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Tagged With: s2016
Open source release of technology used for the interchange of 3D graphics data through various digital content creation tools provides an effective and scalable solution for the complex workflows of CG film and game industry studios.
Dublin-headquartered animation studio Brown Bag Films takes home the Pipeline Shotty Award recognizing excellence in tool development at SIGGRAPH 2016.
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Under-the-hood improvements deliver reliability, power and remote software linkup to Apple, Linux and Windows environments.
During SIGGRAPH 2016, Massive debuts the single most significant improvement to its AI-crowd simulation software since it was first released along with updates to Ready to Run Agents.
Latest update expands Shotgun's review capabilities by introducing editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut.
INTiMATE technology demo shows animated creatures responding to voice commands in Virtual Reality and Augmented Reality environments.
Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.
NVIDIA SDK brings together all the essential elements for creating GPU-accelerated applications, with access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.
NVIDIA’s latest GPU architecture boosts ray-tracing and rendering performance and allows artists to manipulate complex designs up to twice as fast as before; VRWorks 360 Video SDK supports real-time 4K workflows.
Available now as a free beta to Autodesk Maya users, mental ray for Maya brings final frame rendering directly to the Maya viewport.
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
Blocks make visual programming even more powerful and easy-to-use; new release to be shown publicly for the first time at SIGGRAPH 2016.
Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.
Fourth annual event offers exclusive behind-the-scenes look at VFX for hit films, games and television; sneak peek at live VR rendering tech.
Spacecraft Operations Engineer with the NASA Jet Propulsion Laboratory to share stories of NASA missions, including the Mars Rovers, which cut through earthly political and cultural issues and redefine persistence in engineering and technology.
Andrew Coats and Lou Hamou-Lhadj’s ‘Borrowed Time’ wins best in show; Ton Roosendaal’s ‘Cosmos Laundromat’ receives the jury award, and Mengjung Yang, Gaetan, Benjamin Lebourgeois, Clarie Vandermeersch and Alendandre Veaux’s ‘Crabe-Phare’ wins best student project.
Talks, courses, Real-Time LIVE! demos and production sessions with top-tier game studios such as Naughty Dog and Square Enix to explore AAA game titles including ‘Final Fantasy XV,’ ‘Uncharted 4,’ ‘Star Wars: Battlefront’ and more.
Production sessions at s2016 to include 20th Century Fox’s ‘Deadpool,’ Disney’s ‘Zootopia,’ Lucasfilm’s ‘Star Wars: The Force Awakens,’ Pixar’s ‘Finding Dory’ and LAIKA’s ‘Kubo and the Two Strings.’
VR Village will celebrate ‘Summer of VR’ with unprecedented number of cutting-edge experiential virtual reality and augmented reality installations.