ArtStation Launches Maxon Product Channels
The art and design platform will no provide users an outlet to share work and connect with Maxon’s Cinema 4D, Redshift, and ZBrush artist communities.
The art and design platform will no provide users an outlet to share work and connect with Maxon’s Cinema 4D, Redshift, and ZBrush artist communities.
New WetaH collaboration marks leading VFX company’s second move to integrate top commercial and proprietary applications in a single cloud-based service.
New subscription service productizes Weta’s Oscar-winning Maya-based proprietary VFX tools, providing artists access to one complete stage to screen Maya-based pipeline.
Artists from New Zealand, the Philippines, and North America could take advantage of the U.K. group’s virtual events to attend remotely and collaborate through online review tools.
Watch Disney’s legendary Oscar-nominated director as he and the Oscar-shortlisted film’s producers discuss bringing Pacific stories alive through animation.
Grant Bolton named lead technical director and Alberto Aguado principal engineer on engine team to support studio’s growing use of game engine technology in VFX and virtual production toolsets.
Stunning array of shorts, selected from across Australia in Epic’s first Unreal Engine Short Film Challenge, were all completed in just six weeks during the pandemic, and showcase Unreal’s virtual production capabilities and how the platform is enabling increasingly sophisticated creativity.
Second Grant the company has been awarded will accelerate development of BigRoom, their new collaborative VR tool.
In her new role, the newly promoted company veteran will be responsible for increasing the division’s strategic efforts to lead growth in the industry.
Watch: ‘Unreal for All Creators' project by artist/director and his team at The Mill showcases real-time production tools for creators in games, film & television, architecture, and automotive; key assets used in the short’s production now available for download.
VFX powerhouse has worked closely with Epic to fine-tune Unreal Engine’s strand-based Hair and Fur system; downloadable scene gives users a firsthand look at the production tool in action.
New production component tool allows teams to focus on creativity and storytelling by reducing the pain points in their pipeline.
By supporting nearly 1,000 teams and individuals so far, Epic Games cements commitment to furthering the progress of a range of creators to do outstanding work with Unreal Engine or contributing to open source capabilities for the 3D graphics community.
Engineering team members Bill Spitzak, Jonathan Egstad, Peter Crossley, and Jerry Huxtable to be recognized for their contributions to development of their industry leading compositing tool; virtual awards ceremony scheduled for October 29.
Qualified academics get streamlined access to industry-leading, easy-to-use, professional tools for 3D animation, GPU rendering, VFX, motion design, and compositing, for a nominal processing fee.
New plug-in provides seamless integration with Cinema 4D, providing easy real-time creation of models and animations.
Next generation of leading 3D software program provides numerous program enhancements, better integration with other production tools and new low-cost subscription pricing.
New version of leading 3D software program includes numerous feature updates and broader integration with other production tools.
Using customized Nuke tools, Sony Pictures Imageworks created the film’s signature graphic look almost entirely in comp.