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Tagged With: Production Pipelines

VFX is Happening in Quebec Headline News

1st Edition of CAFÉ Coming to Montreal June 7-8

By Dan Sarto | Friday, May 20, 2022 at 3:12pm

The 2-day inaugural event for VFX and animation professionals will feature panels, discussions and presentations of the latest technology; tickets are now on sale.

Faster Digital Asset Creation Headline News

Pixomondo Tackles Complex Worldbuilding with KitBash3D Assets

By Dan Sarto | Wednesday, May 4, 2022 at 5:30am

Premium model kits help VFX studio quickly create new futuristic sci-fi environments for IPs such as ‘Star Trek: Discovery’ and ‘Halo;’ easily customizable assets work with Unreal, Maya, VRay, and Arnold.

visualization Headline News

PXO London Assembles A-list Previs Team

Global VFX studio adds previsualization services to its pre-production offerings following push into virtual production and launch of LED stages; ex-Framestore exec Alex Webster takes the reigns with veteran previs supervisor Matt Perrin heading the team.

Supporting Unreal Innovations Headline News

New Epic MegaGrant Recipients Announced

Supporting over 1,600 recipients so far, Epic Games continues its commitment to furthering the progress of creators, anywhere, doing outstanding work with Unreal Engine or contributing to open-source capabilities for the 3D graphics community; nearly 400 new recipients have been named in 2021 alone.

Technology ANIMATIONWorld

How Your Animation Studio’s Review Process Could be More Efficient

A rock-solid review process is essential for a smooth-running production pipeline, especially with typically lengthy render times; using Nuke alongside Hiero and HieroPlayer helps ensure projects meet deadlines and client demands.

Technology Headline News

Noitom and Trick 3D Bring ‘The Jolliest Elf’ Home for the Holidays

Companies team up, using cutting edge mocap and real-time rendering technology with Unreal Engine to deliver all-new, 12-episode 3D animated series in less than one year.

Technology Headline News

Weta Digital and SideFX Bringing Houdini to the Cloud

By Dan Sarto | Monday, August 23, 2021 at 9:03am

New WetaH collaboration marks leading VFX company’s second move to integrate top commercial and proprietary applications in a single cloud-based service.

Technology Headline News

Weta Digital and Autodesk Team on WetaM Creative Cloud Service

By Dan Sarto | Thursday, June 17, 2021 at 7:37am

New subscription service productizes Weta’s Oscar-winning Maya-based proprietary VFX tools, providing artists access to one complete stage to screen Maya-based pipeline.

Cloud-based Production Systems Headline News

AWS Launches Amazon Nimble Studio

By Dan Sarto | Thursday, April 29, 2021 at 8:50am

New cloud-based pay as you go production service provides almost limitless, easily scalable access to high-power accelerated virtual workstations, high-speed storage, and on-demand rendering resources across Amazon’s global infrastructure.

virtual production ANIMATIONWorld

Jerome Chen Talks Real-Time Animation with Unreal Engine

The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.

Achievements in Entertainment Technology Headline News

The Third Floor, Digital Domain Lead Lumiere Awards Honorees

The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’

game cinematics Headline News

Bad Guys Have Their Fun in ‘Evil Genius 2: Wold Domination’ Trailer

By Dan Sarto | Friday, March 26, 2021 at 9:33am

Haz Dulull and He Sun deliver an exciting game cinematic spot for Rebellion’s latest release, produced with a USD-based Houdini pipeline, Unreal Engine, and Redshift. 

TV VFX Headline News

Vine FX is the Perfect Match for AMC’s ‘Soulmates’

By Dan Sarto | Friday, March 5, 2021 at 4:15pm

After expanding their existing remote production capabilities in the face of COVID-19, the Cambridge-based VFX studio delivers 500 shots on the futuristic sci-fi anthology series.

Do it in the Cloud! Headline News

‘BobbleHeads: The Movie’: First Film Finished Remotely with Nvidia GPUs and Azure

By Dan Sarto | Wednesday, December 9, 2020 at 10:12am

Cher, Jennifer Coolidge, and Luke Wilson star in animated film completed remotely, during the COVID-19 pandemic, with leading cloud-based technology including Chaos Group’s V-Ray renderer.

Virtual Event Headline News

AWS Hosts Free Digital Content Creation Webcasts August 26-27

Series will illustrate how creative studios, teams, and freelancers can leverage the cloud to enable remote setups, scale production pipelines, and empower artists.