Full three-part release features updates in direct and procedural modeling, rendering, animation, and rigging; update review webinar set for November 17.
Tagged With: rigging
VFX studio Nu Boyana FX’s first inhouse animated short, based on a spoken word poem, started as an R&D project before blossoming into a film asking fundamental questions about what makes a girl real; the fully keyframed film’s production toolkit included Zbrush, Mari, Maya, and Nuke.
Studio joins forces with MBSi, Fuse, and SGPS/ShowRig to offer plug-and-play filmmaking technology site for content creators looking for world-class studio facilities.
Free sessions spotlight the latest CG technology, trends, and techniques as well as practical discussions about navigating a changing industry in the shadow of the global pandemic.
Multi-disciplinary artist Amika Cooper, AKA blackpowerbarbie, channels ‘Lizzie McGuire,’ ‘Degrassi,’ and boomboxes for the singer’s new video, a reimagining of Jennifer Paige’s 1998 dance-pop hit.
Director Hans-Christoph Schultheiss crafts full CG face-off pitting eSports champions FunPlusX against a formidable array of opponents.
Led by VFX supervisor Max Riess, teams from Frankfurt, Stuttgart, Toronto and Los Angeles delivered more than 268 final shots over a 22-month period.
Filmakademie Baden-Weurttemburg team honored as top up-and-coming filmmakers with annual award sponsored and presented by Autodesk at 18th Annual Visual Effects Society gala.
Cute CG short about hijinks on the high seas from six ESMA students snags a VES nomination for Outstanding Visual Effects in a Student Project.
New suite combines and builds on Masterpiece Creator and Masterpiece Motion for faster, easier rigging that allows users to create 3D content in minutes.
New updates provide increased flexibility, speed, and power to artist workflows, dramatically reducing render times.
Latest version includes new animation, rendering, effects, modeling and rigging advancements to empower artists throughout the production pipeline
Tau Films uses leading physics-based simulation system to create CG woolly spider monkeys and rare white jaguar for Wonderfilm’s indie thriller, ‘Primal.’
With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.
For first-time VFX supervisor Stirling Duguid, animating water, lava, pig snot and millions of feathers was only part of the fun producing the sequel to Rovio’s 2016 animated hit, ‘The Angry Birds.’
VFX producer Michael Perdew shares how Google Cloud was integral in the studio’s Air and Fire Elementals production work on the hit superhero action adventure.
VFX supervisor Phil Brennan describes the making of Jean Grey’s cosmically altered telekinesis, her childhood car crash, an enhanced Cerebro and the 3rd act prison train.
New learning platform gives Unity developers exclusive access to gaming and industry-specific resources, live access to tech experts and advanced content.
Emmy Award-winning team behind the ‘Baymax Dreams’ shorts for Disney shares funny new film, the free tools and best practices used in its production.
Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series.
AWN delivers a close-up look at the production for the Oregon stop-motion studio’s biggest, most sophisticated and largest-scale animated feature yet, arriving in theatres on April 12.
Director and Artella CEO Bobby Beck details how 54 artists from 21 countries helped create a thrilling post-apocalyptic tale using the company’s cloud-based production platform.