Tagged With: nvidia
Nickelodeon Brings Photorealistic Touch to ‘Albert’ Holiday Special
Animation Studio employs GPU-accelerated biased renderer Redshift for near real-time lighting on new CG-animated TV special with a stop-motion aesthetic.
Unreal Engine 4.14 Now Available
New release from Epic Games introduces new forward shading renderer, native automatic LOD generation, multiple static lighting scenarios, built-in support for NVIDIA Ansel Photography, and more.
NVIDIA mental ray for Maya Now Faster, Easier & Free
Beginning November 30, CG artists using Autodesk Maya can tap NVIDIA’s GPU-accelerated renderer, mental ray, directly within Maya for free.
Thinkbox Software Store Adds Next Limit RealFlow and Maxwell On-Demand
Additional third-party applications available on demand via Thinkbox include The Foundry’s NUKE and KATANA, Chaos Group V-Ray, NVIDIA Iray and Mental Ray, Redshift, and Peregrine Labs’ Yeti.
Wacom Introduces MobileStudio Pro
New lightweight mobile computer features a reinvented pen experience and powerful creative tools including a 3D camera and the ability to run full versions of software.
MAXON Announces Technical Collaboration with NVIDIA
Multi-year agreement gives Cinema 4D developer access to NVIDIA rendering technology, including its Quasi-Monte Carlo sampling patent family, NVIDIA Iray, and Material Definition Language.
MAXON Announces Availability of Cinema 4D Release 18
Company to showcase powerful new features like Voronoi Fracturing, Interactive Knife Tools and Substance Engine connectivity at IBC 2016 in Amsterdam.
NVIDIA Releases Mod Editor for VR Funhouse in Epic Games Launcher
NVIDIA releases the full source code for VR Funhouse along with a brand-new mod editor called the VR Funhouse Mod Kit now available through the Epic Games launcher.
Allegorithmic Adds MDL Authoring to Substance Designer 5.5
Material Definition Language (MDL) authoring now possible in a design industry first; Linux support increases compatibility with VFX pipelines.
Unreal Engine 4 Powers Real-Time Cinematography at SIGGRAPH 2016
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Silverdraft Demon Sets VR and Flame on Fire at SIGGRAPH 2016
Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.
NVIDIA Demonstrates the Power of Pascal at SIGGRAPH 2016
NVIDIA’s latest GPU architecture boosts ray-tracing and rendering performance and allows artists to manipulate complex designs up to twice as fast as before; VRWorks 360 Video SDK supports real-time 4K workflows.
NVIDIA Turbocharges mental ray Workflows
Available now as a free beta to Autodesk Maya users, mental ray for Maya brings final frame rendering directly to the Maya viewport.
NVIDIA Extends VRWorks 360 Video SDK
NVIDIA Announces New VR and Ray-Tracing Tools for Developers
NVIDIA SDK brings together all the essential elements for creating GPU-accelerated applications, with access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.
Thinkbox Software Introduces Third-Party Metered Licensing at SIGGRAPH 2016
Thinkbox’s e-commerce portal now offering on-demand, per-minute licensing for additional third-party applications.
NVIDIA VR Helps Power ILMxLAB’s Rendering Pipeline
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
GPL, NVIDIA to Show Virtualization & Deep Learning Tools at SIGGRAPH 2016
Joint demonstration of a VDI workstation designed by GPL engineers and employing NVIDIA’s powerful GRID technology will feature a remote workstation running Mechdyne’s TGX desktop software.
NVIDIA Quadro Helps Power Guru Studio’s ‘True & The Rainbow Kingdom’
Guru Studio creates a fantastical universe for Netflix original series ‘True & The Rainbow Kingdom’ powered by NVIDIA’s Quadro M6000 GPUs.
Sony’s ‘Angry Birds Movie’ Powered by Dell & NVIDIA Technology
Dell and NVIDIA host technology and creative workflow panel at Sony Pictures Imageworks featuring VFX supervisor Danny Dimian and layout supervisor Steve Childers.
NVIDIA Launches Iray for Cinema 4D at NAB 2016
Iray for MAXON’s Cinema 4D now available in the NVIDIA web store free for 90 days, then $295 a year with a node-locked or floating license.
GPL Technologies to Showcase NVIDIA Technology at NAB 2016
Full schedule of live virtualization and visualization demonstrations using NVIDIA GRIDTM technology, NVIDIA Quadro professional GPUs, and the Quadro Visual Computing Appliance set for the 2016 NAB Show in Las Vegas.
NVIDIA Launches VR Ready Program at GTC 2016
NVIDIA is working with top OEMs such as Dell, HP and Lenovo to offer NVIDIA VR Ready professional workstations powered by Quadro professional GPUs.