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Tagged With: rigging

The Dark Knight Returns! VFXWorld

Scanline VFX Goes with the Flow on ‘The Batman’

Leading visual effects studio delivers 217 shots across 11 sequences in the DC thriller’s action-packed third act, including the destruction of seven dams and subsequent tsunami that engulfs Gotham Square Gardens.

virtual production Headline News

Impossible Objects Corrals NVIDIA RTX and Unreal Engine on ‘Diablo Immortal’ Cinematic

By Dan Sarto | Tuesday, May 17, 2022 at 12:10pm

Harnessing enhanced virtual production workflows based on real-time rendering, the studio blends live-action and VFX in an epic battle set on the surface of a Google Pixel phone in a live actor’s living room.

We Want More Peanuts! ANIMATIONWorld

'It’s the Small Things, Charlie Brown’ Celebrates Earth Day and the Schulz Legacy

Written and executive produced by Charles’ son Craig and grandson Bryan, Apple TV+ and Wildbrain’s new animated special harkens back to the original ‘Peanuts’ comic strips that prompted conversations by adults inspired by the actions of kids.

Here Kitty Kitty! Headline News

Framestore Creates Killer CG Tiger for FX’s ‘Snowfall’

By Dan Sarto | Thursday, April 14, 2022 at 1:26pm

Photorealistic cat sows trail of destruction in episodes of the network’s hit crime drama; one gruesome scene was completed with a CG human leg and added gory details using Houdini, with final compositing in Nuke.

The Dark Knight Returns! VFXWorld

Wētā FX Brings Its Special Brand of Visual Magic to ‘The Batman’

VFX Supervisor Anders Langlands talks about the iconic visual effects studio’s work on the Warner Bros. blockbuster, from car chases and mysterious lens flares, to why making rain is harder than it looks.

Doing it in Real-Time ANIMATIONWorld

Nexus Studios Helps ‘The Legend of Vox Machina’ Characters Go Live

Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.

Your Opportunity Starts Now ANIMATIONWorld

How to Dominate the Animation Industry in 2022

Animators in the $32B 3D & VFX industry are always working; with over 62,000 animation jobs in the US alone and continued growth expected for the foreseeable future, there’s never been a better time to start a career.

The Web Slinger Returns! VFXWorld

Framestore Untangles a Creative Web on ‘Spider-Man: No Way Home’ VFX

By Trevor Hogg | Thursday, February 10, 2022 at 12:06pm

With a team led by visual effects supervisor Adrien Saint Girons, the studio delivers just under 250 shots, featuring the Spell Gone Wrong and Doctor Strange/Spider-Man chase sequences, on Marvel’s hit superhero action-adventure film, just nominated for a Best Visual Effects Oscar.

We Want More Marvel! VFXWorld

Weta FX Delivers a Monstrous 3rd Act for ‘Shang-Chi and the Legend of the Ten Rings’

Leading VFX studio creates the mythical Great Protector dragon, demonic Dweller-in-Darkness, and an army of little demons for Marvel Studios’ first film to feature an Asian super hero. 

A Best Friend Out of the Box! ANIMATIONWorld

Producing Animation the Right Way on ‘Ron’s Gone Wrong’

By Trevor Hogg | Wednesday, January 19, 2022 at 10:37am

DNEG’s feature animation division drew on years of cutting-edge VFX production experience to build the pipeline needed to help Locksmith Animation bring Barney and Ron the B*Bot to life.

We Want More Marvel! VFXWorld

TRIXTER Goes Full Morris on ‘Shang-Chi and the Legend of the Ten Rings’

The VFX studio delivers 237 shots, including the adorable, faceless, and furry four-winged Dijiang sidekick, in Marvel Studios’ first Asian super hero film.

Feature Film VFX VFXWorld

It’s No Day at the Beach for Weta Digital on ‘Eternals’

By Dan Sarto | Friday, December 17, 2021 at 10:07am

The leading VFX studio delivers 552 visual effects shots on Oscar-winning director Chloé Zhao’s MCU Phase 4 adventure, including the 3rd act beach fight scenes and planet-sized Celestial Tiamut.

Venom Returns! Headline News

EXCLUSIVE: DNEG Shares ‘Venom 2: Let There Be Carnage’ VFX Breakdown Reel

By Dan Sarto | Wednesday, December 8, 2021 at 1:33pm

Leading visual effects and animation house delivers over 750 shots across 20 sequences, including digidoubles, Carnage transformations, and the wraith Venom, on Andy Serkis and Sony Pictures Entertainment's serial killer symbiont sequel to its 2018 box office hit, ‘Venom.’

Every Streamer Needs a Great Foundation VFXWorld

Creating the VFX ‘Foundation’ for Apple TV+’s Epic Isaac Asimov Adaptation

A team of visual effects houses, led by DNEG, created 4,000 shots, complete with new worlds, the mysterious Vault artifact, and the enormous Invictus ship, in David Goyer’s expansive and enthralling new series, based on the famed author’s seminal sci-fi book series, now streaming.

Feature Film VFX VFXWorld

It’s Game On for Digital Domain’s ‘Free Guy’ VFX

Leading visual effects studio delivered 89 digital environments, 87 gameplay shots, and 347 VFX shots on Shawn Levy’s comedy adventure starring Ryan Reynolds as a bank teller who discovers he’s a background player in an open-world video game.

Urban Fairytales ANIMATIONWorld

Light and Dark Beautifully Collide in Yen Strange’s ‘Go Away’ Music Video

By Dan Sarto | Thursday, October 14, 2021 at 4:57pm

We Made A Thing Studios animates the Moruya-born artist’s new single, a story that transforms sadness and angst into a shimmering emo-anthem of hope and acceptance.

marketing campaigns Headline News

We Are Royale Creates Epic Pentakill Campaign with Riot Games

By Dan Sarto | Tuesday, September 21, 2021 at 4:10pm

The creative production company designed new art, logos and typography, illustrated assets, and animated videos for both the alternate reality game and virtual, heavy metal concert watched live by hundreds of thousands of fans that launched the band’s new album, ‘III: Lost Chapter.’  

Technology Headline News

Autodesk Launches Bifrost Update

Aimed at simplifying creation of sophisticated simulations and photoreal effects via real-time tool feedback, the updated features include virtual sliders, more expressive simulation graphs, and Aero and MPM enhancements; the platform is now available for all Maya users.

New Vision Series Talks to Watch Headline News

Autodesk Explores the Future of VFX at SIGGRAPH 2021

Taking place August 10, Autodesk’s SIGGRAPH 2021 Vision Series includes six sessions with industry leaders who are pushing the boundaries to create new possibilities for film and TV digital artistry; programs include ‘Reimagining VFX Production in the Cloud,’ and ‘Marvel Studios: Adapting to Our New (Virtual) Normal.’ 

Beware the White Spikes! VFXWorld

Designing ‘The Tomorrow War’s Vicious, Deadly Aliens

For VFX supervisor Jamie Price, the ‘White Spikes’ predators eradicating humans in Chris McKay and Amazon Studios’ original sci-fi thriller had to be agile, scary, and above all, lethal.

Training Headline News

‘Summer of Unreal’ Free Four-Week Online Bootcamp Announced

The program, a collaboration between Epic Games, Escape Studios, and six European university partners, provides experience in practical applications of Unreal Engine including previsualization, layout, rigging, animation, and integration of real-time workflows.

Online VFX Education Headline News

Amarillo College Begins Enrollment for Innovative New VFX Program

By Dan Sarto | Thursday, July 8, 2021 at 2:12pm

VFX certificate and A.A.S. degree students receive hands-on mentorship and learn essential skills from industry experts that prepare them for future careers in the thriving VFX industry.

6 New Shorts! ANIMATIONWorld

The Future of Animation: Six SCAD Picks

By Dan Sarto | Wednesday, July 7, 2021 at 4:36pm

University’s diverse and innovative undergraduate and graduate short films were produced by teams of up to 12 students collaborating on writing, directing, animating, designing, editing, scoring and voice acting.

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