Led by VFX supervisor Luke DiTomasso, the studio delivers over 200 shots for director Mike Cahill’s sci-fi thriller about two overlapping worlds, one real, one not, one ugly, one beautiful, and the conspiracy to keep people from finding out the truth.
Tagged With: Substance Painter
Enhanced features support hiding of geometry mask while painting; copy and paste effects between layers and texture sets; streamlined UV tile workflow; and several new design updates such as Pantone integration.
The delightful 2D/3D animated musical short, about a curious bear cub’s attempt to resist hibernation, marks the start of the program’s ambitious plan to produce two new shorts each year.
Cloud-based platform accelerates collaboration in real-time through connected virtual worlds that provide photorealistic rendering.
Physics-based demo highlights dynamic ray-traced lights, path tracing, and 100 million polygons, all running in rea- time on a single GeForce RTX 3090 GPU.
New 3D paint tools optimize creative workflow allowing users to paint across UV Tiles, import UDIM images from existing sources and export easily to renderers or engines that supports UDIMs.
Coming on the heels of last Wednesday's livestreamed Substance Day keynote, company announces new features to easily add unique variations of isolated details to a model.
In livestreamed keynote, Sébastien Deguy discusses new software features that improve workflow and capabilities of 3D and VFX artists.
New suite combines and builds on Masterpiece Creator and Masterpiece Motion for faster, easier rigging that allows users to create 3D content in minutes.
Company rolls out significant set of updates across their 3D texturing suite: Substance Painter, Alchemist, Source and Designer
Creative studio collaborates with 215 McCann, XBOX and The Coalition to produce, design and animate three key pieces of game launch content.
Update includes up to 200x faster bakers with RTX, 40 new smart materials and API scripting improvements.
New learning platform gives Unity developers exclusive access to gaming and industry-specific resources, live access to tech experts and advanced content.
Emmy Award-winning team behind the ‘Baymax Dreams’ shorts for Disney shares funny new film, the free tools and best practices used in its production.
3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
Second major update of 2018 brings interface updates, cross-substance improvements and a host of new features for amateurs and pros alike.
Entrants will have a chance to win prizes by designing creative clothing for Michelangelo’s David or Jean-Antoine Houdon’s Diana.
First project produced as part of Guru’s new short film program is directed by Samuel W. Bradley with a score by composer Jim Guthrie.
A team of graduating students from MoPA garner accolades for hyper-realistic animated short with a noir twist.
Simple Export to Project Felix Enhances 3D Material Workflow for Artists and Graphic Designers; Five Additional Tools and Updates Now Available
Allegorithmic unveils Live Link from Substance Painter to Unity, Substance Automation Toolkit, Substance Source in Unity, Substance Source in Unreal Engine 4, and more at the second annual Substance Days Hollywood held July 27-29 at Gnomon School of Visual Effects, Games & Animation.
Public sessions and the keynote address will be streamed live on the Gnomon and Allegorithmic websites.
Qvisten Animation made extensive use of PipelineFX’s intelligent render farm manager and Microsoft Azure integration to complete their feature ‘Anchors Up’ on a tight timeline, relying on a shared disk image in the cloud and Qube!’s automatic resource allocation.