‘Gods of Mars’: Virtual Production and NVIDIA RTX Real-Time Graphics at Work
Production of epic space adventure combines miniatures and real-time technologies at a fraction of the cost of similarly designed and animated blockbuster feature films.
Production of epic space adventure combines miniatures and real-time technologies at a fraction of the cost of similarly designed and animated blockbuster feature films.
Cloud-based platform accelerates collaboration in real-time through connected virtual worlds that provide photorealistic rendering.
Watch: ‘Unreal for All Creators' project by artist/director and his team at The Mill showcases real-time production tools for creators in games, film & television, architecture, and automotive; key assets used in the short’s production now available for download.
Check it out!; Kite and Lightening’s Cory Strassburger produces high-quality seven-minute CG short, ‘The Child Strikes Back,’ using an iPhone, free Unreal Engine, and off-the-shelf tools and assets.
VFX powerhouse has worked closely with Epic to fine-tune Unreal Engine’s strand-based Hair and Fur system; downloadable scene gives users a firsthand look at the production tool in action.
Update includes new creative tools to for more convincing characters and real-time environments; users will also see usability and performance improvements in the Collaborative Viewer template enabling multi-user design reviews on VR/AR/Desktop enhancing the collaborative design review process.
On November 20, Shocap’s XR concert event with singer Jill Barber marries live music, greenscreens, mocap cameras, Unreal Engine, and proprietary technology to transport audiences back 90 years.
Emmy Award-winning production designer James Pearse Connelly uses previs to design virtual sets, which are integrated with real-time rendering, Unreal Engine, and VFX to create the extended physical worlds of many new, safely produced TV shows.
Physics-based demo highlights dynamic ray-traced lights, path tracing, and 100 million polygons, all running in rea- time on a single GeForce RTX 3090 GPU.
One of the company’s innovative new fellowship creators discusses the program’s intense virtual production workflow curriculum, participation requirements, and goals for the future.
Available through Unreal Online Learning, the self-paced program of 8 courses and 10 videos teaches the fundamentals of Unreal Engine and real-time production.
Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.
Disney Television Animation continues their groundbreaking production work with just launched season of new short films based on their Emmy Award-nominated ‘Big Hero 6 The Series.’
Updated production renderer allows users to composite renders, incorporate light path expressions, and interactively relight scenes in the new V-Ray Frame Buffer.
In first year, $42 million in financial support has gone to more than 600 recipients for their projects using Unreal Engine, 3D graphics tools and open source software.
New service, based in New Zealand, brings together LED live stage expertise and real-time game engine-based workflows to expand what can be done safely and creatively on set.
Artists can now freely access 15 different 3D products and services for real-time scene exploration and photorealistic rendering.
Expanded toolset includes photorealistic ray tracer, adding post-rendering compositing and lighting tool capabilities that makes adjustment of render elements and color corrections much easier.
CG supervisor Han Yang has transitioned his game cinematic and trailer production efforts to a work from home studio, allowing him to continue delivering high-level content on a host of projects.
Augmented reality experience from Aardman and Fictioneers consortium introduces their innovative new storytelling technology platform, using Unity tools, backed by UK government funding.
As part of its ongoing R&D efforts, studio creates animated short showcasing new UE4 real-time technology, including ray tracing and rendering innovations.
New version includes next-gen platform support, allowing developers to build PlayStation 5 and Xbox Series X games.
VFX studios on both films, Oscar nominees for Best Visual Effects, successfully used artificial intelligence in GPU-accelerated effects: ILM for character de-aging and Digital Domain for digital humans.
Latest release includes new features to empower visualization professionals across multiple industries.