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Tagged With: Previs

I Live My Life A Quarter Mile At A Time VFXWorld

Defying the Laws – or Mere Suggestions – of Physics in ‘F9’

VFX supervisor Daniel Rauchwerger and his DNEG teams in London, Montreal, and Mumbai delivered 2,200 gravity defying visual effects shots, from flipping multiple trailers to shooting rocket car into space, in Justin Lin and Universal Pictures’ latest ‘Fast & Furious’ feature film franchise outing.

Technology Headline News

Mold3D Shares Windwalker Echo Unreal Engine Hero Character

By Dan Sarto | Tuesday, September 7, 2021 at 11:43am

Available now for download and free use in UE 4.27 and UE5 Early Access, the nimble 3DCG warrior stars in studio’s upcoming content sample project, ‘Slay,’ which will be downloadable later this month.

This Update is Unreal! Headline News

Unreal Engine 4.27 is Here!

Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.

Business Headline News

NEP Group Buys Prysm Collective, Lux Machina and Halon Entertainment

By Dan Sarto | Tuesday, August 3, 2021 at 2:32pm

Newly launched NEP Virtual Studios acquires leading real-time production companies to expand its growing virtual production business; former Digital Domain CEO Cliff Plumer named group leader.

Beware the White Spikes! VFXWorld

Designing ‘The Tomorrow War’s Vicious, Deadly Aliens

For VFX supervisor Jamie Price, the ‘White Spikes’ predators eradicating humans in Chris McKay and Amazon Studios’ original sci-fi thriller had to be agile, scary, and above all, lethal.

I Live My Life A Quarter Mile At A Time VFXWorld

Proof’s ‘F9’ Visualization was a Race to the Finish

By Dan Sarto | Friday, July 23, 2021 at 7:53am

Studio prevised over 3,000 shots, postvised over 700, and techvised countless others, working 83 straight weeks until the COVID-19 lockdown, then quickly transitioned to a remote pipeline to complete production on Universal and Justin Lin’s ninth ‘Fast & Furious’ franchise action thriller.

TV VFX VFXWorld

Weta Digital Soars with ‘The Falcon and The Winter Soldier’ VFX

By Dan Sarto | Wednesday, July 21, 2021 at 1:30pm

Visual effects supervisor Charlie Tait explains the studio’s death-defying Episode 1 aerial chase and mid-air fight sequences in Marvel Studios and Disney+’s action-packed six-episode MCU outing.

Commercials Headline News

Displaying Great Ingenuity on Spotify’s ‘Today’s Top Hits’ Campaign

By Dan Sarto | Friday, July 2, 2021 at 11:01am

Ingenuity Studios delivers 65 shots in five stylized, fantastical CG worlds, each for a different starring musical act, for a new campaign highlighting the streaming music platform’s largest playlist.

Good v Evil! VFXWorld

Creating the Post-Apocalyptic World of Stephen King’s ‘The Stand’

By Dan Sarto | Thursday, June 24, 2021 at 1:08pm

Overall VFX supervisor Jake Braver, with the help of ILM VFX supervisor Laurent Hugueniot, delivers 2,800 VFX shots depicting a world decimated by plague and a city ruled by supernatural evil, in the 9-part series from CBS Television Studios now streaming on Paramount+.

Business Headline News

Framestore Consolidates Film and TV Divisions

By Dan Sarto | Friday, June 18, 2021 at 1:48pm

BAFTA winner James Whitlam will head episodic work as the company brings both departments under one banner, one pipeline, and a new leadership structure.

virtual production Headline News

NVIZ Shows its Virtual Side in ‘The Irregulars’ Previs and VFX

By Dan Sarto | Thursday, June 3, 2021 at 11:07am

Leading visualization company provides crucial virtual production support that helped the Netflix mystery thriller’s creative team remotely view work, brainstorm, and make creative decisions shot by shot during the pandemic.  

VFX Headline News

WATCH: Pixomondo’s ‘Star Trek: Discovery' Season 3 Breakdown Reel and Images

By Dan Sarto | Thursday, June 3, 2021 at 8:53am

Led by VFX supervisor Phil Jones and VFX producer Matthew Pellar from their Toronto facility, the studio shifted into warp speed during the pandemic to deliver 570 shots for the hit Paramount+ sci-fi drama.

May the Best Monster Win VFXWorld

Creating a More Human Kong in ‘Godzilla vs. Kong’

Weta Digital animates key emotional sequences that capture the battling primate’s older, wiser, and more humanoid side; studio also delivers 13 hero environments including Hollow Earth and a military base in Antarctica.

George Clooney Headline News

NVIZ and George Clooney Take a Virtual Spacewalk on ‘The Midnight Sky’

Leading visualization company and their ARENA virtual camera system helped the filmmaker and his VFX team plan, visualize, shoot, and deliver key astronaut spacewalk and airlock death sequences on their Oscar-nominated, VES Award-winning sci-fi drama.

VFX Magic Headline News

Realtime Conjures VFX Magic for ‘A Discovery of Witches’ Season 2

By Dan Sarto | Monday, May 10, 2021 at 4:10pm

UK animation and VFX house provides previs, ‘scrying magic,’ a fire drake, and host of supernatural elements in Sky TV’s hit series.

A Cut Above the Rest! VFXWorld

DNEG Revisits Some Old Friends in ‘Zack Snyder’s Justice League’

Leading VFX studio delivers 430 shots on HBO Max’s long-awaited DC feature redo, picking up where they left off in 2017 on Cyborg, Wonder Woman, and the Flash sequences.

And the Oscar Goes to…? VFXWorld

Virtual Production Takes Center Stage in ‘The Midnight Sky’

By Dan Sarto | Friday, April 23, 2021 at 6:33am

Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.

Insights into TV VFX Headline News

WATCH: AWN-FuseFX VFX Artist Interview Series Part 3

By Dan Sarto | Thursday, April 8, 2021 at 10:46am

In the third and final discussion, VFX supervisors Steve Meyer and Brad Kalinoski share insights into their innovative visual effects work on shows like ‘Criminal Minds’ and ‘CSI: Crime Scene Investigation.’

Insights into TV VFX VFXWorld

WATCH: AWN-FuseFX VFX Artist Interview Series Part 2

By Dan Sarto | Tuesday, April 6, 2021 at 3:56pm

VFX supervisors Brigitte Bourque and Marshall Krasser share insights into their innovative visual effects work on shows like ‘Upload’ and ‘9-1-1: Lone Star.’

virtual production ANIMATIONWorld

Jerome Chen Talks Real-Time Animation with Unreal Engine

The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.

virtual production Headline News

Epic Games Releases Volume 2 of its Virtual Production Field Guide

By Dan Sarto | Tuesday, April 6, 2021 at 7:00am

Free resource provides in-depth look into virtual production workflows, new methodologies, remote collaboration, in-camera VFX, animation, and what’s coming next in Unreal Engine 5.

Insights into TV VFX Headline News

WATCH: Part 1 of AWN-FuseFX VFX Artist Interview Series

By Dan Sarto | Friday, April 2, 2021 at 11:31am

VFX supervisors Ariel Altman and Josh Miyaji share insights into their innovative visual effects work on shows like ‘Mr. Robot,’ ‘Barry,’ and ‘I Know This Much is True.’

Achievements in Entertainment Technology Headline News

The Third Floor, Digital Domain Lead Lumiere Awards Honorees

The Advanced Imaging Society’s 11th annual awards honored technical achievements currently accelerating the entertainment industry; 12 distinguished technical achievements were recognized for cutting-edge technology having ‘Impact through Innovation.’

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