Tapping NantStudio’s advanced LED stage powered by Unreal Engine for its ‘auto demo’ project, the studio demonstrates the sustainability impact of harnessing the cutting-edge technology, both in financial and environmental costs.
Tagged With: real-time technology
An early adopter of real-time tech, the London-based VFX studio promotes its Head of Studio to serve alongside creative director Chris Lunney and founder Nic Hatch.
Hosted by Post New York Alliance (PNYA), the Hollywood Professional Association (HPA), and Fuse Technical Group, the January 26 event will explore how filmmakers can utilize Unreal Engine to enhance their projects, including presentation, speakers, and Q&A.
Inspired by a ‘Frozen’ documentary, director Daniel Gies digitally created the film’s folded paper styled stop-motion-like animation with tools such as Maya, Houdini, and Unreal Engine; his animated short debuts later this year.
The animation company’s real-time proprietary technology delivers Santa’s holiday cheer - powered by high-speed production, automation, and integration with AI.
Free virtual presentation explores how Vū’s virtual production environment, coupled with NVIDIA RTX™ A6000 professional GPUs, optimizes workflows, pushing the boundaries of creative possibilities.
The software developer wraps up the year with numerous product enhancements, including new features in Redshift, full support for ACES in Magic Bullet, and stability improvements throughout; newly launched and redesigned Cineversity now serves as the central hub for all educational content.
This free presentation on December 8 will explore how Vū’s virtual production environment, coupled with NVIDIA RTX™ A6000 professional GPUs, is optimizing real-time workflows in ICVFX and pushing the boundaries of the possible in virtual production.
This free virtual presentation will explore how Vū’s virtual production environment, coupled with NVIDIA RTX™ A6000 professional GPUs, is optimizing workflows and pushing the boundaries of the possible in virtual production.
The former Framestore CTO steps into studio’s newly created role to drive technology strategy and operations including Systems, Pipeline, Editorial, and R&D.
New features and workflow improvements across the company’s product line include Cinema 4D’s Pyro for the creation of fire, smoke, and explosions, and an integrated Redshift Camera and Radial Symmetry for modeling; new features for Forger, VFX, and Trapcode were also announced.
In partnership with NantStudios, the company will expand its Culver City-based 60,000 sqft creative hub to include new LED stage and real-time production services, set to open in 2023.
Donald P. Bellisario’s revival of the 1990s sci-fi cult classic tapped the global VFX house to create complex digital environments with integrated 2D and 3D assets; check out the VFX breakdown reel then catch Season 1 now airing on NBC and streaming on Peacock.
Watch it here - launching live today as part of Epic Games’ ‘Future of Animated Storytelling’ presentation, the animated short is one of the first crafted entirely in the cloud using Unreal Engine – without compositing - by a team of artists collaborating virtually from around the world.
With 15+ years of experience, the VFX supervisor and commercial director joins the virtual production studio to oversee the company’s visual effects and animation production.
Running September 22-24, the festival will feature screenings, panel discussions, presentations, and talent from Hulu and Netflix, SCAD Alumni, as well as the debut of SCAD Atlanta’s new XR stage; passes are now on sale.
British Columbia’s only Oscar-accredited festival is back as a hybrid event, with an expansive program of talks, presentations, screenings, and career networking events, running October 27 – November 30; submissions still being accepted through September 16.
Cinema 4D, Redshift, Forger, Red Giant, Moves by Maxon, and Maxon Capsules see numerous improvements offering users advanced simulation, overall enhancements, and optimized workflows.
The annual event returns in-person as well as online, running October 27 to November 30; the deadline to submit films is September 16.
Joining with code contributions from DNEG and Sony Pictures Imageworks, RV will help shape the Open Review Initiative, the ASWF effort to standardize VFX and animation standards while building a unified, open source toolset for playback, review, and approval.
Company shares the first formal look at one of the first shorts rendered entirely in Unreal Engine – without compositing - by a global team of artists all working virtually in the cloud; Epic’s five-day virtual event, running through July 1, features free online presentations and panels showcasing the adoption of Unreal technology by film and television studios of all sizes.
Company's week-long celebration begins with the release of its new 100-page guide, a deep dive into using the Unreal Engine for real-time animation; event programming showcases the latest tools, workflows, and free learning resources in the Epic Games ecosystem.
Created by Telescope Animation using Unreal Engine 5, the film tells the story of a teenage humpback whale who must face his fears and summon a mystical song to save the oceans from a monstrous creature.
New version delivers scalable, collaborative, and efficient artist workflows enabled to run on Amazon Web Services; other mods include enhanced HDR user interface and improved animation editor.