Adobe Releases Substance Source Parametric Decals
Coming on the heels of last Wednesday's livestreamed Substance Day keynote, company announces new features to easily add unique variations of isolated details to a model.
Coming on the heels of last Wednesday's livestreamed Substance Day keynote, company announces new features to easily add unique variations of isolated details to a model.
In livestreamed keynote, Sébastien Deguy discusses new software features that improve workflow and capabilities of 3D and VFX artists.
Substance design software, used in 3D editing and authoring for games and entertainment production, is coming to Creative Cloud.
Day-long event open to SIGGRAPH 2018 attendees with multiple sessions from industry leaders including Double Negative and Theia Interactive.
Entrants will have a chance to win prizes by designing creative clothing for Michelangelo’s David or Jean-Antoine Houdon’s Diana.
Material authoring software adds 16 new features and improvements; first chance to author in AxF format.
Simple Export to Project Felix Enhances 3D Material Workflow for Artists and Graphic Designers; Five Additional Tools and Updates Now Available
3D software company Allegorithmic says the digital painting contest received over 1,200 entries, prompting a rules adjustment to allow more winners.
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
Allegorithmic’s award-winning particle painter adds new features for high-res support, custom shaders and is now available on Steam and Unity Asset Store.
Allegorithmic introduces Substance Painter and its revolutionary particle-based brush system, a next-gen, non-destructive painting tool with multi-channel texturing for 3D assets; open beta debuts in January.