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Tagged With: Performance Capture

Doing it in Real-Time ANIMATIONWorld

Nexus Studios Helps ‘The Legend of Vox Machina’ Characters Go Live

Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.

Technology Headline News

Wild Capture Launches ‘Digital Human Platform’ Production Pipeline

By Dan Sarto | Monday, March 7, 2022 at 5:11pm

New integrated platform translates human essence into volumetric video with high-quality performance capture, creating digital humans, immersive crowds, and digital fashion for media produciton, software, and web-based delivery.

Technology Headline News

Rokoko Announces Smartsuit Pro II

Next gen mocap suite features easy use and setup, allowing real-time animation anywhere; upgrades include ready multi-level tracking, optimization for high impact, and native integration into the Rokoko Smartgloves – now available for preorder.

marketing campaigns Headline News

We Are Royale Creates Epic Pentakill Campaign with Riot Games

By Dan Sarto | Tuesday, September 21, 2021 at 4:10pm

The creative production company designed new art, logos and typography, illustrated assets, and animated videos for both the alternate reality game and virtual, heavy metal concert watched live by hundreds of thousands of fans that launched the band’s new album, ‘III: Lost Chapter.’  

TV Animation ANIMATIONWorld

Patrick Osborne Takes Billie Eilish on a Dreamy Iconic LA Tour

By Dan Sarto | Tuesday, September 14, 2021 at 4:42pm

Given only three months, the Oscar-winning animation director worked quickly to capture the Grammy-winning artist’s signature moves, weaving a hazy, noirish 80s journey through her hometown into ‘Happier Than Ever: A Love Letter to Los Angeles,’ her cinematic concert experience performed on stage at the Hollywood Bowl, now streaming on Disney+.

Technology Headline News

OptiTrack Releases Motive 3.0

The new, rebuilt version of the performance capture and motion tracking software provides real-time motion tracking, Digital Delsys EMG systems integration, and advanced customization with a redesigned UI.

Virtual Reality Headline News

Epic MegaGrant Recipient Conical Launches ‘The Green Fairy’ VR Short

Available for download June 24, the interactive studio’s fantasy adventure will be supported on Valve’s Steam VR, Oculus Rift, and Quest by Facebook; 9-part Vlog series will also be released.

And the Oscar Goes to…? VFXWorld

Virtual Production Takes Center Stage in ‘The Midnight Sky’

By Dan Sarto | Friday, April 23, 2021 at 6:33am

Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.

virtual production ANIMATIONWorld

Jerome Chen Talks Real-Time Animation with Unreal Engine

The Sony Pictures Imageworks senior VFX supervisor discusses his studio’s integration of Epic’s game engine technology and real-time workflows into its animation production on a new episode of Netflix’s ‘Love, Death & Robots’ anthology series.

TV VFX Headline News

WATCH: 2 Featurettes Showcase Cinesite’s VFX on ‘Fate: The Winx Saga’

By Dan Sarto | Monday, February 15, 2021 at 1:23pm

Overall VFX supervisor Simon Stanley-Clamp and his London team create the magical world of Alfea College, the ancient boarding school for fairies at the center of the otherworldly Netflix live-action series.

animated short films Headline News

16 Finalists From Unreal Engine Short Film Challenge Revealed

By Dan Sarto | Wednesday, January 27, 2021 at 12:04pm

Stunning array of shorts, selected from across Australia in Epic’s first Unreal Engine Short Film Challenge, were all completed in just six weeks during the pandemic, and showcase Unreal’s virtual production capabilities and how the platform is enabling increasingly sophisticated creativity.

Technology Headline News

Innovative Virtual Production Helps The Third Floor Deliver Ambitious ‘The Mandalorian’ Visuals

By Dan Sarto | Monday, November 2, 2020 at 2:23pm

With Disney+’s long-awaited October 30th Season 2 premiere of Lucasfilm’s Emmy Award-winning ‘Star Wars’ series, Lucasfilm and ILM again team with the leading visualization company to create cinematic quality visuals on a tight TV series schedule; watch the phenomenal previs showreel!

Technology Headline News

Digital Domain Introduces Masquerade 2.0 Facial Capture System

Next generation of company’s in-house technology allows complex facial motions to be added to every moment of gameplay 10x faster; powerful enough for feature films, but accessible enough for game development.

People Headline News

Weta Digital Launches Weta Animated Original Content Business

By Dan Sarto | Thursday, June 18, 2020 at 2:55pm

Fulfilling Peter Jackson and Fran Walsh’s long-time dream, leading VFX studio will for the first begin producing original animated feature and episodic content.

Feature Film VFX VFXWorld

‘The Irishman:’ Solving an Age-Old Problem

VFX supervisor Pablo Helman discusses the sophisticated digital de-aging process, sans markers, used to depict Robert De Niro, Joe Pesci and Al Pacino over a four-decade span.

Feature Film VFX VFXWorld

The ‘Eyes’ Have It: Stuart Adcock Talks Will Smith at 23 and 50 in ‘Gemini Man’

Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.

AR ANIMATIONWorld

League of Legends Warrior Akali Delights Fans with ‘Live’ AR Appearance

With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.

digital humans VFXWorld

Digital Domain Brings ‘DigiDoug’ to TED Talk Stage with Xsens

New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.

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