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Tagged With: Mo-Cap

Vicon Headline News

Vicon Introduces Origin, the First Complete LBVR Solution with Unbreakable Tracking

Created with help from industry leaders including Dreamscape Immersive, bundle includes everything needed to power location-based VR tracking.

Sci-Tech Awards Headline News

Academy Investigating 8 Scientific and Technical Areas For 2018 Oscars

Motion graphics systems, digital paint systems, facial geometry capture, rotoscoping and more under investigation for the 2018 Academy Sci-Tech Awards.

Annecy ANIMATIONWorld

Annecy 2018: Political, Social and Family Issues Stand Out in a Strong Line-Up of Feature Films

From Belle Époque Paris to biblical Egypt, the films in this year’s feature competition offer a bracing diversity of styles, themes and cultures.

Marvel Studios VFXWorld

Defining Thanos: Weta Brings Motion Capture to New Heights for ‘Avengers: Infinity War’

Weta Digital and Digital Domain transform Josh Brolin’s motion capture performance into a believable and imposing CG adversary.

Marvel Studios VFXWorld

Sympathy for the Devil: How Digital Domain Helped Create Thanos for ‘Avengers: Infinity War’

Complementing the 12-foot tall purple villain created by Weta Digital for action-packed fight sequences, Digital Domain employs proprietary tool Masquerade using new machine-learning algorithms to deliver emotive performances from the CG character.

Industrial Light & Magic VFXWorld

How ILM Animated the Avatars from Steven Spielberg’s ‘Ready Player One’

Industrial Light & Magic had a blast creating the virtual world of the OASIS and tripping down memory lane with spot-on recreations of the DeLorean from ‘Back to the Future’ or the T-Rex from ‘Jurassic Park,’ but the avatars were much more demanding.

Faceware LiveSDK Headline News

Faceware Technologies Announces Faceware Live SDK

The leading markerless 3D-facial motion capture solutions provider has announced a Windows-Native, C++ SDK that enables developers and creatives to build their own real-time, interactive applications SDK for its real-time facial mocap and animation technology, Faceware Live, which it will be discussing at SIGGRAPH 2017 (Booth 741) Aug 1–3.

DI4D Headline News

DI4D Unveils Highest Fidelity Facial Performance Capture at SIGGRAPH 2017

Proprietary ‘motion scanning’ technology captures 4D data comprising video rate 3D surface scans tracked with a dense fixed topology mesh.

lawsuits Headline News

Fox, Paramount & Crystal Dynamics Named Defendants in MOVA Lawsuit

MOVA developers suing Disney and Marvel for IP Infringement expand lawsuit to include ‘Deadpool,’ and ‘Terminator: Genisys’ features and ‘Rise of the Tomb Raider’ video game.

Feature Film VFX VFXWorld

The Iconic Character Transformations of ‘Beauty and the Beast’

Framestore VFX supervisor Kyle McCulloch shares how Mrs. Potts, Lumiere, Cogsworth, Cadenza and Garderobe were brought to life in Disney’s hit live-action remake of the classic 1991 animated feature.

lawsuits Headline News

Lawsuit: MOVA Developers Suing Disney & Marvel for IP Infringement

Intellectual property lawsuit alleges Disney, Marvel and others knowingly infringed copyrights, trademarks, and/or patents by using stolen CG technology in blockbuster movies.

Motion-Capture Headline News

iPi Soft Announces iPi Motion Capture 3.5

Version 3.5 of the markerless mocap solution doubles tracking speed, increases calibration speed and accuracy and provides enhanced animation export functionality.

OptiTrack Headline News

OptiTrack Chooses Multidisciplinary Scholar to Lead Paris Office

The new office will offer enhanced support for OptiTrack’s expanded European customer base and distributors.

Vicon Headline News

Vicon Launches New Motion Capture Software Shōgun at FMX 2017

New VFX motion capture software provides increased performance alongside intelligent real-time system monitoring with a streamlined workflow to help users maximize studio time.

Squeeze Headline News

Squeeze Launches MOOV, First Motion Capture Animation Studio in Québec City

New mocap division under the leadership of video game and film veteran Dave Massicotte to provide high-quality animation services to video game and film producers.

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