VFX certificate and A.A.S. degree students receive hands-on mentorship and learn essential skills from industry experts that prepare them for future careers in the thriving VFX industry.
Tagged With: simulations
Overall VFX supervisor Jake Braver, with the help of ILM VFX supervisor Laurent Hugueniot, delivers 2,800 VFX shots depicting a world decimated by plague and a city ruled by supernatural evil, in the 9-part series from CBS Television Studios now streaming on Paramount+.
New enhanced simulation platform with robotics specific extensions provides essential features for building virtual robotic worlds and experiments.
New subscription service productizes Weta’s Oscar-winning Maya-based proprietary VFX tools, providing artists access to one complete stage to screen Maya-based pipeline.
Effects supervisor Jon Reisch drew on his experience as a guitarist to develop ocean wave simulation controls, much like sliders on an equalizer, to hit director Enrico Casarosa’s mark for an expressive, lyrical Japanese woodblock look, in the studio’s upcoming animated feature.
Entries now being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces; deadline to enter is August 1, 2021.
The renowned digital artist, aka Bradley Munkowitz, uses a water and smoke system to simulate a swell of energy for the collaborative Z by HP project.
UK animation and VFX house provides previs, ‘scrying magic,’ a fire drake, and host of supernatural elements in Sky TV’s hit series.
Director Enrico Casarosa used his cartoony sketches and storyboards to lead a ‘less is more’ move away from 3DCG realism in the studios’ upcoming tale about a life-changing summer for two teenage sea monsters living on the Italian Riviera.
MARZ VFX supervisor Ryan Freer will share the often-invisible VFX on Marvel’s first Disney+ series; three presentations will peek behind the curtain surrounding the year’s first blockbuster VFX-driven tentpole to see monster making up close and personal.
Star-studded virtual ceremony, hosted by barb-slinging Patton Oswalt, included 25 category awards and special honors for VFX supervisor Rob Legato and director Sir Peter Jackson.
This year’s set of animated and VFX-driven TV series and video games represents top visual design and production work that rivals feature film visual effects in both quality and quantity.
This year’s batch of animated and VFX-driven feature films shows that despite the pandemic, artists around the world continued pushing the boundaries of visual storytelling.
Legendary Academy, DGA, PGA and VES Award-winning filmmaker to be recognized for his valuable contributions to filmed entertainment at the upcoming April 6/7 VES Awards.
Visual Effect Society names veteran VFX supervisor, second unit director and DP as this year’s recipient of the VES Creative Excellence Award; innovative filmmaker won Oscars for ‘Titanic,’ ‘Hugo,’ and ‘The Jungle Book.’
After expanding their existing remote production capabilities in the face of COVID-19, the Cambridge-based VFX studio delivers 500 shots on the futuristic sci-fi anthology series.
‘Project Power’ and ‘The Witches’ lead the list of feature film field nominees; winners in 25 categories will be announced at a virtual ceremony streaming worldwide on April 6/7 depending upon time zone.
Premier CG conference is looking for innovative works in computer graphics-based storytelling for its second-ever virtual Electronic Theater showcase; the submission deadline is March 23.
Cloud-based platform accelerates collaboration in real-time through connected virtual worlds that provide photorealistic rendering.
Watch: ‘Unreal for All Creators' project by artist/director and his team at The Mill showcases real-time production tools for creators in games, film & television, architecture, and automotive; key assets used in the short’s production now available for download.
Upgrade combines features from V-Ray 5 and V-Ray Next, providing an easier to use rendering solution that is up to 7x faster.
‘Migrants,’ and ‘Box Assassin’ take Jury Special and Best Student Project honors; virtual festival’s annual Electronic Theatre and Animation Theatre showcase an additional 44 top CG animation projects chosen from 577 submissions.
VFX powerhouse has worked closely with Epic to fine-tune Unreal Engine’s strand-based Hair and Fur system; downloadable scene gives users a firsthand look at the production tool in action.
Update to Bifrost visual programming environment brings richer, procedural workflows to more areas of the pipeline and provides artists with powerful new scattering and instancing capabilities, along with volumetrics and FX tools.