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Tagged With: sims

It’s Not Personal It’s Business Headline News

Margot Robbie’s LuckyChap to Produce ‘Monopoly’ Live-Action Adaptation

The team behind ‘Barbie’ and the upcoming ‘Sims’ adaptation will collaborate with Lionsgate and Hasbro Entertainment on the board game feature, although plot details remain mum.

Feature Film VFX VFXWorld

Scanline VFX Creates the Perfect Storm in Netflix’s ‘NYAD’

VFX Supervisor Dann Tarmy breaks down his team’s extensive use of water sims, including how they tackled the huge, new challenge of replacing water in plates where the actor was shot in the water, on Netflix’s biographical sports drama of marathon swimmer Diana Nyad’s attempts to swim from Cuba to Florida. 

ILM Will Find a Way! VFXWorld

Dinosaurs ‘R’ Us: ILM Continues Its ‘Jurassic’ Winning Streak

VFX supervisor David Vickery talks about combining old-school and brand-new techniques in the service of realism and saurian hijinks on Universal’s ‘Jurassic World Dominion,’ now playing in theaters, available from Universal Home Entertainment on 4K, Blu-ray and Digital, and coming to Peacock September 2.

Dude Headline News

GMUNK Creates Hypnotic Fluid Sims for ‘The Living System’ Short

The renowned digital artist, aka Bradley Munkowitz, uses a water and smoke system to simulate a swell of energy for the collaborative Z by HP project.

I've Got the Spins! Headline News

WATCH: Pixomondo’s ‘Euphoria’ Rotating Hallway VFX Breakdown Reel

By Dan Sarto | Friday, September 4, 2020 at 5:27pm

Overall VFX supervisor David Van Dyke and PXO VFX supervisor Nhat Phong Tran detail the production of the HBO series’ drug-induced gravity-defying spinning hall sequence from Episode 1.

Feature Film VFX VFXWorld

Doing it Fast ‘And’ Distinctive: The VFX of ‘Men in Black: International’

VFX supervisor Jerome Chen discusses staying true to the ‘MiB’ franchise look, and meeting audience expectations, while producing 2,000 visual effects shots in only six-months.

Feature Film VFX VFXWorld

Creating a Sense of Realism in ‘Pokémon Detective Pikachu’

Framestore’s Jonathan Fawkner and MPC’s Pete Dionne discuss the various ways visual effects were produced to help director Rob Letterman bring the smart-aleck yellow cartoon sleuth to the screen.