‘Secret Agent 00K9’ – Take Part in this Original Animated Animal Universe Parody
Join producer Brian Neil Hoff in bringing his cunning canine spy and Furrywood escapades to a screen near you.
Join producer Brian Neil Hoff in bringing his cunning canine spy and Furrywood escapades to a screen near you.
The well-known and insightful acting coach and author discusses the fundamental principles of acting in animation, how acting intersects with performance capture as well as common acting mistakes.
Studios from Sydney to London help create the visual effects for Ridley Scott’s new sci-fi/horror film.
The Weta Digital VFX supervisor discusses his work on director James Gunn’s latest MCU superhero franchise hit.
Industrial Light & Magic’s chief creative officer discusses story development as well as VFX production, virtual tools and Death Star weapon sequences on Gareth Edwards’ ‘Rogue One: A Star Wars Story.’
One Animation studio head John McKenna continues his series exploring the inner workings of the animation industry.
The Industrial Light & Magic senior art director discusses his iconic droid design as well as duties as a concept artist on both ‘Star Wars: The Force Awakens’ and ‘Rogue One: A Star Wars Story.’
The Ottawa International Animation Festival artistic director and author shares his insights on independent animation, festival judging, evaluating films and animation education.
Director Brian Fee, producer Kevin Reher and co-producer Andrea Warren discuss the long road to theaters for Pixar’s third ‘Cars’ franchise film.
The executive producer discusses previs, techvis and postvis on Ridley Scott’s sci-fi adventure hit.
VFX supervisor Mark Bakowski discusses his team’s 10,000 frame, seven-minute ISS interior sequence for Daniel Espinosa’s and Sony’s sci-fi thriller.
The DreamWorks Animation director, art director and production designer discuss their work on the studio's hit animated feature.
The veteran art director and concept artist discusses his work across a number of Weta feature film projects.
Proof Inc’s founder and creative director discusses recent previs, postvis, virtual production and virtual reality projects including his team’s work with director Justin Lin.
The senior VP and Radeon Tech Group chief architect talks about growth and opportunities for GPU technology across media & entertainment, VR/AR and education industries.
Weta Digital’s VFX supervisor discusses the studio’s visual effects work on two of last year’s biggest box office champs.
Sony Pictures Animation’s fully CG franchise reboot aims to reconnect with original Peyo Culliford comics.
One Animation’s John McKenna shares how tension between maintaining quality and staying within budget can lead to good creative decision-making and great project success.
Postvis/VFX supervisor Teftt Smith II discusses the Santa Monica studio’s work on nearly 300 shots from previs through final delivery.
Small budget auteur-driven animated feature films offer inspiring and compelling stories rarely found at the local multiplex.
Industrial Light & Magic animation supervisor Scott Benza discusses Warner Bros.’ latest take on one of Hollywood’s most iconic monster creations.
The Third Floor’s previs supervisor Patrick Smith and postvis supervisor Heather Flynn discuss their work on director Zhang Yimou’s epic Chinese-U.S. action adventure co-production.
VFX supervisor Samir Hoon discusses the challenges of integrating the work of multiple facilities for the groundbreaking Chinese-U.S. big-budget co-production.