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Tagged With: rendering

Feature Film VFX VFXWorld

Travis Knight Takes Flight with ‘Bumblebee’ -- Part 2

In the second part of AWN’s two-part interview, the director of Paramount’s new ‘Transformers’ sci-fi action adventure discusses the magic behind a compelling and emotional digital character performance. 

Feature Film VFX VFXWorld

Travis Knight Takes Flight with ‘Bumblebee’ -- Part 1

In the first part of AWN’s two-part interview, the director of Paramount’s new ‘Transformers’ sci-fi action adventure shares how love, empathy and connecting with others lies at the heart of his new film.

Dreamworks Animation Headline News

WATCH: DreamWorks Animation Releases ‘Bird Karma,’ ‘Bilby’ Shorts Online

The first two projects to emerge from DWA’s shorts program, Oscar-shortlisted films showcase the breadth and depth of talent and technology the studio wields.

Feature Film VFX VFXWorld

Fantasy Worlds and Characters Abound in Disney’s ‘Nutcracker and the Four Realms’

By Dan Sarto | Friday, December 14, 2018 at 10:11am

MPC VFX supervisor Richard Clegg and his team create fully CG environments and complex digital characters such as Mother Ginger, the Mouse King, and an army of seven-foot tin soldiers for Disney’s new feature film adaptation of the classic holiday tale.

Dreamworks Animation ANIMATIONWorld

VIDEO: DreamWorks Animation Short ‘Bilby’ A Testing Ground for New Production Tools

Directors Pierre Perifel, JP Sans and Liron Topaz delve into the making of their CG-animated short ‘Bilby’ -- including the use of the studio’s new Moonray light rendering engine -- in a new exclusive video and accompanying Q&A.

Disney ANIMATIONWorld

Breaking the Rules: Phil Johnston and Rich Moore Return for 'Wreck-It Ralph 2'

By Dan Sarto | Monday, November 19, 2018 at 4:20pm

Re-teaming as co-directors, Johnston and Moore push every boundary they can in ‘Ralph Breaks the Internet,’ the long-awaited sequel to Disney’s 2012 hit animated comedy adventure.

feature film animation ANIMATIONWorld

Every Day Was a Snow Day for Sony Pictures Imageworks and ‘Smallfoot’

By Dan Sarto | Friday, October 12, 2018 at 5:14pm

VFX supervisor Karl Herbst shares his insights on how his team tackled lots of snow, and a bit of fur, on Warner Bros’ new animated musical comedy adventure.

Disney ANIMATIONWorld

How Disney Designed the Retro-Meets-Modern Digital World of ‘Ralph Breaks the Internet’

By Dan Sarto | Thursday, September 20, 2018 at 4:12pm

Production designer Cory Loftis and head of animation Renato dos Anjos discuss 60s-inspired character designs in the studio’s new ‘Wreck-it Ralph’ sequel.

nvidia VFXWorld

Is NVIDIA’s New RTX Real-Time Ray Tracing Technology Really a Game Changer?

By Dan Sarto | Thursday, September 6, 2018 at 12:41pm

Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.

nvidia Headline News

VIDEO: Watch NVIDIA CEO Jensen Huang’s Keynote Address at SIGGRAPH 2018

Learn about NVIDIA’s Turing architecture-based GPUs, which allow artists to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and enjoy fluid interactivity with complex models and scenes.

Epic Games Headline News

Epic Games Introduces Unreal Engine Online Learning

New learning platform for Unreal Engine 4 users illustrates common workflows across Game Development, Architecture, Industrial Design and Media and Entertainment.

Chaos Group Headline News

Chaos Group Debuts New Real-Time Ray-Tracing Technology at SIGGRAPH 2018

Project Lavina Demonstrates photorealistic computer graphics rendering at up to 90 frames per second on new NVIDIA Turing-based Quadro RTX GPUs.

nvidia Headline News

NVIDIA Unveils Quadro RTX, World’s First Ray-Tracing GPU

New Turing-based design revolutionizes workflow of millions of designers and artists on the desktop and in the datacenter.

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