Cloud-based platform accelerates collaboration in real-time through connected virtual worlds that provide photorealistic rendering.
Tagged With: Robotics
Newly named global CTO will be responsible for creating a new and innovative technological vision to help guide the visual effects and animation company through a period of unprecedented global growth.
Studios’ 2020-2021 youth robotics collaboration, FIRST Game Changers, powered by ‘Star Wars: Force for Change,’ helps expand STEM learning for students around the world.
Annual computer graphics conference and exhibition, originally scheduled November 17-20 in Daegu, South Korea, moves online due to COVID-19 pandemic.
Deadline is only one week away; conference wants your research papers that introduce new and innovative ideas in a wide range of computer graphics fields.
Bruce Wright’s film about a playful puppy and pompous dragon combines hand-drawn animation with innovative VR technology.
Conference will tackle facial animation, AI, ethics in games as well as showcase the future of real-time production.
Jean-Marie Marbach’s abstract short, inspired by Visual Music and made entirely with Trapcode Suite, takes top prize at annual showcase for excellence in computer animation.
Presentations on Pixar’s ‘Incredibles 2,’ Weta’s history of digital characters and latest advances in virtual humans part of four packed days of computer graphics-related events running December 4-7 in Tokyo.
New continuous calibration feature eliminates the need for wand waves. New version also adds functionality for movement sciences, character animation, VR and robotics.
SIGGRAPH 2017 Computer Animation Festival award winners “Song of a Toad,” “John Lewis Buster the Boxer” and “Garden Party” were presented their statues amid a conference that covered important advances and collaborations in animation, visual effects, AR/VR and robotics.
NVIDIA shows first interactive demo of an Isaac lab trained robot in NVIDIA Project Holodeck at SIGGRAPH 2017.