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Tagged With: Previs

Feature Film VFX VFXWorld

ILM Works its Magic for ‘Doctor Strange’

VFX supervisor Richard Bluff describes Industrial Light & Magic’s dazzling New York and Hong Kong sequence work in Marvel’s supernatural adventure hit.

Previs VFXWorld

Chris Edwards in Beijing - Part 1: Previs and Virtual Production in China

THE THIRD FLOOR founder talks about cutting edge production techniques and technology in a new global frontier.

Feature VFX VFXWorld

The Visual Effects of ‘Star Wars: Rogue One’: ILM Artists Take Us Back to a Galaxy Far, Far Away

ILM chief creative officer and senior visual effects supervisor John Knoll -- nominated for an Oscar alongside VFX supervisor Mohen Leo, animation supervisor Hal Hickel, and special effects supervisor Neil Corbould -- details the challenges of bringing the continuing saga of the Skywalker family to the big screen.

Previs VFXWorld

Visualizing the Fantastic Worlds of ‘Doctor Strange’

By Dan Sarto | Wednesday, February 1, 2017 at 5:55pm

The Third Floor’s previs and postvis supervisor Faraz Hameed describes the challenges of more than two years of work on Marvel’s hit supernatural superhero adventure.

Titmouse ANIMATIONWorld

2D Animating the VFX Way on ‘Son of Zorn’

Lead Titmouse creatives explain the fast-paced production pipeline behind the scenes of FOX’s groundbreaking live-action/animation hybrid TV comedy from executive producers Phil Lord and Chris Miller.

Feature Film VFX VFXWorld

ILM ‘Captain America: Civil War’ VFX Part 2: Fully CG Airport Battle

VFX supervisor Russell Earl discusses the climactic airport battle complete with fully CG super heroes, environments and hundreds of digital assets on Marvel’s latest ‘Captain America’ franchise hit.

Feature Film VFX VFXWorld

ILM ‘Captain America: Civil War’ VFX Part 1: Digital Doubles and CG Characters

By Trevor Hogg | Thursday, September 29, 2016 at 1:30pm

Animation supervisor Steve Rawlins discusses Spider-Man, Ant-Man, Black Panther and other CG super hero characters ILM produced for Marvel’s action-adventure hit.

Animated TV Series ANIMATIONWorld

‘Thundarr’ Meets ‘Modern Family’ in Fox’s Brilliant New ‘Son of Zorn’

By Dan Sarto | Friday, September 23, 2016 at 2:34pm

Director Eric Appel discusses Phil Lord and Chris Miller’s raucous, biting and hilarious new hybrid live-action/animated series about an animated 80’s-style barbarian reconnecting with his disaffected live-action suburban family.

Feature Film VFX VFXWorld

Imageworks Takes on DC Comics’ Enchantress, Incubus and El Diablo

By Dan Sarto | Wednesday, September 14, 2016 at 7:59pm

VFX supervisor Mark Breakspear discusses the studios’ 300 third act shots on Warner Bros’ DC Comics superhero hit, ‘Suicide Squad.’

Awards Headline News

The Third Floor Wins Third Emmy Award with VFX Team for HBO’s ‘Game of Thrones’

Previs studio’s creative and technical visualization helps realize epic scenes for Emmy-winning episode, ‘The Battle of the Bastards.’

Pre-Visualization Headline News

Animatrik Provides Performance Capture Tech for 'Suicide Squad' Stunt-Vis

Animatirik’s performance capture system integrates CG assets from the film with live performances in real-time to help plan intricate fight scenes for the latest DC Universe installment.

Shotgun Software Headline News

Shotgun Facilitates 300 Remote Artists for ‘The Squonk’ Short

Berlin-based filmmaker Jannis Funk relies on Shotgun to manage a team of 300 remote VFX artists, a library of 900 miniature models, and overall production tracking and review.

Brickyard VFX Headline News

Brickyard VFX Goes Off the Charts for Volkswagen Tiguan

Boutique VFX and animation studio taps Autodesk Maya and GPU-accelerated biased renderer Redshift to complete previs, design and animation for the new Volkswagen spot, ‘Graph.’

Commercials Headline News

Humble and Postal Deliver Seamless In-Camera Effects for LensCrafters Campaign

Bicoastal integrated content studio its in-house sister shop for design and VFX bring a new multi-spot campaign for LensCrafters to life through intricate in-camera effects.

Epic Games Headline News

Unreal Engine 4 Powers Real-Time Cinematography at SIGGRAPH 2016

Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!

virtual production Headline News

Animatrik and NantStudio Bring High-End Virtual Production to LA

Deal expands Animatrik’s industry-leading performance capture and virtual production from Vancouver and Toronto into the United States.

Virtual Reality Headline News

PlayblastVR for Maya V2.0 Now Available

Dover Studios co-founder Andrew Hazelden releases renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX, allowing users to create immersive previs renderings of Maya scenes in LatLong, angular fisheye, domemaster, cylindrical, and cubic panorama formats.

SIGGRAPH 2016 Headline News

Fabric Engine 2.3 Launching at SIGGRAPH 2016

Fabric Engine user group meeting to be held July 26; joint presentation with Oculus Story Studio at DigiPro demonstrating how characters rigged with Fabric can add realism to VR experiences within Epic’s Unreal Engine takes place July 23.

broadcast design Headline News

The Mill Teams Up with Sky Creative for Sky Cinema Launch

Mill+ -- an integrated team of Mill directors and designers focused on concept-to-delivery creative partnerships -- helps deliver a cinematic new brand identity for Sky Cinema with a series of fully CG-animated IDs.

Previs VFXWorld

Precision Warfare: The Third Floor Visualizes ‘Captain America: Civil War’

TTF previs and postvis supervisors Gerardo Ramirez and Austin Bonang discuss key fight sequence visualization efforts on Marvel’s hit superhero feature.

Previs Headline News

SolidAnim Introduces SolidTrack Unity

New version of markerless camera tracking and previs/animation solution for real-time visual effects & on-set visualization can now be used with game rendering engine Unity.

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