UGO Networks, an online entertainment community company, announced that it closed a new round of funding worth US$23 million. Lead investors were GRP and Missouri-based Gryphon Holdings II, LLP Inc. and their investment partners.
Tagged With: Technology
* Thursday, October 4 Friday, October 26, 2001. Houston, Texas, U.S.A.
Entry Deadline: July 16, 2001
Milan-based Phoenix Tools announced the release of RealFur 2.0 a major upgrade to their fur rendering technology. The new version introduces renders up to 10 times faster than the previous version. The key to this speed is that the old volumetric technology has been replaced with a new geometry-based system that allows artists to render millions of polygons without having to display them in the 3D authoring application. An optimized cylinder, with the given color, transparency and other global material parameters, replace each hair strand at the rendering stage.
Film Roman has promoted Uriel Sigala to the position of chief technology officer. In his new post, he will be responsible for modernizing the company's technology so that it can be more efficient and cost-effective. Sigala is a five-year veteran of Film Roman as the head of the technology division, in which he helped establish Film Roman's entertainment Website Level13.net. Currently, he is spearheading the design and implementation of the forthcoming www.filmroman.com Website.
ART (Advanced Rendering Technology), a leading producer of ray-tracing and graphics technology, announced the appointments of Thomas Self as CFO and John Sims as VP of sales. Previously, Self served as CFO of San Jose-based MediaGate, a multi-national Internet software and hardware manufacturer. "Tom is joining the company at a time of growth and tremendous market opportunity for ART," said company CEO George Merrick.
AniVision Inc. has signed a licensing deal with the U.S. college footballs Southeastern Conference (SEC) to transport online game players into key plays from the 2000 season. Under the 5-year pact, AniVision will recreate SEC games and place gamers within the action to view replays on-demand, analyze players performance or insert themselves into key plays. The alliance marks the first use of AniVisions 3D-animation technology for real-sports recreation.
Pulse Entertainment has signed a deal with Paris-based digital post-production company, Exmachina, which will have the French post house resell Pulse technology to developers, designers, agencies and corporate clients in Europe. Exmachina first utilized the Pulse software to create a Web character, Akinia, who helps on-line gamers solve riddles in a treasure hunt. "We are making Pulse technology one of the cornerstones as we build our Web business," said Pierre Noizat, general manager of Exmachina.
Intel Corporation and Macromedia, Inc. have partnered to bring Intels 3D graphics software technology to Macromedias Shockwave Player. Intels technology will provide a richer look to the Shockwave Player with multiple resolution settings depending on the users computing power. The Intel technology allows providers to create smooth, photo-realistic surfaces, cartoon rendering and effects that include smoke, fire, water and vapor. The compressed Macromedia Shockwaves format will allow narrow bandwidth users easier access to 3D content.
Pulse Entertainment has hired Leo Hourvitz, Pixars former technical director and multimedia producer, as their new vice president of creative content technology. Hourvitz will oversee Pulses drive to up the use of its proprietary technology in the production of 3D Web animation. He will also be responsible for testing new technology and ensuring its functionality in real-life production environments. During his six-year tenure at Pixar Animation Studios, he worked on Pixar's award-winning films and interactive products.
Time Warner's Entertaindom.com and Pulse Entertainment have formed a
strategic relationship to bring interactive animated entertainment to the
Web. The partnership includes content produced by Pulse Entertainment as
well as an investment by Entertaindom in Pulse. The cash and content deal
strengthens Entertaindom's ongoing alliance with Pulse Entertainment as
home to its Pulse Comix page and as a major content provider for
Entertaindom Web shows like MARVIN THE MARTIAN, DR. SCIENCE and FLOOPS.
Template Graphics Software (TGS) recently announced that its modeling and
animation software Amapi, was receiving an upgrade. The new release will be
'officially' announced at the Mac World Expo in January, however, the new
version is available now. It features Dynamic Geometry, which allows users
to edit an object dynamically by changing its outline, profile or basic
structure, through the software's ability to remember the construction
history of the object. The upgrade also has a new Decimation tool, which
CGSD unveils its DS-100 Virtual Reality Driving Simulator for the first time at this year's SIGGRAPH.
Clifford Cohen's AnimAction conducted a workshop in the Electronic Schoolhouse at SIGGRAPH this past Monday. Titled "Art Before Technology or Technology Before Art? That is the Question", instructors introduced attendees to the classical animation process, stressing the importance of the basics and illustrating how a solid foundation in the art of animation supports creation and teaching. Recently, AnimAction presented at Annecy '99 in association with UNICEF celebrating the completion of the animated features for Cartoons for Child's Rights.
What changes can we expect to come about in the relationship between humans and large data repositories? How will intelligent environments influence our access to information? Is there really a clear boundary between the artificial and the real? And finally, how will the latest innovations in Information Technology come together to help us turn information into knowledge that is useful and meaningful?
Jennifer Champagne takes us into other venues like papers, panels, Millenium Motels and more to discover what other animated highlights SIGGRAPH `99 has to offer.
Don't miss out on your chance to save by registering your exhibit early forAnimation Expo 2000. The deadline for registration at the Early Bird ratesis July 30, 1999. ASIFA-Hollywood's Animation Expo 2000 will be held at theGlendale Civic Auditorium in Glendale, California, USA on March 3 and 4,2000. This 7th annual animation trade and technology show focuses on therecruitment of animation related talent and personnel, demonstrations ofcomputer technology, animation related products and services, and the sale
From Korea to India and from digital ink and paint to motioncapture, Milt Vallas discusses the introduction of digital technology intothe animation production process of Asian studios.
Seth Rosenthal, the motion capture department supervisorat Industrial Light & Magic, took time out of his "menacing"schedule to discuss a gamut of topics relating to motion capture with HeatherKenyon.
Silicon Graphics, Inc. is the leader in simulation animation. Thor J. Mednick discovers just how broad the applications are, from military to medical.