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Tagged With: real-time rendering

Virtual Production Training VFXWorld

Linda Sellheim Talks Epic’s Unreal Fellowship

One of the company’s innovative new fellowship creators discusses the program’s intense virtual production workflow curriculum, participation requirements, and goals for the future.

Business Headline News

Epic Games Releases Free 15-Hour Virtual Production Primer

Available through Unreal Online Learning, the self-paced program of 8 courses and 10 videos teaches the fundamentals of Unreal Engine and real-time production.

Technology ANIMATIONWorld

4 Heart Pumping Nike Spots Created in Just 1 Month with Unity Real-Time Tools

By Dan Sarto | Tuesday, August 25, 2020 at 4:57pm

Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.

Technology Headline News

Unity Publishes 2021 Product Roadmap

Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.

animated short films Headline News

Watch 2 New ‘Baymax Dreams’ Shorts Made with Unity Real-Time Game Engine Tools

By Dan Sarto | Thursday, August 6, 2020 at 10:37am

Disney Television Animation continues their groundbreaking production work with just launched season of new short films based on their Emmy Award-nominated ‘Big Hero 6 The Series.’

Technology Headline News

V-Ray 5 for Maya Now Available

Updated production renderer allows users to composite renders, incorporate light path expressions, and interactively relight scenes in the new V-Ray Frame Buffer. 

Epic Games Headline News

See Project Trailers and Updates on Newest Epic MegaGrants CG Projects

By Dan Sarto | Friday, July 24, 2020 at 8:04am

In first year, $42 million in financial support has gone to more than 600 recipients for their projects using Unreal Engine, 3D graphics tools and open source software.

Business Headline News

Weta, Streamliner and Avalon Studios Launch Virtual Production Business

By Dan Sarto | Wednesday, July 22, 2020 at 1:59pm

New service, based in New Zealand, brings together LED live stage expertise and real-time game engine-based workflows to expand what can be done safely and creatively on set.

Motion-Capture Headline News

Method Studios Brings Mocap into the Work from Home Pipeline with Xsens

CG supervisor Han Yang has transitioned his game cinematic and trailer production efforts to a work from home studio, allowing him to continue delivering high-level content on a host of projects.

AR Headline News

Wallace & Gromit Join the AR World with ‘The Big Fix Up’

Augmented reality experience from Aardman and Fictioneers consortium introduces their innovative new storytelling technology platform, using Unity tools, backed by UK government funding.

nvidia Headline News

‘Avengers: Endgame’ and ‘The Irishman’: AI-Powered Visual Effects Come of Age

By Dan Sarto | Friday, February 7, 2020 at 2:39pm

VFX studios on both films, Oscar nominees for Best Visual Effects, successfully used artificial intelligence in GPU-accelerated effects: ILM for character de-aging and Digital Domain for digital humans.  

Feature Film VFX VFXWorld

The ‘Eyes’ Have It: Stuart Adcock Talks Will Smith at 23 and 50 in ‘Gemini Man’

Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.

Unreal Engine Headline News

Epic Games Acquires Megascans Producer Quixel

World’s largest photogrammetry asset library and bundled toolset will become free for all Unreal Engine use.

AR ANIMATIONWorld

League of Legends Warrior Akali Delights Fans with ‘Live’ AR Appearance

With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.

virtual production VFXWorld

The ‘Marvel’ Behind Real-Time On-Set Visualization of Digital Hulk and Thanos

By Dan Sarto | Wednesday, August 7, 2019 at 9:25am

Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances. 

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