Industry veteran in motion design, VFX supervision and direction shares advice for mid-level creatives; topics include running your own studio, international collaboration, compositing and VFX, learning 3D, working on title sequences, and reflection on the future.
Tagged With: Substance
Groundbreaking simulation and collaboration platform introduces Blender and Adobe integrations that will open up system to millions of additional users.
Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
Substance design software, used in 3D editing and authoring for games and entertainment production, is coming to Creative Cloud.
Eighteen customizable materials from AAA game developer Chris Hodgson added to Substance Source library now approaching 1,700 materials.
Second major update of 2018 brings interface updates, cross-substance improvements and a host of new features for amateurs and pros alike.
Entrants will have a chance to win prizes by designing creative clothing for Michelangelo’s David or Jean-Antoine Houdon’s Diana.
Allegorithmic unveils Live Link from Substance Painter to Unity, Substance Automation Toolkit, Substance Source in Unity, Substance Source in Unreal Engine 4, and more at the second annual Substance Days Hollywood held July 27-29 at Gnomon School of Visual Effects, Games & Animation.
Public sessions and the keynote address will be streamed live on the Gnomon and Allegorithmic websites.
CG-animated short from the director of the 2014 Academy Award-winning animated short ‘Mr. Hublot’ is produced by Luxembourg-based Zeilt Productions for agency M&C Saatchi Sydney and Australian non-profit AIME.