The 2-day inaugural event for VFX and animation professionals will feature panels, discussions and presentations of the latest technology; tickets are now on sale.
Tagged With: Production Pipelines
Premium model kits help VFX studio quickly create new futuristic sci-fi environments for IPs such as ‘Star Trek: Discovery’ and ‘Halo;’ easily customizable assets work with Unreal, Maya, VRay, and Arnold.
New cloud solutions provider, backed by $200M+ investment led by PSG, opens for business after snapping up ftrack, iconik, Celtx, Wildmoka, and Zype.
Global VFX studio adds previsualization services to its pre-production offerings following push into virtual production and launch of LED stages; ex-Framestore exec Alex Webster takes the reigns with veteran previs supervisor Matt Perrin heading the team.
Supporting over 1,600 recipients so far, Epic Games continues its commitment to furthering the progress of creators, anywhere, doing outstanding work with Unreal Engine or contributing to open-source capabilities for the 3D graphics community; nearly 400 new recipients have been named in 2021 alone.
A rock-solid review process is essential for a smooth-running production pipeline, especially with typically lengthy render times; using Nuke alongside Hiero and HieroPlayer helps ensure projects meet deadlines and client demands.
Companies team up, using cutting edge mocap and real-time rendering technology with Unreal Engine to deliver all-new, 12-episode 3D animated series in less than one year.
New WetaH collaboration marks leading VFX company’s second move to integrate top commercial and proprietary applications in a single cloud-based service.
New subscription service productizes Weta’s Oscar-winning Maya-based proprietary VFX tools, providing artists access to one complete stage to screen Maya-based pipeline.
New cloud-based pay as you go production service provides almost limitless, easily scalable access to high-power accelerated virtual workstations, high-speed storage, and on-demand rendering resources across Amazon’s global infrastructure.
The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.
The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’
Haz Dulull and He Sun deliver an exciting game cinematic spot for Rebellion’s latest release, produced with a USD-based Houdini pipeline, Unreal Engine, and Redshift.
After expanding their existing remote production capabilities in the face of COVID-19, the Cambridge-based VFX studio delivers 500 shots on the futuristic sci-fi anthology series.
Cher, Jennifer Coolidge, and Luke Wilson star in animated film completed remotely, during the COVID-19 pandemic, with leading cloud-based technology including Chaos Group’s V-Ray renderer.