In his virtual GTC keynote, company founder and CEO Jensen Huang introduced a host of new technologies, including his Toy Jensen miniature avatar, to demonstrate transformative uses of the tech giant’s latest offerings in accelerated computing and the Omniverse Enterprise virtual world simulation and collaboration platform.
Tagged With: real-time
Next gen mocap suite features easy use and setup, allowing real-time animation anywhere; upgrades include ready multi-level tracking, optimization for high impact, and native integration into the Rokoko Smartgloves – now available for preorder.
Silver Spoon and lulu join forces to create new real-time pipeline, from design to performance capture, with live, on-stage delivery for the network’s first-ever augmented reality singing competition.
This free presentation on November 17 will showcase how companies can address remote and hybrid work challenges with NVIDIA’s new real-time collaboration and simulation platform, Omniverse Enterprise; PNY is also hosting a series of Omniverse Enterprise sessions at GTC 2021, NVIDIA’s free digital conference running November 8-11.
The conference’s 1st hybrid edition hosted some 210,000 visitors online and 300+ attending in-person with a total of 297 speakers delivering 160 talks, panels, workshops, masterclasses, and keynote speeches; over 140 sessions are now available to stream on-demand.
The tech giant’s free virtual conference runs November 8-11, featuring 500+ sessions with industry leaders; highlights include founder and CEO Jensen Huang’s keynote, a discussion on the potential of USD for 3D creators, and how the Omniverse, USD, and real-time rendering are transforming global film production and workflows.
The free event, running October 26-28, features masterclasses with industry leaders in animation, games and VFX; join Epic Game’s Arvind Neelakantan, DNEG, India’s Jigesh Gajjar and master of classical animation Glenn Vilppu for free online sessions.
The in-person and virtual conference is off and running - highlights include SideFX’s software reveal, talks by Epic Games, educational workshops and coming Friday, a virtual making-of panel about Walt Disney Animation Studio’s latest animated feature – and registration is free.
For the second year in a row, we can’t attend the famed Turin conference in-person, but we’ll be glued to our screens, wearing dark turtlenecks and dreaming of agnolotti and chocolate pudding thicker than Bay Area fog, for a week of diverse, compelling, and inspiring presentations on the latest and greatest from the world of computer generated visuals.
Oculus Story Studio and Google Spotlight Stories alum brings experience in emerging production platforms; will support studio’s focus on growth in real-time animation and immersive storytelling.
The former director, technology studio at Walt Disney Imagineering is a proven leader in the implementation of cutting-edge technology; he'll be tasked with driving the company’s global strategy and R&D across real-time, machine learning and cloud-based technology.
Centered on the theme ‘Changing the Game,’ storied event heads back to Haus der Wirtschaft this coming May 3-5, with a virtual program following on May 6; director and producer Hasraf 'HaZ' Dullul joins as first ever program chair.
Renown animation, VFX, virtual production, and games conference reveals massive program of free events featuring master filmmakers and top industry professionals, including Sir Roger Deakins and the Badass Women Production Designers; event runs in person and online October 17-22 in Torino, Italy.
Mixed reality software company taps broadcast and media industry veterans Ben Davenport, David Cheng and Travis Sims as VP for global marketing, VP sales & marketing EMEA, and strategic account manager for North America, respectively.
Announcements made today, as Autodesk University 2021 begins, outline an industry forward look at Cloud production, open standards, and machine learning; shift to the cloud in response to global pandemic means opportunities to build a more resilient future, unlocking new levels of creator collaboration and efficiency to meet growing content demand.
Baobab Studios’ latest animated short, a narrative poem inspired by the passing of Oscar-nominated director Erick Oh’s grandfather, will have its LA Premiere as part of the official selection for the 2021 Hollyshorts Film Festival on Friday, September 24.
Popular Korean series leverages motion-capture as part of a new virtual production workflow; mocap actors can view shots as they are filmed, allowing for real-time collaboration with directors.
Available now for download and free use in UE 4.27 and UE5 Early Access, the nimble 3DCG warrior stars in studio’s upcoming content sample project, ‘Slay,’ which will be downloadable later this month.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
Grant will be used by Montreal-based studio to further the company’s virtual production initiatives; their technology replaces greenscreens with a virtual set, offering producers creative flexibility and freedom.
Award will facilitate the advanced development and integration of RTI’s Connext DDS simulation platform with Unreal Engine, expanding the breadth of visualizing real-time systems in action.
Submissions now being accepted through August 15, 2021; coming to Tokyo December 14-17, festival showcases innovative shorts, commercials, VFX reels, simulations, visualizations, cinematics and other exciting, CG animated work.
The new, rebuilt version of the performance capture and motion tracking software provides real-time motion tracking, Digital Delsys EMG systems integration, and advanced customization with a redesigned UI.