Inspired by ‘Yellow Submarine’ and dreamy 60s visuals, Emlyn Davies and Josh Hicks first take viewers to a vibrant euphoria, then a distorted hellscape, in the animated short supporting the ‘Medicine at Midnight’ album.
Tagged With: rendering
Latest deep dive under the hood of Unreal Engine details challenges and real-time solutions for creating realistic-looking hair and fur.
Leading VFX studio delivers 430 shots on HBO Max’s long-awaited DC feature redo, picking up where they left off in 2017 on Cyborg, Wonder Woman, and the Flash sequences.
R&D project aims to develop a totally immersive virtual production environment delivering high-quality real-time scenes in Unreal Engine.
Annual computer graphics conference and exhibition comes to Tokyo, Japan December 14-17.
VFX supervisor John Kilshaw’s NY team produced the color blossom transformation from initial black and white format, as well as various magic effects and photoreal CG characters like a stork and kaleidoscope of butterflies, on the hit Marvel Studios and Disney+ series.
Led by VFX supervisor Ralph Maiers, the studio helped ‘energize’ the magical battle between Agnes/Agatha and her coven of witches in the final episode of the hit Disney+ series.
Creative studio produces wall-to-wall bathroom aquarium complete with rocky seafloor, dense schools of tropical fish, and massive, unexpected and rather toothy great white shark.
Using Unreal Engine-based virtual production tools, VFX supervisor Kevin Baillie helps the Oscar-winning director pre-shoot every live-action scene needing digital characters, including mice, chickens, and a cat.
Haz Dulull and He Sun deliver an exciting game cinematic spot for Rebellion’s latest release, produced with a USD-based Houdini pipeline, Unreal Engine, and Redshift.
Flagship product updates include powerful new functionality and tools like the much anticipated USD plugin for Maya.
Inspired by Frank Miller’s ‘Sin City’ graphic novel, Emlyn Davies takes audiences on a hard and fast ride, charting the spectrum of lusts – blood, money, drugs, and alcohol – while poking fun at self-righteous hypocrisy.
New version introduces flexible machine learning toolset, Hydra 3D viewport renderer and extended monitor out functionality, enhanced workflows for collaborative review, and Python 3 support.
Updates to all applications include enhanced speed and flexibility allowing for seamless collaboration; updates to Premiere Pro, After Effects, and Premiere Rush increase tool functionality and accelerate workflows with an overall increase in cross-app abilities and support.
New features include added support for masks, allowing users to fine tune rendered images without re-rendering or moving to another app; update supports better compositing, direct support in Light Mix, and integration with Chaos Cosmos.
Virtual sessions will highlight key trends in the VFX industry while sharing the latest updates of the creative software company’s latest updates; registration is now open.
Entertainment production company’s plans for new virtual production pipeline include an Unreal Engine-powered real-time rendering and motion capture studio.
For Chinese director Yibing Jiang, Unity’s real-time tools enabled a small global team of artists to work quickly and efficiently, in parallel rather than sequentially, to produce a beautiful and touching film about the bond between a father and his ailing daughter.
Studio’s VFX supervisors Ed Hawkins, Max Riess, and Mark Spindler highlight their teams’ work delivering around 520 shots on HBO Max and Ridley Scott’s hit sci-fi thriller, which has been renewed for Season 2.
Tangent Labs co-founder Jeff Bell shares how their platform integrates asset management, production and task management, review and collaboration, sketching, draw overs, and note taking to enable transparent, accessible, and innovative animation and VFX creativity.
Led by industry veteran Michael Davies, the new program at Pearson College London features five key modules: Character and Creature Design; Modelling/Presentation; Technical Direction; Studio Project; and Production Project.
SoKrispyMedia’s hilarious and slickly produced ‘Stick Figure Battle’ sequel skillfully displays their innovative and cost-effective use of virtual production, 3D tools, CGI, and real-time rendering.
Production of epic space adventure combines miniatures and real-time technologies at a fraction of the cost of similarly designed and animated blockbuster feature films.
The delightful 2D/3D animated musical short, about a curious bear cub’s attempt to resist hibernation, marks the start of the program’s ambitious plan to produce two new shorts each year.