Written by noted journalist Barbara Robertson, the paper visits the origins of today’s open source technology in modern filmmaking beginning with cutting edge digital visual effects and animation in the 1990s followed in the early 2000s with the release of ILM’s OpenEXR and Sony Pictures Imageworks’ OpenColorIO.
Tagged With: Open Source
Company continues its push into virtual film production services with investment in new state-of-the-art Montreal facility.
Supporting over 1,600 recipients so far, Epic Games continues its commitment to furthering the progress of creators, anywhere, doing outstanding work with Unreal Engine or contributing to open-source capabilities for the 3D graphics community; nearly 400 new recipients have been named in 2021 alone.
Grant will be used by Montreal-based studio to further the company’s virtual production initiatives; their technology replaces greenscreens with a virtual set, offering producers creative flexibility and freedom.
Release includes full scene description, from global assets through to shot outputs; broad use of assets is designed to promote education, training, and demonstration by students, studios, and vendors.
Award will facilitate the advanced development and integration of RTI’s Connext DDS simulation platform with Unreal Engine, expanding the breadth of visualizing real-time systems in action.
Academy Software Foundation adds two new general members as it heads into annual conference, a free virtual event running August 4-5 featuring the latest in open source tools and standards.
Initially developed by Lucasfilm, the open source platform is a key technology in the portability and transfer of look development assets between various applications and renderers.
Winning project is a platform that allows sharing of custom digital brushes inspired by real-life objects; finalists include a fantasy role-playing game ‘Kawia's Adventure’ and ‘Icebreakers,’ a VR comic that invites individuals to step into the panels of a pirate adventure.
By supporting nearly 1,000 teams and individuals so far, Epic Games cements commitment to furthering the progress of a range of creators to do outstanding work with Unreal Engine or contributing to open source capabilities for the 3D graphics community.
Free sessions spotlight the latest CG technology, trends, and techniques as well as practical discussions about navigating a changing industry in the shadow of the global pandemic.
Leading character simulation software company expects to double staff and expand R&D, sales and marketing.
Coming on the heels of last Wednesday's livestreamed Substance Day keynote, company announces new features to easily add unique variations of isolated details to a model.
In livestreamed keynote, Sébastien Deguy discusses new software features that improve workflow and capabilities of 3D and VFX artists.
The ASWF, an open source software development group launched last year that promotes growth and innovation in the motion picture community, announces three new member companies.
The ASWF, an open source software development group launched last year that promotes growth and innovation in the motion picture community, announces Netflix as their newest member.
The new Trusted Partner Network, MPAA Open Source software initiatives and ISV native cloud service offerings are all positively impacting cloud resource utilization.
ASWF names new members known for their commitment to open source software development that promotes growth and innovation in the motion picture community.
Open-source, high-performance render manager based on Sony’s in-house queuing system, Cue 3, is purpose-built for the needs of the visual effects and animation industry.
Founding members include Animal Logic, Autodesk, Blue Sky Studios, Cisco, DNEG, DreamWorks Animation, Epic Games, Foundry, Google Cloud, Intel, SideFX, The Walt Disney Studios and Weta Digital.
MaterialX development team to host a ‘Birds of a Feather’ meeting at the ACM SIGGRAPH Conference in Los Angeles, CA on Monday July 31, 2017.
The Microsoft Azure Batch Rendering Platform is built on the Azure Batch platform and allows users to submit render jobs through Maya, 3ds Max and Arnold, and the Azure SDK allows customization and open-source plugins to integrate directly with Maya and 3ds Max.