Tagged With: Nuke
Chaos Group Helps Power VFX-Driven Short ‘The Ningyo’
Filmmakers Miguel Ortega and Tran Ma spent three years making their crowdfunded indie short, which was realized with support from Chaos Group’s Partners in Art program.
Foundry launches Nuke 11.1 with roster of new and enhanced features
Nuke Studio, NukeX, Hiero and HieroPlayer benefit from updated workflows in the latest instalment of Nuke 11.
Crossing the Uncanny Valley: MPC Crafts CG Rachael for ‘Blade Runner 2049’
VFX supervisor Richard Clegg raises the bar on photorealistic digital doubles in Denis Villeneuve's hit follow-up to the 1982 sci-fi classic directed by Ridley Scott.
The Industry’s Best and Brightest All Set to Share Their VIEW
The 18th VIEW Conference in Turin, Italy gets ready to present its biggest program ever of top animation, VFX, VR and game industry experts.
Jellyfish Bolsters Team with Appointment of Dave Wells
New pipeline TD and compositor previously served as head of technical pre-sales at data storage solutions provider Pixit Media, designing high-performance storage and network infrastructures for the Media & Entertainment industry.
Shotgun Announces Pipeline Award Winners at SIGGRAPH 2017
The fourth annual Pipeline Awards recognizes outstanding achievement in pipeline tool development and includes winners who demonstrated innovation in overcoming common VFX and animation challenges, were able to meet the demands of large-scale projects and showed generosity by making their tools open source, to be leveraged by the wider VFX and animation community.
Foundry Launches Nuke and Hiero 11.0 to Power Next Generation of VFX Content
Leading high-end compositing tool reboots with array of exciting new features, including updated VFX Reference Platform, a powerful collaborative workflow for Nuke Studio, and much more.
Boris FX to Showcase Mocha VR and New VFX Plug-ins
At SIGGRAPH 2017, Boris FX will preview 360° stereoscopic workflow and new versions of flagship plug-ins Sapphire and Continuum at the Los Angeles Convention Center in booth 1011.
The Iconic Character Transformations of ‘Beauty and the Beast’
Framestore VFX supervisor Kyle McCulloch shares how Mrs. Potts, Lumiere, Cogsworth, Cadenza and Garderobe were brought to life in Disney’s hit live-action remake of the classic 1991 animated feature.
Foundry Unveils Star-Studded Line-up for SIGGRAPH 2017
All-star event showcasing new Elara and Bunsen products alongside industry-leading tools Nuke, Modo, Katana and Cara VR to feature special guests Industrial Light & Magic, Weta Digital, Marvel Studios, id Software, and more.
PipelineFX’s Qube! Means Smooth Sailing for Qvisten
Qvisten Animation made extensive use of PipelineFX’s intelligent render farm manager and Microsoft Azure integration to complete their feature ‘Anchors Up’ on a tight timeline, relying on a shared disk image in the cloud and Qube!’s automatic resource allocation.
‘Song of a Toad’ wins SIGGRAPH’s ‘Best in Show’
SIGGRAPH 2017 will present the animated, student short film, created by Animationsinstitut alumni Kariem Saleh and Alexandra Stautmeister, with the award at a ceremony at SIGGRAPH in Los Angeles on July 31, 2017.
MPC Takes the Lead on ‘The Mummy’ Reboot
London, Montreal, Vancouver and Bangalore facilities deliver more than 1,000 VFX shots for the first installment of Universal’s ‘Dark Universe’ monster movie franchise.
Oscar-Winning Director Laurent Witz Helms ‘Cogs’ Short for AIME
CG-animated short from the director of the 2014 Academy Award-winning animated short ‘Mr. Hublot’ is produced by Luxembourg-based Zeilt Productions for agency M&C Saatchi Sydney and Australian non-profit AIME.
Sarofsky’s ‘Guardians’ Return Yields Engaging Main Titles and End Crawl for ‘Vol. 2’
The Chicago-based design house rose to the challenge of creating both an animated, custom typeface and a bold main title sequence logo for the return of Peter Quill, Rocket, Baby Groot, Gamora and Drax the Destroyer in 'Guardians of the Galaxy Vol. 2.'
Chaos Group Releases V-Ray 3.6 for 3ds Max
The renderer update introduces CPU-GPU hybrid rendering and improves compositing output and compatibility with Autodesk 3ds Max 2018.
Outpost VFX Delivers Photoreal CG Sharks and More for ‘47 Meters Down’
Bournemouth, U.K.-based visual effects studio creates more than 420 shots as sole VFX vendor for director Johannes Roberts’ intense survival film, ‘47 Meters Down.’
Foundry Bringing Sneak Peeks of Elara and Nuke 11 to NAB 2017
First look at Nuke 11 feature set; new Elara cloud service for post-production to be demoed with special guest Lytro Cinema at livestreamed event.
Ray-Traced Volume Simulations Now Possible with V-Ray 3.5 for NUKE
Render OpenVDB simulations directly in Foundry’s industry-leading compositor; deep volumes now supported.
Framestore Twists and Turns for ‘SS-GB’
Framestore teams with production company Sid Gentle Films and writers Neal Purvis and Robert Wade to direct and craft the twisting, turning title sequence for the adaptation of Len Deighton’s 1978 alternate history novel.
Claude Barras Delivers Heartwarming Oscar-Nominated ‘My Life as a Zucchini’
Director’s touching stop-motion feature tells moving story of a young orphan learning to trust and love again.
Boris FX Releases Mocha VR
Groundbreaking new software tool bringing high-end VFX and post workflows to 360°/VR filmmaking is based on Imagineer’s Academy Award-winning planar tracking algorithm.
Zoic Studios Protects Your Car in WeatherTech Super Bowl LI Spot
‘Piper’ and the Development of Pixar’s Presto Sculpting Brush
Along with a slew of VFX breakdown videos and images, ‘Piper’ supervising technical director Brett Levin details the tools and techniques employed on director Alan Barillaro’s Oscar-nominated CG short.