Search form

Tagged With: Mo-Cap

Feature Film VFX VFXWorld

MPC Film’s Digital Gorilla Delivers the Emotion in ‘The One and Only Ivan’

Studio handles 1,055 VFX shots, using virtual production tools to help produce photorealistic talking animals, full CG environments and digital set extensions in Thea Sharrock and Disney+’s tale of a gorilla who tries to piece his past together so he can hatch a plan to escape from captivity.

Technology Headline News

Digital Domain Introduces Masquerade 2.0 Facial Capture System

Next generation of company’s in-house technology allows complex facial motions to be added to every moment of gameplay 10x faster; powerful enough for feature films, but accessible enough for game development.

Music Videos Headline News

The Living Tombstone’s Blistering ‘Chosen’ CG Music Video

By Dan Sarto | Monday, August 31, 2020 at 1:08pm

Produced during the COVID-19 pandemic, creative studio The-Artery uses remotely produced motion capture to show the anonymous band emerge from stasis and blast onstage for an all CG neon-flooded performance.

Motion-Capture Headline News

Method Studios Brings Mocap into the Work from Home Pipeline with Xsens

CG supervisor Han Yang has transitioned his game cinematic and trailer production efforts to a work from home studio, allowing him to continue delivering high-level content on a host of projects.

Animated TV Series ANIMATIONWorld

Even a Pandemic Can’t Stop Politics from Being Funny on ‘Tooning Out the News’

By Dan Sarto | Monday, May 18, 2020 at 3:59pm

Quickly retooling their production in the face of COVID-19, executive producers R.J. Fried and Tim Luecke continue bringing us a sorely needed daily animated dose of hilarious political satire.  

Feature Film VFX VFXWorld

‘The Irishman:’ Solving an Age-Old Problem

VFX supervisor Pablo Helman discusses the sophisticated digital de-aging process, sans markers, used to depict Robert De Niro, Joe Pesci and Al Pacino over a four-decade span.

AR ANIMATIONWorld

League of Legends Warrior Akali Delights Fans with ‘Live’ AR Appearance

With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.

digital humans VFXWorld

Digital Domain Brings ‘DigiDoug’ to TED Talk Stage with Xsens

New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.

jobs and recruiting Headline News

Rouge Mocap Has Immediate LA Openings: Facial Animators, Body Animators and Motion Trackers

Studio looking for animation talent proficient in Motion Builder and Faceware pipeline procedures for immediate project work at their Marina Del Rey facility. 

Technology Headline News

Dynamixyz and Pixelgun Studios Introduce Scan-Based Facial Animation

New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.           

virtual production VFXWorld

The ‘Marvel’ Behind Real-Time On-Set Visualization of Digital Hulk and Thanos

By Dan Sarto | Wednesday, August 7, 2019 at 9:25am

Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances. 

Marvel Studios VFXWorld

ILM Tackles Bruce Banner’s ‘Smart Hulk’ Convergence in ‘Avengers: Endgame’

The studio revisits and revamps Hulk, Marvel’s smash-‘em-up, fan-favorite digital character they first brought to the screen back in 2003.

Animation Tools Headline News

Reallusion Launches Cartoon Animator 4 2D Animation System

New system, formerly known as CrazyTalk Animator, provides fast and versatile tools to help novices and professionals easily and expertly design and animate.          

Faceware Technologies Inc. Headline News

Faceware Announces 2019 Pricing for Facial Motion Capture Cameras and Software

Starting at just $99 per year, new subscription pricing offers lower-cost of entry and end-to-end warranties; academic pricing starts at $50 per year.

The Mill Headline News

The Mill Launches Mill Mascot Virtual Production System

Mill Mascot combines real-time game engine technology with motion sensors so characters can be puppeteered through hand and facial gestures to enable live, broadcast-quality CG character performances.

OptiTrack Headline News

OptiTrack to Show Precision Tracking with Jenga-inspired Demo at GDC 2019

Featuring large-scale Jenga sets, the real-time location-based VR demo will track 130 objects simultaneously.

Motion-Capture Headline News

Bemo Taps iPi Motion Capture for Adult Swim Series ‘Dream Corp LLC’

Mind-bending series entering production on its third season combines live-action and CG animation using iPi’s markerless motion capture software.

Pages

randomness