Main Art & Science event to feature major announcements and Q&A about the upcoming release of RenderMan; two days of special programming follow September 2-3.
Tagged With: RenderMan
Powered by a new end-to-end multi-threaded architecture, update is designed to deliver an easy and logical workflow to artists.
On July 24, Pixar’s RenderMan guru, along with VFX journalist Ian Failes, will talk about the latest in rendering technology and some amazing NPR tools currently in development.
Writer-director will present his Oscar-nominated film, Netflix’s first original animated feature; ‘Mulm,’ the first 2020 conference trailer, is released.
Led by VFX supervisor Dave Morley, the studio delivered more than 700 shots for James Mangold’s faithful and exciting depiction of the famous 1966 24 Hours of Le Mans.
New release delivers next level artist interactivity, enhanced USD support and Houdini 18 Solaris integration.
Keynote by Oscar-winner and Google Spotlight Stories creative director Jan Pinkava one of initial set of events confirmed for upcoming animation and VFX conference.
Interactive ‘live rendering’ highlights latest update, which is free for all education, research, personal projects and evaluations.
New release delivers interactive performance and state-of-the-art features, laying the groundwork for integration with Universal Scene Description technology.
VFX supervisor Richard Clegg raises the bar on photorealistic digital doubles in Denis Villeneuve's hit follow-up to the 1982 sci-fi classic directed by Ridley Scott.
The 18th VIEW Conference in Turin, Italy gets ready to present its biggest program ever of top animation, VFX, VR and game industry experts.
Collaboration will provide a step-by-step training solution for users anywhere to quickly learn RenderMan via Nimble Collective’s cloud-based platform.
Special previews of live rendering and a CPU + GPU solution accompany the announcement of RenderMan 21.5.
The new cloud rendering platform by Conductor Technologies enables VFX, VR and animation studios to cut costs and boost capacity by offloading render workloads to the cloud.
London, Montreal, Vancouver and Bangalore facilities deliver more than 1,000 VFX shots for the first installment of Universal’s ‘Dark Universe’ monster movie franchise.
Along with a slew of VFX breakdown videos and images, ‘Piper’ supervising technical director Brett Levin details the tools and techniques employed on director Alan Barillaro’s Oscar-nominated CG short.
Interactive cloud sculpting and rendering plugin for Autodesk Maya supports rendering in modern render tools including Arnold and RenderMan.
New release includes the same shaders and lighting tools used for lighting and look development on Pixar’s ‘Finding Dory’ and ‘Piper.’
Award-winning software brings greater efficiency to studios of all sizes with new Windows port; professional look development and lighting tool is now easier to install and supports plug-ins for RenderMan, V-Ray, Arnold and 3Delight.
Legendary guitar virtuoso lends his unique perspective on music and sound to Alan Barillaro’s delightful new animated short fronting Pixar Animation Studio’s ‘Finding Dory.’
Free update brings leading 3D material creator to professional VFX artists; fast exportation to the Unity Game Engine.
Panel discussion with John Lasseter and Ed Catmull moderated by Jon Favreau celebrates the world’s first entirely computer-animated feature film on Thursday, October 1.
Users can earn up to $800 in render credit on the newly-discounted service; Google also launches the Render More website and a competition giving one lucky artist the chance to have their work featured on the site.