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Tagged With: Performance Capture

TV VFX Headline News

WATCH: 2 Featurettes Showcase Cinesite’s VFX on ‘Fate: The Winx Saga’

By Dan Sarto | Monday, February 15, 2021 at 1:23pm

Overall VFX supervisor Simon Stanley-Clamp and his London team create the magical world of Alfea College, the ancient boarding school for fairies at the center of the otherworldly Netflix live-action series.

animated short films Headline News

16 Finalists From Unreal Engine Short Film Challenge Revealed

By Dan Sarto | Wednesday, January 27, 2021 at 12:04pm

Stunning array of shorts, selected from across Australia in Epic’s first Unreal Engine Short Film Challenge, were all completed in just six weeks during the pandemic, and showcase Unreal’s virtual production capabilities and how the platform is enabling increasingly sophisticated creativity.

Technology Headline News

Innovative Virtual Production Helps The Third Floor Deliver Ambitious ‘The Mandalorian’ Visuals

By Dan Sarto | Monday, November 2, 2020 at 2:23pm

With Disney+’s long-awaited October 30th Season 2 premiere of Lucasfilm’s Emmy Award-winning ‘Star Wars’ series, Lucasfilm and ILM again team with the leading visualization company to create cinematic quality visuals on a tight TV series schedule; watch the phenomenal previs showreel!

Technology Headline News

Digital Domain Introduces Masquerade 2.0 Facial Capture System

Next generation of company’s in-house technology allows complex facial motions to be added to every moment of gameplay 10x faster; powerful enough for feature films, but accessible enough for game development.

People Headline News

Weta Digital Launches Weta Animated Original Content Business

By Dan Sarto | Thursday, June 18, 2020 at 2:55pm

Fulfilling Peter Jackson and Fran Walsh’s long-time dream, leading VFX studio will for the first begin producing original animated feature and episodic content.

Feature Film VFX VFXWorld

‘The Irishman:’ Solving an Age-Old Problem

VFX supervisor Pablo Helman discusses the sophisticated digital de-aging process, sans markers, used to depict Robert De Niro, Joe Pesci and Al Pacino over a four-decade span.

Feature Film VFX VFXWorld

The ‘Eyes’ Have It: Stuart Adcock Talks Will Smith at 23 and 50 in ‘Gemini Man’

Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.

AR ANIMATIONWorld

League of Legends Warrior Akali Delights Fans with ‘Live’ AR Appearance

With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.

digital humans VFXWorld

Digital Domain Brings ‘DigiDoug’ to TED Talk Stage with Xsens

New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.

Business Headline News

Napster Co-Founder Sean Parker Makes ‘Significant’ Investment in Weta Digital

By Dan Sarto | Tuesday, September 10, 2019 at 3:00pm

Billionaire philanthropist and entrepreneur, Facebook’s first president, partners with VFX pioneer to help fund studio’s growth.

jobs and recruiting Headline News

Rouge Mocap Has Immediate LA Openings: Facial Animators, Body Animators and Motion Trackers

Studio looking for animation talent proficient in Motion Builder and Faceware pipeline procedures for immediate project work at their Marina Del Rey facility. 

Technology Headline News

Dynamixyz and Pixelgun Studios Introduce Scan-Based Facial Animation

New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.           

virtual production VFXWorld

The ‘Marvel’ Behind Real-Time On-Set Visualization of Digital Hulk and Thanos

By Dan Sarto | Wednesday, August 7, 2019 at 9:25am

Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances. 

TV VFX VFXWorld

Weta Digital Fells a Dragon and Slays a Giant in ‘Game of Thrones’ Season 8

Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series. 

Marvel Studios VFXWorld

ILM Tackles Bruce Banner’s ‘Smart Hulk’ Convergence in ‘Avengers: Endgame’

The studio revisits and revamps Hulk, Marvel’s smash-‘em-up, fan-favorite digital character they first brought to the screen back in 2003.

Netflix VFXWorld

Caesar Begets Pogo: Weta Continues its Primate Mastery on ‘Umbrella Academy’

By Dan Sarto | Friday, May 10, 2019 at 4:23pm

VFX supervisor Chris White shares how New Zealand’s visual effects masters leveraged a decade of ‘Planet of the Apes’ digital character excellence for Netflix’s dysfunctional superhero family adventure series. 

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