Tagged With: Previs
WATCH: Kevin D.A. Kurytnik and Carol Beecher’s Short ‘Skin for Skin’
Award-winning NFB/Fifteen Pound Pink Productions brooding tale of greed and spiritual reckoning now YouTube and Vimeo.
‘Skin for Skin’: Exploring the Ultimate Cost of Arrogance and Greed
Directors Kevin D.A. Kurytnik and Carol Beecher share the vision and creative process behind their contemporary myth.
The Third Floor Helps Build Emmy Award-Winning VFX for ‘Game of Thrones’
From dragon flights to flying pyrotechnics, teams develop creative approaches to epic visuals using previs and technical planning.
New Sheriff in Town: ILM’s Rob Bredow Talks ‘Solo: A Star Wars Story’
From in-camera effects to the latest virtual production techniques, Industrial Light and Magic’s newly appointed head rounds up more than 1,800 VFX shots for the Star Wars stand-alone anthology space western.
Mad for Mid-Century Design: Pixar’s ‘Incredibles 2’
From soaring Googie architecture to fabulous terrazzo flooring, production designer Ralph Eggleston, visual designer Philip Metschan, shading art director Bryn Imagire, and sets supervisor Nathan Fariss join forces to create the incredible world of director Brad Bird’s ‘Incredibles 2.’
Building A Better Colossus: How They Raised the VFX Stakes for ‘Deadpool 2’
Production VFX supervisor Dan Glass doubles down on the creation of a more unified Colossus with simultaneous facial capture and voice performance, and geometry-based character animation.
Previs Plays a Major Role in ‘Avengers: Infinity War’
Senior previs/postvis supervisor Gerardo Ramirez discusses the highlights and challenges of the fourteenth collaboration between The Third Floor and Marvel Studios.
Rodeo FX Releases ‘Game of Thrones’ Season 7 Breakdown
Montreal-based studio’s work on the hit HBO series earned a VES Award for the wall destruction sequence in the season finale.
Virtually Cool: The Third Floor Delivers Previs and Pop Culture for ‘Ready Player One’
TTF previs creative director Joshua Wassung, previs supervisor Todd Constantine, and storyboard head Doug Lefler collaborate with director Steven Spielberg on a host of visual gags for the sci-fi feature’s complex race scene.
The Visual Effects of Wes Anderson’s ‘Isle of Dogs’
Senior VFX supervisor Tim Ledbury details previs, production and post for Anderson’s second stop-motion animated feature.
ILM’s Richard McBride Helps Conjure Other Worlds for Disney’s ‘A Wrinkle in Time’
Oscar-nominated VFX supervisor takes audiences on a quest through the universe for director Ava DuVernay’s adaptation of the sci-fi classic written by Madeleine L’Engle.
Jaegers and Kaiju Battle Once More in ‘Pacific Rim Uprising’
Overall VFX supervisor Peter Chiang talks previs, techvis, drones and Chinese sound stages on Steven DeKnight’s sequel to Guillermo del Toro’s 2013 sci-adventure romp.
Proof Helps Plan Ahead for ‘A Wrinkle in Time’
L.A.-based visualization studio handles previs and postvis on Ava DuVernay and Disney’s new fantasy-adventure film.
On the Road to the 90th Oscars: The VFX of ‘Kong: Skull Island’
VFXWorld takes a closer look at the Oscar-nominated effects that brought the biggest version of King Kong ever to the big screen.
Making it Better: Christopher Townsend Talks ‘Guardians of the Galaxy Vol. 2’
Oscar-nominated VFX supervisor details the myriad challenges in bringing director James Gunn’s blockbuster sequel to the screen.
Sony’s ‘Peter Rabbit’ Learns New Tricks for Feature Update
Animal Logic rolls with director Will Gluck’s live-action approach to create a convincing hybrid world for animal and human stars to share.
Weta Digital Returns for ‘Maze Runner: The Death Cure’
Weta artists apply their craft to move a static car, light a city at night, and create other effects for the final film in the Maze Runner franchise.
Previs in China: Evolution or Revolution?
Does the Middle Kingdom’s growing use of quality previsualization efforts portend greater VFX-heavy film success to come?
16th Annual VES Awards
Each year, the VES Awards recognizes and honors the most outstanding visual effects of the year as well as the creative professionals responsible for creating them.
FMX 2018
FMX, running April 24-27, 2018, continues to bring together creative professionals at the forefront of digital entertainment. This year, it sharpens its focus on virtual and augmented realities as well as the best world-class animation, VFX, gaming and related education, entertainment and technology.
Framestore Creates Large-Scale Destruction for ‘Geostorm’
Award-winning VFX house delivers 1.5km-long International Space Station, a futuristic shuttle, spacesuits and digital doubles of Gerard Butler and Alexandra Maria Lara, and more for director Dean Devlin’s climate disaster spectacle.
Framestore Crafts the Final Act for ‘Thor: Ragnarok’
Framestore reunites with Marvel Studios to deliver the climactic final act of ‘Thor: Ragnarok,’ producing 459 shots of heavy-duty VFX and a host of fully-CG characters.
The Industry’s Best and Brightest All Set to Share Their VIEW
The 18th VIEW Conference in Turin, Italy gets ready to present its biggest program ever of top animation, VFX, VR and game industry experts.
WATCH: ILM’s Roger Guyett Talks the VFX of ‘Star Wars: The Force Awakens’ at VIEW
The veteran visual effects supervisor and 2nd unit director details Industrial Light & Magic’s work with J.J. Abram’s on his epic sci-fi adventure hit.