Presentations will showcase creative techniques and technologies including best practices, tips and tricks, and a look at the future of VFX; topics include grading and compositing with NukeX, workflows with Mari, and using Katana in feature animation.
Tagged With: NUKEX
Updates bring the software’s 3D system more in line with DCC standards and provides more consistency between Nuke and Katana for geometry transformations; workflow improvements provided more intuitive artist pipelines.
Foundry’s desktop review tool lets artists quickly playback shots and review renders while optimizing workflows - sharing timelines provides greater visibility and control over projects.
With the addition of support for H.264 and AAC audio codecs, the indie version for solo artists now includes all file formats supported by commercial Nuke Studio; 3rd party OFX plug-ins are also now enabled.
New version is part of Nuke 12.2 release that includes new SyncReview tool, floating offline license usage, and various updates for pipelines, teams and individuals.
New version includes UI and tool improvements, CARA VR node performance improvements through Blink and BlinkScript update, and speed improvements for artist and team reviews.
New version includes major improvements to the Live Group feature, boosts to the particle system, multi-file stereo workflows for Nuke Studio, Hiero and HieroPlayer, as well as enhancements to the UI.
Nuke Studio, NukeX, Hiero and HieroPlayer benefit from updated workflows in the latest instalment of Nuke 11.
Leading high-end compositing tool reboots with array of exciting new features, including updated VFX Reference Platform, a powerful collaborative workflow for Nuke Studio, and much more.
New release brings GPU Speeds and VR output to top compositing application; full V-Ray 3.x feature set now available in free update; NUKE 10 compatibility on the way.
NUKE 10 offers key new updates across NUKE, NUKEX and NUKE STUDIO, improving performance in Roto Paint, Vector Blur, timeline manipulation and transcoding, while NVIDIA multi-GPU support speeds up processing time for GPU-accelerated nodes.
Fully-integrated ray-traced rendering now available for The Foundry's industry-standard compositing tool.
Released by Dover Studios co-founder Andrew Hazelden, Autodesk Maya plug-in RocketComp instantly connects Maya to 10 of the most popular desktop compositing applications in use today.
NUKE Non-commercial is a free, non-watermarked version of the entire NUKE product family, with some light functional restrictions, available to anyone who wants to learn, explore and have fun with NUKE.
The Foundry promotes Jon Wadelton, known as ‘Mr. Nuke,’ to chief technology officer and head of media production.
New offering brings powerful node-based VFX, Editorial and Finishing into a new single studio application, as well as providing core upgrades to the advanced compositing workflows of NUKE and NUKEX.
NUKE STUDIO, NUKEX and NUKE 9 all set for fall release; existing NUKE users will be able to access open betas of all three applications in the coming weeks.
Working under Creative Director/VFX Supervisor John Bair, New York-based Phosphene completes effects work and adapts the 20th Century Fox logo for ‘The Fault in Our Stars,’ starring Shailene Woodley, Ansel Elgort, Laura Dern, Sam Trammell, Nat Wolff, and Willem Dafoe.