Framestore and HP Join the Academy Software Foundation
Organization’s flagship Open Source Forum at the Academy Museum of Motion Pictures in Los Angeles is set for February 16.
Organization’s flagship Open Source Forum at the Academy Museum of Motion Pictures in Los Angeles is set for February 16.
Now available on the Academy Software Foundation GitHub, the flexible, feature rich program is designed to meet the diverse needs of a broad range of review scenarios across teams of connected users, whether on set, in office, or remote.
Feature-rich release includes a host of simulation, scattering, and USD workflow enhancements for the company's node-based visual programming system for procedural creation.
Artists and studios gain broader accessibility to products and tools with Krakatoa and XMesh source code available for Autodesk Maya under Apache 2.0 open source license; artist tools simplify rendering, VFX, and simulation workflows.
Art director Grant Freckelton and director David Peers talk about the studio’s groundbreaking open-source USD ALab, its expansion into ALab Phase 2, and the Unreal Engine-created short film that grew out of their R&D efforts.
Joining with code contributions from DNEG and Sony Pictures Imageworks, RV will help shape the Open Review Initiative, the ASWF effort to standardize VFX and animation standards while building a unified, open source toolset for playback, review, and approval.
The company will pursue a multi-year effort to expand USD’s capabilities beyond VFX, working with its inventor, Pixar, along with Adobe, Autodesk, and Siemens.
Technical Steering Committee members from Autodesk, DNEG, and Sony Pictures Imageworks will make RV, xSTUDIO, and parts of the itView ecosystem available to the open source community.
Studio’s state-of-the-art MCRT renderer, used on the upcoming ‘Puss in Boots: The Last Wish’ and previous films like ‘The Bad Guys’ and ‘Croods: A New Age,’ includes a USD Hydra render delegate and multi-machine / cloud rendering via Arras.
VFX veteran takes the reins from current creative director and two-time Oscar-winning VFX supervisor Paul Franklin, who will continue providing visual effects consulting to the company on features as well as develop and direct new projects.
Tech giant offering 2-days of online sessions with presentations by WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, and Megalis VFX; registration is free and required to attend.
Coming later this year, the app is aimed at establishing an industry-standard toolset for collaborative review; designed to integrate into individual pipelines, teams can review shots, edits, and grades in a single, unified application on all desktop platforms and operating systems.
Written by noted journalist Barbara Robertson, the paper visits the origins of today’s open source technology in modern filmmaking beginning with cutting edge digital visual effects and animation in the 1990s followed in the early 2000s with the release of ILM’s OpenEXR and Sony Pictures Imageworks’ OpenColorIO.
Company continues its push into virtual film production services with investment in new state-of-the-art Montreal facility.
Supporting over 1,600 recipients so far, Epic Games continues its commitment to furthering the progress of creators, anywhere, doing outstanding work with Unreal Engine or contributing to open-source capabilities for the 3D graphics community; nearly 400 new recipients have been named in 2021 alone.
Grant will be used by Montreal-based studio to further the company’s virtual production initiatives; their technology replaces greenscreens with a virtual set, offering producers creative flexibility and freedom.
Release includes full scene description, from global assets through to shot outputs; broad use of assets is designed to promote education, training, and demonstration by students, studios, and vendors.
Award will facilitate the advanced development and integration of RTI’s Connext DDS simulation platform with Unreal Engine, expanding the breadth of visualizing real-time systems in action.
Academy Software Foundation adds two new general members as it heads into annual conference, a free virtual event running August 4-5 featuring the latest in open source tools and standards.
Initially developed by Lucasfilm, the open source platform is a key technology in the portability and transfer of look development assets between various applications and renderers.
Winning project is a platform that allows sharing of custom digital brushes inspired by real-life objects; finalists include a fantasy role-playing game ‘Kawia's Adventure’ and ‘Icebreakers,’ a VR comic that invites individuals to step into the panels of a pirate adventure.
By supporting nearly 1,000 teams and individuals so far, Epic Games cements commitment to furthering the progress of a range of creators to do outstanding work with Unreal Engine or contributing to open source capabilities for the 3D graphics community.
Free sessions spotlight the latest CG technology, trends, and techniques as well as practical discussions about navigating a changing industry in the shadow of the global pandemic.
Leading character simulation software company expects to double staff and expand R&D, sales and marketing.
Coming on the heels of last Wednesday's livestreamed Substance Day keynote, company announces new features to easily add unique variations of isolated details to a model.