Unity Technologies Announces Unity Learn Premium
New learning platform gives Unity developers exclusive access to gaming and industry-specific resources, live access to tech experts and advanced content.
New learning platform gives Unity developers exclusive access to gaming and industry-specific resources, live access to tech experts and advanced content.
Emmy Award-winning team behind the ‘Baymax Dreams’ shorts for Disney shares funny new film, the free tools and best practices used in its production.
Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.
Support for native Unreal materials and Viewport rendering bring powerful new capabilities to full user base.
Capacity crowds help one of the world’s most important animation and visual effects conferences fully embrace its theme of 'Bridging the Gap' between people and projects from around the world.
With a production panel and a project announcement at this year’s Beijing International Film Festival.
Firm’s analysis projects hardware acceleration and improved algorithms will enable ray tracing software to dominate rendering market by 2023.
Companies working to release tools that ensure full data interoperability between key products by fall of next year.
Software brings V-Ray scenes directly into the Unreal Editor, letting artists tap into the game engine’s power to create immersive experiences.
Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.
Studio group announces its extensive schedule of talks and presentations for the upcoming computer graphics conference and exhibition in Vancouver.
The previs supervisor discusses a wide-range of visualization work on HBO’s award-winning TV series, as well as her studio’s efforts on Disney’s live-action hit, ‘Beauty and the Beast.’
The GM and executive producer talks in detail about his studio’s previs work on Marvel’s ‘Doctor Strange,’ Disney’s ‘Beauty and the Beast’ and ‘Rogue One: A Star Wars Story.’
The veteran HALON Entertainment supervisor details his studio’s previs work on Marvel’s superhero action adventure hit, as well as their use of game engines and real-time rendering technology.
The overall VFX supervisor on Luc Besson’s upcoming epic sci-fi adventure discusses the film's challenges and his relationship with the director going back 20 years to 'The Fifth Element.'
Designed to identify and experiment with new and emerging technologies, mew Nickelodeon Entertainment Lab aims to fuel production opportunities and content creation.