Miss Romanoff and her other MCU Phase 4 brethren will now be gracing movie theatres starting mid-2021 instead of November 6th 2020.
Tagged With: Performance Capture
Next generation of company’s in-house technology allows complex facial motions to be added to every moment of gameplay 10x faster; powerful enough for feature films, but accessible enough for game development.
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
The iPi Soft founder and CEO discusses the current state of markerless motion capture animation technology, including real-time tracking and live streaming.
Cameron stands by film’s December 2021 release schedule as live-action pickups for his ‘Avatar’ sequels have resumed in New Zealand.
Fulfilling Peter Jackson and Fran Walsh’s long-time dream, leading VFX studio will for the first begin producing original animated feature and episodic content.
Children’s entertainment studio promotes from within to develop wider audience appeal, positioning it for long-term growth.
VFX supervisor Pablo Helman discusses the sophisticated digital de-aging process, sans markers, used to depict Robert De Niro, Joe Pesci and Al Pacino over a four-decade span.
Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.
With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.
New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.
Billionaire philanthropist and entrepreneur, Facebook’s first president, partners with VFX pioneer to help fund studio’s growth.
Studio looking for animation talent proficient in Motion Builder and Faceware pipeline procedures for immediate project work at their Marina Del Rey facility.
New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.
Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances.
Veteran actor, known for performance capture innovation in roles such as the digital characters Gollum and Caesar, is chosen to direct Sony Pictures’ upcoming ‘Venom’ sequel, set for October 2020 release.
Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series.
The studio revisits and revamps Hulk, Marvel’s smash-‘em-up, fan-favorite digital character they first brought to the screen back in 2003.
With a 'snap,' Weta Digital helps brings closure to both Josh Brolin’s seemingly unstoppable villain and the foundational storyline from the MCU’s first 10 years.
VFX supervisor Chris White shares how New Zealand’s visual effects masters leveraged a decade of ‘Planet of the Apes’ digital character excellence for Netflix’s dysfunctional superhero family adventure series.
Adobe After Effects and Photoshop, the Medusa Performance Capture System, and -- for the first time -- Maxon Cinema 4D among nine scientific & technical achievements to be honored at this year’s annual presentation.
James Cameron and Robert Rodriguez’s long-awaited epic sci-fi thriller opens in theaters February 14.