DNEG CEO Namit Malhotra weighs in on what he calls a ‘landmark agreement’ that will fuel the progression and application of new production tools, technology, and workflows in areas such as movies, TV, games, metaverses, VR, and theme park rides.
Tagged With: R&D
The former director, technology studio at Walt Disney Imagineering is a proven leader in the implementation of cutting-edge technology; he'll be tasked with driving the company’s global strategy and R&D across real-time, machine learning and cloud-based technology.
Aardman and Fictioneers’ new city-scale augmented reality experience transforms Bristol and Cardiff in the UK, and San Francisco in the US, into virtual stages; for a limited time, the app is free on iOS and Android devices in the UK.
25-year studio veteran and previous VP of R & D steps up to role previously held by Jeff Wike, who is retiring; new responsibilities include technology-related strategic and creative planning as well as operations of the studio's animation production platforms.
Abhijeet Nawsagare named head of pipeline across all offices; Brandon Young joins LA office as CG supervisor.
New subscription service productizes Weta’s Oscar-winning Maya-based proprietary VFX tools, providing artists access to one complete stage to screen Maya-based pipeline.
R&D project aims to develop a totally immersive virtual production environment delivering high-quality real-time scenes in Unreal Engine.
Grant Bolton named lead technical director and Alberto Aguado principal engineer on engine team to support studio’s growing use of game engine technology in VFX and virtual production toolsets.
Aardman and Fictioneers’ new story-driven interactive experience gets up close with the comedic duo, taking users on an urgent fixit job in Bristol as employees of their odd job company, Spick & Spanners; the free app is available on iOS and Android devices in the UK, US, and Canada.
Newly named global CTO will be responsible for creating a new and innovative technological vision to help guide the visual effects and animation company through a period of unprecedented global growth.
Leading character simulation software company expects to double staff and expand R&D, sales and marketing.
VFX supervisor Josh Simmonds and his team create the pivotal Austrian Alps avalanche sequence for Searchlight Pictures’ dark comedy.
Highly anticipated event for onsite attendees offered an exclusive look at the newest company research initiatives.
Chaos Group’s 2nd Annual event brings together 3D artists and developers in VFX, architecture and automotive design together for a series of masterclasses in Sofia.
Director Charles Zhang and writer/producer Jonathan Cui break new ground with a feature-length VR film.
Artists at the former Atomic Fiction VFX house lend their talents to an epic crash landing and mid-air battle in Shane Black’s ‘Predator’ sci-fi adventure reboot.
SPI visual effects supervisor Sue Rowe and her team use simulation tools and a lot of bubbles to tackle a dynamic, action-packed third act in Warner Bros.’ underwater thriller.
First animated film project for both director and Russian VFX house CGF Studio centers around a young girl and her fearless companion…a sparrow.
EU-funded tablet-based on-set editing application for collaborative virtual filmmaking on display at SIGGRAPH Asia 2016 has been used on several Filmakademie productions.