Aimed at simplifying creation of sophisticated simulations and photoreal effects via real-time tool feedback, the updated features include virtual sliders, more expressive simulation graphs, and Aero and MPM enhancements; the platform is now available for all Maya users.
Tagged With: modeling
Software platform for vegetation modeling and environment creation to become more deeply integrated within the Unity ecosystem; future benefits will include faster and better artist authoring workflows and creation capabilities.
Quicker artist onboarding includes personalized startup, new search feature, and an in-app interactive tutorials; update helps artists get up and running quicker and more easily.
For VFX supervisor Jamie Price, the ‘White Spikes’ predators eradicating humans in Chris McKay and Amazon Studios’ original sci-fi thriller had to be agile, scary, and above all, lethal.
The program, a collaboration between Epic Games, Escape Studios, and six European university partners, provides experience in practical applications of Unreal Engine including previsualization, layout, rigging, animation, and integration of real-time workflows.
VFX certificate and A.A.S. degree students receive hands-on mentorship and learn essential skills from industry experts that prepare them for future careers in the thriving VFX industry.
New subscription service productizes Weta’s Oscar-winning Maya-based proprietary VFX tools, providing artists access to one complete stage to screen Maya-based pipeline.
Oscar-winning ‘Hair Love’ production house Lion Forge Animation teams with Everytown for Gun Safety Support Fund on poignant animated short in support of the 7th annual Wear Orange campaign and National Gun Violence Awareness Day.
Inspired by ‘Yellow Submarine’ and dreamy 60s visuals, Emlyn Davies and Josh Hicks first take viewers to a vibrant euphoria, then a distorted hellscape, in the animated short supporting the ‘Medicine at Midnight’ album.
Annual computer graphics conference and exhibition comes to Tokyo, Japan December 14-17.
Artist Justin Moon used Blender, FLIP fluids plugin, and After Effects to produce the sterile imagery that’s gradually corrupted by seething anger in his CG music video for Universal Music Group’s °1824 division.
New AI application inflates flat 2D images into realistic 3D models; artists in all fields can easily add new objects to their mockups without 3D modeling or rendering.
Flagship product updates include powerful new functionality and tools like the much anticipated USD plugin for Maya.
Led by industry veteran Michael Davies, the new program at Pearson College London features five key modules: Character and Creature Design; Modelling/Presentation; Technical Direction; Studio Project; and Production Project.
The delightful 2D/3D animated musical short, about a curious bear cub’s attempt to resist hibernation, marks the start of the program’s ambitious plan to produce two new shorts each year.
Major update to FaceBuilder for Blender includes built-in ARKit-compatible FACS blendshapes; support for Live Link Face CSV files with ARKit blendshape coefficients; fixed symmetry for topology and shape; added low-poly and mid-poly topologies; and more.
Registration remains open with all content available on-demand through March 2021; highlights included 400 talks and presentations on the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques.
Tomokazu Sakamoto and Tatsuya Akagi share their efforts, with support from the franchise’s late creator, Monkey Punch, to respectfully depict iconic 2D anime characters in the 3D/CG style more familiar to international audiences.
Check it out!; Kite and Lightening’s Cory Strassburger produces high-quality seven-minute CG short, ‘The Child Strikes Back,’ using an iPhone, free Unreal Engine, and off-the-shelf tools and assets.
Led by VFX supervisor Hamish Schumacher, the Vancouver studio designs and produces three digital monsters, known as Toadies, bringing frighteningly-good fun to Netflix’s new film, based on the Joe Ballarini’s book series.
Update to Bifrost visual programming environment brings richer, procedural workflows to more areas of the pipeline and provides artists with powerful new scattering and instancing capabilities, along with volumetrics and FX tools.
New release speeds modeling efficiency for artists, introduces viewport improvements, new remeshing algorithms, enhanced materials and shaders, and Arnold Renderer 6.1 for faster GPU rendering.
Full three-part release features updates in direct and procedural modeling, rendering, animation, and rigging; update review webinar set for November 17.
Physics-based demo highlights dynamic ray-traced lights, path tracing, and 100 million polygons, all running in rea- time on a single GeForce RTX 3090 GPU.