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Tagged With: s2016

SIGGRAPH 2016 Headline News

SIGGRAPH 2016 Wraps in Anaheim, CA!

World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.

Pixar Headline News

Pixar Animation Studios Open-Sources Universal Scene Description

Open source release of technology used for the interchange of 3D graphics data through various digital content creation tools provides an effective and scalable solution for the complex workflows of CG film and game industry studios.

Brown Bag Films Headline News

Brown Bag Films Recognized with Shotgun Pipeline Award

Dublin-headquartered animation studio Brown Bag Films takes home the Pipeline Shotty Award recognizing excellence in tool development at SIGGRAPH 2016.

Epic Games Headline News

Unreal Engine 4 Powers Real-Time Cinematography at SIGGRAPH 2016

Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!

Massive Headline News

Massive Simplifies AI-Crowd Simulation with New Parts Library

During SIGGRAPH 2016, Massive debuts the single most significant improvement to its AI-crowd simulation software since it was first released along with updates to Ready to Run Agents.

Shotgun Headline News

Shotgun Software Announces Shotgun 7.0 at SIGGRAPH 2016

Latest update expands Shotgun's review capabilities by introducing editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut.

IKinema Headline News

IKinema Showcases Voice-Activated Animation for VR at SIGGRAPH 2016

INTiMATE technology demo shows animated creatures responding to voice commands in Virtual Reality and Augmented Reality environments.

SIGGRAPGH 2016 Headline News

Silverdraft Demon Sets VR and Flame on Fire at SIGGRAPH 2016

Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.

nvidia Headline News

NVIDIA Announces New VR and Ray-Tracing Tools for Developers

NVIDIA SDK brings together all the essential elements for creating GPU-accelerated applications, with access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.

nvidia Headline News

NVIDIA Demonstrates the Power of Pascal at SIGGRAPH 2016

NVIDIA’s latest GPU architecture boosts ray-tracing and rendering performance and allows artists to manipulate complex designs up to twice as fast as before; VRWorks 360 Video SDK supports real-time 4K workflows.

Faceware Headline News

Faceware Technologies Launches Interactive Division

New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.

SIGGRAPH 2016 Headline News

Fabric Software Introduces ‘Blocks’ with Fabric Engine 2.3 at SIGGRAPH 2016

Blocks make visual programming even more powerful and easy-to-use; new release to be shown publicly for the first time at SIGGRAPH 2016.

SIGGRAPH 2016 Headline News

The Foundry Bringing the Future of VR and VFX to SIGGRAPH 2016

Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.

SIGGRAPH 2016 Headline News

Chaos Group Announces Blockbuster Lineup for V-Ray Days at SIGGRAPH 2016

Fourth annual event offers exclusive behind-the-scenes look at VFX for hit films, games and television; sneak peek at live VR rendering tech.

SIGGRAPH 2016 Headline News

NASA Engineer Z. Nagin Cox to Deliver SIGGRAPH 2016 Keynote

Spacecraft Operations Engineer with the NASA Jet Propulsion Laboratory to share stories of NASA missions, including the Mars Rovers, which cut through earthly political and cultural issues and redefine persistence in engineering and technology.

SIGGRAPH 2016 Headline News

SIGGRAPH 2016 Announces Winners & Highlights of 43rd Computer Animation Festival

Andrew Coats and Lou Hamou-Lhadj’s ‘Borrowed Time’ wins best in show; Ton Roosendaal’s ‘Cosmos Laundromat’ receives the jury award, and Mengjung Yang, Gaetan, Benjamin Lebourgeois, Clarie Vandermeersch and Alendandre Veaux’s ‘Crabe-Phare’ wins best student project.

SIGGRAPGH 2016 Headline News

SIGGRAPH Unveils 2016 Games Program

Talks, courses, Real-Time LIVE! demos and production sessions with top-tier game studios such as Naughty Dog and Square Enix to explore AAA game titles including ‘Final Fantasy XV,’ ‘Uncharted 4,’ ‘Star Wars: Battlefront’ and more.

SIGGRAPH 2016 Headline News

Production Sessions Announced for SIGGRAPH 2016

Production sessions at s2016 to include 20th Century Fox’s ‘Deadpool,’ Disney’s ‘Zootopia,’ Lucasfilm’s ‘Star Wars: The Force Awakens,’ Pixar’s ‘Finding Dory’ and LAIKA’s ‘Kubo and the Two Strings.’

SIGGRAPH 2016 Headline News

SIGGRAPH 2016 Launches ‘Summer of VR’

VR Village will celebrate ‘Summer of VR’ with unprecedented number of cutting-edge experiential virtual reality and augmented reality installations.

SIGGRAPH 2016 Headline News

SIGGRAPH Unveils 2016 Technical Papers Preview

Technical papers selected to participate at SIGGRAPH 2016 include an exploration of Shadow Theatre, Virtual Reality mapping techniques, sketch-based motion editing for articulated characters, and more.

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