tools and action of war in Roland Emmerich’s harrowing tale of the decisive 1942 battle between the U.S. and Japan in the Pacific Theatre of WWII.
VES Award nominee Matt Welford describes ‘supporting visual effects,’ including previs and techvis, on the inaugural episode of the ‘Aquaman’ star’s hit post-apocalyptic action-adventure series.
Industry veteran joins company’s pre-production studio to help merge previs, techvis and postvis together into flexible, storyteller-focused integrated production pipeline.
Studio’s Santa Monica headquarters has a number of job openings, including Previs/Postvis and Unreal Game Engine Artists, and is currently looking for talent to join their industry leading visualization services team.