Autodesk Maya 2019 is Here
Featuring new tools and performance enhancements for faster animation, improved working environments, higher quality previews and improved pipeline integration.
Featuring new tools and performance enhancements for faster animation, improved working environments, higher quality previews and improved pipeline integration.
In the second part of AWN’s two-part interview, the director of Paramount’s new ‘Transformers’ sci-fi action adventure discusses the magic behind a compelling and emotional digital character performance.
In the first part of AWN’s two-part interview, the director of Paramount’s new ‘Transformers’ sci-fi action adventure shares how love, empathy and connecting with others lies at the heart of his new film.
The first two projects to emerge from DWA’s shorts program, Oscar-shortlisted films showcase the breadth and depth of talent and technology the studio wields.
MPC VFX supervisor Richard Clegg and his team create fully CG environments and complex digital characters such as Mother Ginger, the Mouse King, and an army of seven-foot tin soldiers for Disney’s new feature film adaptation of the classic holiday tale.
Directors Pierre Perifel, JP Sans and Liron Topaz delve into the making of their CG-animated short ‘Bilby’ -- including the use of the studio’s new Moonray light rendering engine -- in a new exclusive video and accompanying Q&A.
Latest version, now available, includes significant performance enhancements, 3Delight NSI integrated rendering and full VFXRP 2017 standard compliance.
Re-teaming as co-directors, Johnston and Moore push every boundary they can in ‘Ralph Breaks the Internet,’ the long-awaited sequel to Disney’s 2012 hit animated comedy adventure.
Developer of Award-winning ray-tracing technology announces acquisition of V-Ray for Cinema 4D, plans for Corona for Cinema 4D.
Next-gen rendering technology now available for Maya artists; faster speeds and workflows through AI, GPU, and Smart Tech.
Disney’s environments team had their hands full turning the net’s abstract vastness into a relatable and appealing digital world.
New management team appointments part of growth plan to transform developer of Cinema 4D into globally-focused software company.
VFX supervisor Karl Herbst shares his insights on how his team tackled lots of snow, and a bit of fur, on Warner Bros’ new animated musical comedy adventure.
Artists at the former Atomic Fiction VFX house lend their talents to an epic crash landing and mid-air battle in Shane Black’s ‘Predator’ sci-fi adventure reboot.
Production designer Cory Loftis and head of animation Renato dos Anjos discuss 60s-inspired character designs in the studio’s new ‘Wreck-it Ralph’ sequel.
Interactive ‘live rendering’ highlights latest update, which is free for all education, research, personal projects and evaluations.
Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.
New 3D software release features expanded MoGraph toolset, new volume-based modeling tools, ProRender improvements and more.
Learn about NVIDIA’s Turing architecture-based GPUs, which allow artists to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and enjoy fluid interactivity with complex models and scenes.
New release of Academy Award-winning rendering software includes new Cell Noise shader, multi-threaded Adaptive Subdivision, Texture Baking, and deeper integration with Cryptomatte.
New learning platform for Unreal Engine 4 users illustrates common workflows across Game Development, Architecture, Industrial Design and Media and Entertainment.
Project Lavina Demonstrates photorealistic computer graphics rendering at up to 90 frames per second on new NVIDIA Turing-based Quadro RTX GPUs.
New Turing-based design revolutionizes workflow of millions of designers and artists on the desktop and in the datacenter.