NVIDIA Unveils Major Omniverse Expansion
Groundbreaking simulation and collaboration platform introduces Blender and Adobe integrations that will open up system to millions of additional users.
Groundbreaking simulation and collaboration platform introduces Blender and Adobe integrations that will open up system to millions of additional users.
New enhanced simulation platform with robotics specific extensions provides essential features for building virtual robotic worlds and experiments.
Enhanced features support hiding of geometry mask while painting; copy and paste effects between layers and texture sets; streamlined UV tile workflow; and several new design updates such as Pantone integration.
Cloud-based platform accelerates collaboration in real-time through connected virtual worlds that provide photorealistic rendering.
New features include a game changing AI-powered scan workflow tool that turns photographic data into usable material; recent updates to Substance Designer included Substance Engine V8 for improved workflow and performance.
Coming on the heels of last Wednesday's livestreamed Substance Day keynote, company announces new features to easily add unique variations of isolated details to a model.
In livestreamed keynote, Sébastien Deguy discusses new software features that improve workflow and capabilities of 3D and VFX artists.
NVIDIA supercharges creative workflows with RTX GPUs and Creator Ready Drivers to improve performance and reliability in creative applications.
3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
Entrants will have a chance to win prizes by designing creative clothing for Michelangelo’s David or Jean-Antoine Houdon’s Diana.
Contest offers prizes to artists who replicate materials from the company’s Mattershots Instagram inspiration channel.
Material authoring software adds 16 new features and improvements; first chance to author in AxF format.
Digital Material Authoring package expands into a comprehensive texture, scans and MDL Processing tool for game development, animation/VFX and design visualization.
New 5.3 update provides one-click switch between real-time and Iray rendering, real-time post processing with Yebis, complex real life and emissive materials, and the ability to render at unlimited resolution.
The material creation software adds Iray Photorealistic Rendering and Look Development Tool to its feature set.
50 free high-res, PBR base materials will ship with Substance Designer; a direct link to GameTextures.com will allow for access to hundreds more.