NVIDIA Celebrates a Decade of Powering Oscars Nominees
All five nominees for best visual effects for the past 10 years have used the company’s Quadro GPUs to create their work.
All five nominees for best visual effects for the past 10 years have used the company’s Quadro GPUs to create their work.
Unreal Engine 4 with NVIDIA Quadro brings proven reliability and performance to manufacturers, designers, content creators.
HP teams with partners on ‘HP Mars Home Planet,’ a global co-creation project to imagine life on Mars, as part of their newly announced VR strategy focusing on enabling brands to reimagine how they innovate and engage customers.
New VR portfolio, including the world’s first professional wearable VR PC, makes HP a prime partner for immersive customer experiences.
NVIDIA is combining our expertise in AI with our long history in computer graphics to advance 3D graphics for games, virtual reality, movies and product design.
NVIDIA shows first interactive demo of an Isaac lab trained robot in NVIDIA Project Holodeck at SIGGRAPH 2017.
NVIDIA and NVIDIA partners to showcase the latest AI, VR, and advanced rendering technologies at SIGGRAPH 2017.
Reallusion has released iClone 7, a major update to the iClone real-time 3D evolution, including such features as the latest PBR/GI visuals, unlimited creation for 3D characters, professional animation for morph and curve editing, real camera system and several significant technology integrations.
Presentation topics include ‘Breaking the GPU Memory Barrier,’ ‘High-End Production Features,’ and a tech preview of a new Hybrid Renderer.
Second installment in a VR/AR trilogy that examines our collective life on this planet to be showcased at the Sundance Film Festival’s New Frontier program.
Animation Studio employs GPU-accelerated biased renderer Redshift for near real-time lighting on new CG-animated TV special with a stop-motion aesthetic.
New release from Epic Games introduces new forward shading renderer, native automatic LOD generation, multiple static lighting scenarios, built-in support for NVIDIA Ansel Photography, and more.
Beginning November 30, CG artists using Autodesk Maya can tap NVIDIA’s GPU-accelerated renderer, mental ray, directly within Maya for free.
Additional third-party applications available on demand via Thinkbox include The Foundry’s NUKE and KATANA, Chaos Group V-Ray, NVIDIA Iray and Mental Ray, Redshift, and Peregrine Labs’ Yeti.
New lightweight mobile computer features a reinvented pen experience and powerful creative tools including a 3D camera and the ability to run full versions of software.
Multi-year agreement gives Cinema 4D developer access to NVIDIA rendering technology, including its Quasi-Monte Carlo sampling patent family, NVIDIA Iray, and Material Definition Language.
Company to showcase powerful new features like Voronoi Fracturing, Interactive Knife Tools and Substance Engine connectivity at IBC 2016 in Amsterdam.
NVIDIA releases the full source code for VR Funhouse along with a brand-new mod editor called the VR Funhouse Mod Kit now available through the Epic Games launcher.
Material Definition Language (MDL) authoring now possible in a design industry first; Linux support increases compatibility with VFX pipelines.
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.
NVIDIA’s latest GPU architecture boosts ray-tracing and rendering performance and allows artists to manipulate complex designs up to twice as fast as before; VRWorks 360 Video SDK supports real-time 4K workflows.
Available now as a free beta to Autodesk Maya users, mental ray for Maya brings final frame rendering directly to the Maya viewport.