ILM Brings International Space Station Reality to ‘Life’
VFX supervisor Mark Bakowski discusses his team’s 10,000 frame, seven-minute ISS interior sequence for Daniel Espinosa’s and Sony’s sci-fi thriller.
VFX supervisor Mark Bakowski discusses his team’s 10,000 frame, seven-minute ISS interior sequence for Daniel Espinosa’s and Sony’s sci-fi thriller.
Proof Inc’s founder and creative director discusses recent previs, postvis, virtual production and virtual reality projects including his team’s work with director Justin Lin.
ILM's supervising art director discusses the concept and production art pipeline on Walt Disney Pictures and J.J. Abrams' epic space adventure.
Concept artist Ash Thorp releases a highlight reel of concepts and animations created for director Rupert Sanders’ live-action remake of the classic anime property starring Scarlett Johansson.
Halon previsualization/postvisualization supervisor Clint Reagan oversees key sequences for director James Mangold’s latest installment in the X-Men universe.
Postvis/VFX supervisor Teftt Smith II discusses the Santa Monica studio’s work on nearly 300 shots from previs through final delivery.
The Third Floor’s previs supervisor Patrick Smith and postvis supervisor Heather Flynn discuss their work on director Zhang Yimou’s epic Chinese-U.S. action adventure co-production.
Santa Monica-based studio Halon Entertainment helps ‘The Great Wall’ director Zhang Yimou explore the storytelling possibilities of previsualization.
THE THIRD FLOOR founder continues to champion virtual production and lead the charge into virtual reality.
VFX supervisor Richard Bluff describes Industrial Light & Magic’s dazzling New York and Hong Kong sequence work in Marvel’s supernatural adventure hit.
THE THIRD FLOOR founder talks about cutting edge production techniques and technology in a new global frontier.
ILM chief creative officer and senior visual effects supervisor John Knoll -- nominated for an Oscar alongside VFX supervisor Mohen Leo, animation supervisor Hal Hickel, and special effects supervisor Neil Corbould -- details the challenges of bringing the continuing saga of the Skywalker family to the big screen.
The Third Floor’s previs and postvis supervisor Faraz Hameed describes the challenges of more than two years of work on Marvel’s hit supernatural superhero adventure.
Lead Titmouse creatives explain the fast-paced production pipeline behind the scenes of FOX’s groundbreaking live-action/animation hybrid TV comedy from executive producers Phil Lord and Chris Miller.
VFX supervisor Russell Earl discusses the climactic airport battle complete with fully CG super heroes, environments and hundreds of digital assets on Marvel’s latest ‘Captain America’ franchise hit.
Animation supervisor Steve Rawlins discusses Spider-Man, Ant-Man, Black Panther and other CG super hero characters ILM produced for Marvel’s action-adventure hit.
Director Eric Appel discusses Phil Lord and Chris Miller’s raucous, biting and hilarious new hybrid live-action/animated series about an animated 80’s-style barbarian reconnecting with his disaffected live-action suburban family.
VFX supervisor Mark Breakspear discusses the studios’ 300 third act shots on Warner Bros’ DC Comics superhero hit, ‘Suicide Squad.’
Previs studio’s creative and technical visualization helps realize epic scenes for Emmy-winning episode, ‘The Battle of the Bastards.’
Animatirik’s performance capture system integrates CG assets from the film with live performances in real-time to help plan intricate fight scenes for the latest DC Universe installment.
Berlin-based filmmaker Jannis Funk relies on Shotgun to manage a team of 300 remote VFX artists, a library of 900 miniature models, and overall production tracking and review.
Boutique VFX and animation studio taps Autodesk Maya and GPU-accelerated biased renderer Redshift to complete previs, design and animation for the new Volkswagen spot, ‘Graph.’
Bicoastal integrated content studio its in-house sister shop for design and VFX bring a new multi-spot campaign for LensCrafters to life through intricate in-camera effects.
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Powerful, flexible new features to leading 3D application elevate motion graphics, VFX and visualization workflows.