The Foundry Technology Helps Power 89th Academy Award Nominees
Creative software developer’s VFX tools have been utilized in every film nominated for Best Visual Effects at this year’s Academy Awards.
Creative software developer’s VFX tools have been utilized in every film nominated for Best Visual Effects at this year’s Academy Awards.
Working under VFX supervisor Ben Turner, Soho-based boutique visual effects studio delivers 428 ‘invisible’ shots for the new Netflix series.
Straightface Studios employs Thinkbox Software’s Deadline coupled with on-demand licensing for The Foundry’s NUKE to manage the facility’s compute resources.
Additional third-party applications available on demand via Thinkbox include The Foundry’s NUKE and KATANA, Chaos Group V-Ray, NVIDIA Iray and Mental Ray, Redshift, and Peregrine Labs’ Yeti.
Render farm manager adds submitter control settings, Path map and frame checking improvements and numerous other features and fixes.
New mocha planar tracking plugin delivers GPU acceleration and streamlined workflows to OFX hosts including The Foundry’s NUKE and Blackmagic Design’s Fusion.
Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.
Project management platform now provides integration with MAXON’s Cinema 4D digital content creation package, allowing 3D artists to gain powerful production tracking functionality for creative projects.
The Foundry solves virtual reality content creation challenges with new CARA VR toolset designed to work within the NUKE environment to enable the creation of high-quality VR content.
MPC VFX supervisor describes the studio’s innovative efforts handling 1200 shots alongside Rob Legato on Disney and Jon Favreau’s blockbuster family adventure hit.
Studio runs Deadline high-volume compute management software on five to 50 render nodes at any given time to render, manage and process files locally and across the cloud.
Working closely with production VFX supervisor John Dykstra, MPC completes more than 990 shots for 20th Century Fox’s ‘X-Men: Apocalypse,’ including the Cerebro Room, Archangel’s wings, Mystique’s body blades, Nightcrawler’s ‘Bamf,’ and the film’s epic final battle sequence.
Company Teams with The Foundry for Free Hours of NUKE and KATANA, and Chaos Group for Free Hours of V-Ray; Also Provides Complimentary Use of Deadline and Krakatoa for the Month.
New release brings GPU Speeds and VR output to top compositing application; full V-Ray 3.x feature set now available in free update; NUKE 10 compatibility on the way.
Public beta now open for new plug-in designed to enable the creation of high-quality virtual reality content within the NUKE environment.
Updates Include third-party metered licensing with The Foundry’s NUKE and KATANA, and Chaos Group’s V-Ray; a new proxy server; and enhanced monitor features.
NUKE 10 offers key new updates across NUKE, NUKEX and NUKE STUDIO, improving performance in Roto Paint, Vector Blur, timeline manipulation and transcoding, while NVIDIA multi-GPU support speeds up processing time for GPU-accelerated nodes.
Makers of Academy Award-winning software unveil ultimate kit of mapping and distortion tools within Adobe After Effects, The Foundry's NUKE, Blackmagic Design Fusion Studio, and Natron.
Five-minute VR film experience created by developers Jack Caron, Todd Bryant, Omer Shapira and Uros Otasevic and shot in 6K is rendered using the Unreal Engine 4 game engine accelerated by NVIDIA Quadro M6000 GPUs.
Commander Chris Hadfield’s 10-episode animated series developed using solutions and tools from leading creative software developer The Foundry.
Australian post-production facilities chop render hours on Marvel-based PlayStation series ‘Powers’ with PipelineFX’s Qube!
The Foundry teams with Image Engine to deliver a behind-the-scenes look at ‘Jurassic World’ in the latest installment of The Foundry Sessions broadcasting live from London on Thursday, December 17th.
Chicago design studio draws inspiration from glowing red Pym Particle and macro/micro world visual language to create unique main-on-end title sequence for Marvel hit’s feature film.