Vicon Introduces Origin, the First Complete LBVR Solution with Unbreakable Tracking
Created with help from industry leaders including Dreamscape Immersive, bundle includes everything needed to power location-based VR tracking.
Created with help from industry leaders including Dreamscape Immersive, bundle includes everything needed to power location-based VR tracking.
Solution integrates multi-device capture of face, body and hands into new real-time motion tracking platform.
New 12,000 square foot Brooklyn facility provides comprehensive capture, scanning and post processing services.
Motion graphics systems, digital paint systems, facial geometry capture, rotoscoping and more under investigation for the 2018 Academy Sci-Tech Awards.
Ruling means technology owner Rearden’s IP infringement lawsuits and discovery efforts can continue.
From Belle Époque Paris to biblical Egypt, the films in this year’s feature competition offer a bracing diversity of styles, themes and cultures.
Weta Digital and Digital Domain transform Josh Brolin’s motion capture performance into a believable and imposing CG adversary.
Complementing the 12-foot tall purple villain created by Weta Digital for action-packed fight sequences, Digital Domain employs proprietary tool Masquerade using new machine-learning algorithms to deliver emotive performances from the CG character.
Industrial Light & Magic had a blast creating the virtual world of the OASIS and tripping down memory lane with spot-on recreations of the DeLorean from ‘Back to the Future’ or the T-Rex from ‘Jurassic Park,’ but the avatars were much more demanding.
Mocap setup was brought to Pinewood to record Lupita Nyong’o’s scene in the Oscar-nominated ‘Star Wars’ film.
Live mocap link from London to Montreal employing Vicon’s Shōgun and Epic’s Unreal Engine helps artists produce a digital crowd in less than 24 hours.
Mocapped performances by members of the Paris Ballet are taken to poetic flights of fancy in CG-animated feature from Gaumont.
The leading markerless 3D-facial motion capture solutions provider has announced a Windows-Native, C++ SDK that enables developers and creatives to build their own real-time, interactive applications SDK for its real-time facial mocap and animation technology, Faceware Live, which it will be discussing at SIGGRAPH 2017 (Booth 741) Aug 1–3.
Proprietary ‘motion scanning’ technology captures 4D data comprising video rate 3D surface scans tracked with a dense fixed topology mesh.
MOVA developers suing Disney and Marvel for IP Infringement expand lawsuit to include ‘Deadpool,’ and ‘Terminator: Genisys’ features and ‘Rise of the Tomb Raider’ video game.
VFX supervisor Jessica Norman’s London, Montreal and Bangalore teams handle nearly 500 shots on Warner Bros. DC Comics-inspired hit superhero film.
Framestore VFX supervisor Kyle McCulloch shares how Mrs. Potts, Lumiere, Cogsworth, Cadenza and Garderobe were brought to life in Disney’s hit live-action remake of the classic 1991 animated feature.
Intellectual property lawsuit alleges Disney, Marvel and others knowingly infringed copyrights, trademarks, and/or patents by using stolen CG technology in blockbuster movies.
Version 3.5 of the markerless mocap solution doubles tracking speed, increases calibration speed and accuracy and provides enhanced animation export functionality.
The new office will offer enhanced support for OptiTrack’s expanded European customer base and distributors.
Vicon’s products, services and support will help Technicolor Experience Center build an immersive storytelling ecosystem.
New VFX motion capture software provides increased performance alongside intelligent real-time system monitoring with a streamlined workflow to help users maximize studio time.
New mocap division under the leadership of video game and film veteran Dave Massicotte to provide high-quality animation services to video game and film producers.