2-year research programs setup to help solve problems facing the visual effects industry; areas of focus include the application of machine learning to solve VFX light transport simulation problems, and learned resolution - independent rendering for feature films.
Tagged With: research
R&D project aims to develop a totally immersive virtual production environment delivering high-quality real-time scenes in Unreal Engine.
Industry trailblazer tapped to lead innovation across company’s VFX and animation teams, with a focus on emerging technologies, real-time technology, and the use of AI; previous SIGGRAPH chair will also nurture relationships with SIGGRAPH, VES and other industry organizations.
Second Grant the company has been awarded will accelerate development of BigRoom, their new collaborative VR tool.
163 projects from 24 countries have been chosen, representing innovative, cutting-edge research across a wide range of computer graphics fields.
Dive into the future of digital imagery, visualization, and animation while examining the challenges of technology with sessions led by industry leaders in CGI, FX, animation and research.
Release makes available classic and rare films by the ‘Father of Visual Music’ and the great-grandfather of motion graphics.
NVIDIA is combining our expertise in AI with our long history in computer graphics to advance 3D graphics for games, virtual reality, movies and product design.