Zibra AI Launches ZibraVDB
UE plugin brings film-quality, real-time volumetric VFX into games via GPU-powered compressed VFB effects.
UE plugin brings film-quality, real-time volumetric VFX into games via GPU-powered compressed VFB effects.
Director Veit Helmer shot live-action animals, then animated them talking using an innovative photorealistic VFX pipeline that included Maya, Nuke, Arnold, Unreal Engine and LiveFX, on his new feature about the fantastical adventures of a young monkey who escapes from a zoo to reunite with his family.
Company founder takes on new role as the company experiences continued growth in professional workstation technology, AI systems and cloud computing.
Studio’s team delivers over 500 shots, including CG environments, rendering photoreal historical locations, and enhancing action with complex FX simulations; Season 3 now streaming on Netflix.
CoreWeave’s Mac Moore shares how more cloud provider choices give studios leverage to negotiate better, more flexible deals that don’t penalize for multi-cloud usage and enable, not inhibit speed, flexibility, and efficiency.
Tech giant showcased new features that boost cloud-enabled workflows focusing on empowering teams and artists to work more efficiently; also teased, new AI capabilities coming to Maya and Flame following company’s acquisition of Wonder Dynamics.
Coming later this summer, the significant update boasts a suite of new features and promises to streamline workflows and boost creativity for VFX artists and developers.
The annual computer graphics conference and exhibition comes to Tokyo, Japan December 3 – 6; will once again the Electronic Theater and Animation Theater will celebrate the best in computer animation.
On heels of signing joint venture with DNEG to launch DNEG 360 division, the company announced its choice for cloud and technology platforms to scale global visualization, virtual production and content creation services.
The co-founder discusses the loss of his business partner, Jan Rogowski, and the studio’s transition from theme park films to feature films centered around an interesting creative niche: animated cats.
New proprietary GenAI integrated toolkit, developed on NVIDIA Omniverse, is designed for development, production, and post-production of new animated content as well as upgrading existing catalogs.
Newest version includes enhanced technology features such as XPU Advancements and Interactive Denoising; core improvements include faster instancing and texture read parallelism and improvements in RenderMan's Stylized Looks toolset for enhanced creative control.
The customizable and scalable cloud-based system boasts built-in customization tools and popular DCC integrations, offering accelerated production timelines without capacity limitations and no upfront costs.
At NVIDIA GTC, an interactive demo of the new Omniverse Cloud APIs featured a physically accurate digital twin of a car streamed in full fidelity to Apple Vision Pro’s high-resolution displays, leveraging powerful spatial computing and blending 3D photorealistic environments with the physical world.
The 3D animation software has added enhancements that speed up the asset creation process from modeling to rendering.
Generative AI and hybrid work environments are requiring increasingly powerful laptops; new NVIDIA GPUs will be available in highly portable mobile workstations from partners including Dell, HP, Lenovo and MIS this spring.
The new GPU delivers the company’s latest AI, graphics, and compute technology to compact workstations, taking better advantage of Generative AI’s sweeping changes, such as seamless editing of high-resolution videos and images and its use for realistic visual effects and content creation.
Plug-In offers CoreWeave users faster and easier rendering within creative environments, streamlining Conductor’s use with the open-source 3D software.
New Accelerated Volumetric Video Codec compresses data so creators can populate digital scenes with more volumetric characters than ever before while maintaining high data quality.
Studio’s new division produced and animated Roland Lane’s new short film, which celebrates the world’s beauty while emphasizing its fragility, now showing in 8k on 360-degree floor-to-ceiling screens at Outernet London.
The animation and VFX studio taps ILM and NVIX alum Jamie Wood as Head of Compositing, also names Peter Seager as Head of CG.
The annual conference concludes its latest edition, which ran December 12-15 in Sydney; 5,690 attendees from more than 40 countries gathered, including technical and creatives in research, science, art, animation, gaming, interactivity, education, and emerging technologies.
VFX Supervisor Dann Tarmy breaks down his team’s extensive use of water sims, including how they tackled the huge, new challenge of replacing water in plates where the actor was shot in the water, on Netflix’s biographical sports drama of marathon swimmer Diana Nyad’s attempts to swim from Cuba to Florida.
New MaterialX and USD Support, faster workflows, and V-Ray GPU updates and enhancements allow artists to complete their USD pipeline with smooth photoreal rendering across teams and tools in real-time.