Tangent Labs Announces LoUPE CG Pipeline Tool
New production component tool allows teams to focus on creativity and storytelling by reducing the pain points in their pipeline.
New production component tool allows teams to focus on creativity and storytelling by reducing the pain points in their pipeline.
Studio’s Toronto branch head of 2D Eric Covello details their visual effects work on Netflix’s hit dysfunctional superhero family adventure series, which last week was renewed for Season 3.
Full three-part release features updates in direct and procedural modeling, rendering, animation, and rigging; update review webinar set for November 17.
Innovative features optimize productivity by empowering architects, engineers, 3D designers, and motion media professionals to create, render, and multitask faster than ever before.
Tech leader redefines scalable artist-focused look development and lighting with new version of its industry leading software.
VFX studio Nu Boyana FX’s first inhouse animated short, based on a spoken word poem, started as an R&D project before blossoming into a film asking fundamental questions about what makes a girl real; the fully keyframed film’s production toolkit included Zbrush, Mari, Maya, and Nuke.
New facility, built in collaboration with Solotech, is powered by Unreal Engine, and will provide state-of-the-art resources for real-time, in-camera visual effects production.
Emmy Award-winning ‘Game of Thrones’ artist Patrick Gehlen crafts a charming, thought-provoking animated music video that rallies voters to fight against climate change.
VFX supervisor Goran Backman details the studio’s creature and environment work on Jon Favreau, Lucasfilm and Disney+’s VES and Emmy Award-winning hit space-adventure series.
Qualified academics get streamlined access to industry-leading, easy-to-use, professional tools for 3D animation, GPU rendering, VFX, motion design, and compositing, for a nominal processing fee.
Pioneering visual effects company, known for ‘Avatar’ and ‘The Lord of the Rings,’ has chosen Amazon Web Services to create a new, cloud-based visual effects workflow.
Produced during the COVID-19 pandemic, creative studio The-Artery uses remotely produced motion capture to show the anonymous band emerge from stasis and blast onstage for an all CG neon-flooded performance.
Main Art & Science event to feature major announcements and Q&A about the upcoming release of RenderMan; two days of special programming follow September 2-3.
New technology pushes the boundary of GPU rendering and cloud computing, allowing artists to create high-end visual effects with fewer restraints.
New driver features time-saving updates for Adobe Premiere Rush and Premiere Pro including auto reframe, scene edit detection, blender cycles.
Free sessions spotlight the latest CG technology, trends, and techniques as well as practical discussions about navigating a changing industry in the shadow of the global pandemic.
Powered by a new end-to-end multi-threaded architecture, update is designed to deliver an easy and logical workflow to artists.
At the recent Foundry Live event, the Katana team shared a sneak peek at their ground-breaking new lookdev and lighting software release slated for later this year.
Updated production renderer allows users to composite renders, incorporate light path expressions, and interactively relight scenes in the new V-Ray Frame Buffer.
As described by Jon Peddie Research, the digital graphics market is dominated by CAD/CAM, with visual effects in games and movies accounting for only a small market share.
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
During Comic-Con panel, showrunner explains decision on integrating live-action with comic-style toon-shaded animation to finish episode halted due to the novel coronavirus.
New 3D paint tools optimize creative workflow allowing users to paint across UV Tiles, import UDIM images from existing sources and export easily to renderers or engines that supports UDIMs.
Produced in France during the lockdown, Stéphane Berla’s funny animated short shows how nothing can stop a horde of frenzied shoppers, or post-apocalyptic raiders, in their quest for vital supplies.