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Tagged With: Photoshop

Short Films Headline News

Oscar-Winning Director Laurent Witz Helms ‘Cogs’ Short for AIME

CG-animated short from the director of the 2014 Academy Award-winning animated short ‘Mr. Hublot’ is produced by Luxembourg-based Zeilt Productions for agency M&C Saatchi Sydney and Australian non-profit AIME.

Animated Short Film ANIMATIONWorld

‘Pear Cider and Cigarettes’: How a ‘Passion’ Project Became an Academy Award Contender

Director Robert Valley teams with Passion Pictures to bring his gritty graphic novel to the screen, garnering an Oscar nod and Annie win along the way.

Independent Animation ANIMATIONWorld

The Past and Future Torment the Present in Theodore Ushev’s ‘Blind Vaysha’

By Dan Sarto | Friday, February 3, 2017 at 4:00pm

The acclaimed director’s Oscar-nominated short warns that humanity's constant fear of the future and obsession with the past imperils our ability to live in the present.

Adobe Headline News

Adobe Charts Future of Creativity and Design at Adobe MAX 2016

Adobe showcases innovation coming to Creative Cloud in experience design, photography, virtual reality, character animation and 3D compositing.

tutorials ANIMATIONWorld

TUTORIAL: Take Sketches to Finished 3D Characters with iClone

By Guest (not verified) | Friday, August 19, 2016 at 4:30pm

Cartoonist, illustrator and animator Garry Pye demonstrates how he created his 3D comic character The Biker using Akvis Sketch, Adobe Photoshop, and Reallusion’s CrazyTalk 8, Character Creator and iClone 6.

Previs VFXWorld

Precision Warfare: The Third Floor Visualizes ‘Captain America: Civil War’

TTF previs and postvis supervisors Gerardo Ramirez and Austin Bonang discuss key fight sequence visualization efforts on Marvel’s hit superhero feature.

MPC Headline News

MPC Brings the Apocalypse to Newest ‘X-Men’ Installment

Working closely with production VFX supervisor John Dykstra, MPC completes more than 990 shots for 20th Century Fox’s ‘X-Men: Apocalypse,’ including the Cerebro Room, Archangel’s wings, Mystique’s body blades, Nightcrawler’s ‘Bamf,’ and the film’s epic final battle sequence.

Animated TV Shows ANIMATIONWorld

A Patch of Blue in an Otherwise Dark Sky – Adam Reed’s ‘Archer’ Season 7 Finally Arrives on FX

By Dan Sarto | Thursday, March 31, 2016 at 3:21pm

Hollywood Noir meets Keystone Spymasters as the bumbling agency moves to Los Angeles, applying their questionable espionage skills to the private eye business.

Adobe Headline News

Kelli Anderson Creates New Stop-Motion Video for They Might Be Giants

Adobe Creative Resident Kelli Anderson uses a combination of After Effects, Photoshop and Illustrator to create a new stop-motion animated video for TMBG’s holiday cut, ‘Long White Beard.’

Adult Swim ANIMATIONWorld

15 Years of Glorious Mayhem: 'Aqua Teen Hunger Force' Says Peace Out!

By Dan Sarto | Friday, August 21, 2015 at 1:50pm

With the Adult Swim series finale set to air this week -- including a song from Rock legend Patti Smith -- creative studio Awesome Inc. reflects on the minimal animation and maximum fun of the beloved show.

Short Films Headline News

WATCH: Latvia’s Zilbalodis Releases ‘Inaudible’ Short Online

Created over the course of seven months, dialog-free animated short pairs sound design and a distinctive visual look and adventurous color palette to help tell the story.

RocketComp Headline News

RocketComp for Maya Revolutionizes VFX Compositing Workflows

Released by Dover Studios co-founder Andrew Hazelden, Autodesk Maya plug-in RocketComp instantly connects Maya to 10 of the most popular desktop compositing applications in use today. 

Photoshop Events

Imaginative Worlds for Entertainment by Eduardo Gonzalez

By LAAFA | Monday, September 8, 2014 at 5:40pm
Begins: September 30, 2014

Category: Live Online Instructed Course
Start Date: September 30th
Time: Tuesdays, 7pm-10pm (PST)
Duration: 8 Weeks

The purpose of this class is to help individuals create concept art for gaming with a focus on style and theme consistency. This class offers students a solid grasp of game art principles. The class fosters a strong development of the individual’s style as well as a wide range of methods to transform concept art into consistent and functional art for in game purposes. Students will become skilled at reproducing the style and theme as the develop a section of a particular IP’s world.

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