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Tagged With: nvidia

Transforming Digital Creativity ANIMATIONWorld

Join PNY and NVIDIA’s ‘How NVIDIA Is Advancing the Future of Digital Storytelling’ Webinar

By Dan Sarto | Thursday, April 7, 2022 at 1:03pm

This free presentation on April 14 will explore how the latest NVIDIA® RTX™ solutions, NVIDIA Omniverse Enterprise, NVIDIA Virtual GPU (vGPU), and GPU-accelerated software applications are transforming Media & Entertainment production.

Technology Headline News

GTC Reveals Underscore Critical Expansion of NVIDIA Omniverse in M&E

By Dan Sarto | Tuesday, March 22, 2022 at 3:06pm

NVIDIA’s Media and Entertainment GM, Richard Kerris, introduced a number of new releases, coming updates, and future plans for the growing ecosystem surrounding the company’s powerful new interactive, real-time 3D design collaboration platform.

GTC Headline News

BOXX to Feature New NVIDIA RTX GPUs in Workstations

Next gen technology accelerates GoBOXX SLM Laptop and APEXX Workstation performance; AI and ray-tracing enhancements optimize GPUs for media and entertainment as well as manufacturing and product design, architecture, engineering, and construction workflows.

Technology Headline News

NVIDIA Announces Omniverse Cloud for Connecting Designers and Creators

New suite of cloud services will allow instant, real-time access to the NVIDIA Omniverse platform for interactive 3D design collaboration, enabling even non-technical viewers to access scenes with full simulation and rendering through the NVIDIA GeForce NOW platform.

Adobe Substance 3D and Omniverse Headline News

Join NVIDIA Omniverse and Adobe Substance 3D Material Manipulation Session at NVIDIA GTC

By Dan Sarto | Tuesday, March 22, 2022 at 7:33am

March 23 presentation, ‘New Approach to Fashion Design with Adobe Substance 3D and NVIDIA Omniverse,’ will showcase new tools that make it easier than ever to create and modify fabrics.

Adobe Substance 3D and Omniverse ANIMATIONWorld

NVIDIA GTC Workshop Highlights Advances in 3D Material Manipulation with Omniverse

By Dan Sarto | Monday, March 21, 2022 at 10:13am

‘New Approach to Fashion Design with Adobe Substance 3D and NVIDIA Omniverse,’ being presented March 23, will showcase new tools that make it easier than ever to create and modify fabrics.

Calling All Digital Artists Headline News

The Rookie Awards Launches 2022 Competition

One of the world’s most important digital skills contests is now open to aspiring artists in VFX, Animation, Games, VR, Motion Graphics, Concept Art and Design; entries will be accepted in all categories now through June 1.

Technology Headline News

Lenovo Launches Next-Gen ThinkStation P620 Workstation

By Dan Sarto | Tuesday, March 8, 2022 at 8:34am

Powered by the latest AMD Ryzen Threadripper PRO processor, the high-performance machines offer 25% performance gains and 24 core CPU option for increased speed, greater expandability and configurability for professional users.

Real-time 3D Production Collaboration in the M&E Space Headline News

How NVIDIA Omniverse Enterprise Impacts Remote Animation and VFX Workflows

New free White Paper from BOXX Technologies details how the platform is built to address the increasingly common and complex challenges faced by animation and VFX teams across the M&E space.

Omniverse Has Arrived Headline News

NVIDIA Releases Free Version of Omniverse for Individual Creators and Artists

By Dan Sarto | Tuesday, January 4, 2022 at 9:27am

The company’s real-time 3D design collaboration and simulation platform is now available to millions of NVIDIA GeForce Studio creators with RTX GPUs; new Omniverse Machinima and Omniverse Audio2Face platforms also revealed, as well as new platform features and 3D asset marketplaces.

Technology Headline News

Isotropix Clarisse 5.5 Now Available

Early release includes new Angie renderer, enabling CPU and GPU final render based on NVIDIA OptiX; includes full support for OSL allowing greater customization, taking users one step closer to working in real-time.

Technology VFXWorld

What Does the Unity – Weta Digital Deal Mean for the VFX Industry?

By Dan Sarto | Wednesday, November 17, 2021 at 12:55pm

DNEG CEO Namit Malhotra weighs in on what he calls a ‘landmark agreement’ that will fuel the progression and application of new production tools, technology, and workflows in areas such as movies, TV, games, metaverses, VR, and theme park rides.

Innovations in Real-time 3D Design Headline News

NVIDIA Omniverse Enterprise Now Available Through PNY

By Dan Sarto | Monday, November 15, 2021 at 8:00am

PNY is partnering with NVIDIA to bring their revolutionary real-time 3D collaboration and simulation platform to reinvent workflows for dispersed creative teams across the animation and VFX space. Join the free ‘Revolutionizing 3D Workflows with NVIDIA Omniverse Enterprise,’ webinar set for November 17.

Business Headline News

HP Heads Into the Omniverse with New High-Performance Tech Offers

Newly announced Z by HP, Teradici, and NVIDIA Omniverse Enterprise subscriptions bring real-time connection to remote workers collaborating across multiple systems and applications.

Omniverse Has Arrived Headline News

NVIDIA Reveals Omniverse Avatar Platform

By Dan Sarto | Tuesday, November 9, 2021 at 11:56am

New technology generates interactive AI avatars with ray-traced 3D graphics by connecting speech AI, computer vision, natural language understanding, recommendation engines and simulation technologies.

Omniverse Has Arrived Headline News

NVIDIA Announces Omniverse Replicator Synthetic AI Data Generation Engine

By Dan Sarto | Tuesday, November 9, 2021 at 11:17am

Powerful system produces physically simulated data for training neural networks; first implementations shown are NVIDIA DRIVE Sim and NVIDIA Isaac Sim apps.

Real-time 3D Production Collaboration in the M&E Space Headline News

BOXX Systems Now Offering NVIDIA Omniverse Enterprise

By Dan Sarto | Tuesday, November 9, 2021 at 9:29am

Leading high-performance workstation, rendering and server system provider’s platforms, along with NVIDIA’s real-time simulation and collaboration platform for 3D production, now available to unite creative teams working remotely across the animation and VFX space.

Omniverse Has Arrived Headline News

NVIDIA CEO Shares Vision for AI, Robotics, Omniverse Avatars and Digital Twins

By Dan Sarto | Tuesday, November 9, 2021 at 8:45am

In his virtual GTC keynote, company founder and CEO Jensen Huang introduced a host of new technologies, including his Toy Jensen miniature avatar, to demonstrate transformative uses of the tech giant’s latest offerings in accelerated computing and the Omniverse Enterprise virtual world simulation and collaboration platform.

Innovations in Real-time 3D Design Headline News

Join PNY and NVIDIA’s ‘Revolutionizing 3D Workflows with NVIDIA Omniverse Enterprise’ Webinar

By Dan Sarto | Thursday, November 4, 2021 at 9:00am

This free presentation on November 17 will showcase how companies can address remote and hybrid work challenges with NVIDIA’s new real-time collaboration and simulation platform, Omniverse Enterprise; PNY is also hosting a series of Omniverse Enterprise sessions at GTC 2021, NVIDIA’s free digital conference running November 8-11. 

Free Conference Headline News

NVIDIA GTC 2021 Unveils Massive Program – Free Registration Now Open

The tech giant’s free virtual conference runs November 8-11, featuring 500+ sessions with industry leaders; highlights include founder and CEO Jensen Huang’s keynote, a discussion on the potential of USD for 3D creators, and how the Omniverse, USD, and real-time rendering are transforming global film production and workflows.

Technology Headline News

Key BOXX Platforms Receive NVIDIA-Certified System Status

By Dan Sarto | Tuesday, September 28, 2021 at 8:05am

Leading tech company’s RAXX P4G data center platform and APEXX S3, APEXX Denali, APEXX T3 & T4, and APEXX W4L desktop workstations have been officially validated, having all successfully completed NVIDIA engineer review after passing a rigorous set of functional and performance tests.

Technology Headline News

Maxon’s Redshift Now Subscription-Based

Distribution shift for GPU rendering software will keep customers up to date, ensuring functionality with third-party hardware and software solutions; customers can expand licenses at new initial subscription pricing.

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