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Tagged With: REWIND

Heading to Stuttgart Headline News

FMX Drops 2024 Trailer

Originating from the ‘World of Gra’ universe created by graduates of the Animationsinstitut, the trailer illustrates this year’s event theme, ‘Connecting Ideas;’ the 28th edition of FMX – Film & Media Exchange returns to Stuttgart April 23 to 26. 

Heading to Stuttgart Events

FMX: Film & Media Exchange 2024

Begins: April 23, 2024

The 4-day event returns to Stuttgart, kicking off April 23; on-demand presentations are available April 27 - May 31.

Heading to Stuttgart Headline News

Connecting Ideas: FMX 2024 Returns Next April

The 28th edition, set for April 23-26, poses the question: Is the Media & Entertainment community moving closer together? Magnopus Global Director of Innovation Salomon Rogers named program chair.

Events Headline News

FMX 2022 Shares More Program Highlights

Conference confirms presentations that include a behind-the-scenes look at Netflix’s anthology ‘The House,’ the blending of 2D and 3D in Marvel’s ‘What If...?’ and the future of NFTs; the event runs onsite May 3-5, online May 6 and on demand through May 31.

FMX 2018 VFXWorld

WATCH: Luciana Carvalho Se Talks Immersive AR/VR Tech and Gender Diversity Initiatives at FMX 2018

By Dan Sarto | Sunday, May 20, 2018 at 8:00pm

REWIND’s head of partnerships talks about how AR, VR and immersive media technology are impacting people’s scientific and creative engagement with the world around them, as well as her work with UK-based Unfold Inclusion promoting gender diversity in the technology industry.

Education and Training Headline News

The Rookies Opens its 2018 Competition

Young creatives in film, animation, games, VR, motion graphics and 3D visualization offered evaluation by top professionals and exposure to the industry.

FMX 2017 Headline News

FMX 2017 to Explore the Intersection of Automotive and Real-Time Graphics

New automotive track at FMX 2017 to include series of talks with Marc Petit, general manager for Unreal Enterprise at Epic Games, about the use of real-time graphics and games engines in the automotive development process from design to retail.