3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
Tagged With: Substance Source
Eighteen customizable materials from AAA game developer Chris Hodgson added to Substance Source library now approaching 1,700 materials.
Entrants will have a chance to win prizes by designing creative clothing for Michelangelo’s David or Jean-Antoine Houdon’s Diana.
Allegorithmic unveils Live Link from Substance Painter to Unity, Substance Automation Toolkit, Substance Source in Unity, Substance Source in Unreal Engine 4, and more at the second annual Substance Days Hollywood held July 27-29 at Gnomon School of Visual Effects, Games & Animation.