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Tagged With: Mo-Cap

Motion-Capture Headline News

Method Studios Brings Mocap into the Work from Home Pipeline with Xsens

CG supervisor Han Yang has transitioned his game cinematic and trailer production efforts to a work from home studio, allowing him to continue delivering high-level content on a host of projects.

Animated TV Series ANIMATIONWorld

Even a Pandemic Can’t Stop Politics from Being Funny on ‘Tooning Out the News’

By Dan Sarto | Monday, May 18, 2020 at 3:59pm

Quickly retooling their production in the face of COVID-19, executive producers R.J. Fried and Tim Luecke continue bringing us a sorely needed daily animated dose of hilarious political satire.  

Feature Film VFX VFXWorld

‘The Irishman:’ Solving an Age-Old Problem

VFX supervisor Pablo Helman discusses the sophisticated digital de-aging process, sans markers, used to depict Robert De Niro, Joe Pesci and Al Pacino over a four-decade span.

AR ANIMATIONWorld

League of Legends Warrior Akali Delights Fans with ‘Live’ AR Appearance

With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.

digital humans VFXWorld

Digital Domain Brings ‘DigiDoug’ to TED Talk Stage with Xsens

New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.

jobs and recruiting Headline News

Rouge Mocap Has Immediate LA Openings: Facial Animators, Body Animators and Motion Trackers

Studio looking for animation talent proficient in Motion Builder and Faceware pipeline procedures for immediate project work at their Marina Del Rey facility. 

Technology Headline News

Dynamixyz and Pixelgun Studios Introduce Scan-Based Facial Animation

New ‘Performer’ markerless facial animation software provides facial tracking trained directly from scans as well as a direct solve onto a Maya rig.           

virtual production VFXWorld

The ‘Marvel’ Behind Real-Time On-Set Visualization of Digital Hulk and Thanos

By Dan Sarto | Wednesday, August 7, 2019 at 9:25am

Profile Studios’ Matt Madden shares how virtually integrating Mark Ruffalo and Josh Brolin with CG assets, live, on set, gave ‘Endgame’ and ‘Infinity War’ filmmakers the immediate viewing access they needed to continually adjust and refine the film’s key digital character performances. 

Marvel Studios VFXWorld

ILM Tackles Bruce Banner’s ‘Smart Hulk’ Convergence in ‘Avengers: Endgame’

The studio revisits and revamps Hulk, Marvel’s smash-‘em-up, fan-favorite digital character they first brought to the screen back in 2003.

Animation Tools Headline News

Reallusion Launches Cartoon Animator 4 2D Animation System

New system, formerly known as CrazyTalk Animator, provides fast and versatile tools to help novices and professionals easily and expertly design and animate.          

Faceware Technologies Inc. Headline News

Faceware Announces 2019 Pricing for Facial Motion Capture Cameras and Software

Starting at just $99 per year, new subscription pricing offers lower-cost of entry and end-to-end warranties; academic pricing starts at $50 per year.

The Mill Headline News

The Mill Launches Mill Mascot Virtual Production System

Mill Mascot combines real-time game engine technology with motion sensors so characters can be puppeteered through hand and facial gestures to enable live, broadcast-quality CG character performances.

OptiTrack Headline News

OptiTrack to Show Precision Tracking with Jenga-inspired Demo at GDC 2019

Featuring large-scale Jenga sets, the real-time location-based VR demo will track 130 objects simultaneously.

Motion-Capture Headline News

Bemo Taps iPi Motion Capture for Adult Swim Series ‘Dream Corp LLC’

Mind-bending series entering production on its third season combines live-action and CG animation using iPi’s markerless motion capture software.

Feature Film VFX Headline News

Framestore Delivers Dazzling VFX in Robert Zemeckis’ ‘Welcome to Marwen’

Creative studio’s advanced motion-capture technology and new pipeline for integrating live-action with CG dolls help director visualize true story of photographer Mark Hogancamp’s recovery from a vicious hate crime. 

Marvel Studios VFXWorld

Capturing Thanos: How the Ultimate ‘Avengers’ Adversary Was Brought to Life

VFX supervisors Dan DeLeeuw and Kelly Port discuss the challenges of capturing the nuanced performance of Josh Brolin as the philosophical antagonist in ‘Avengers: Infinity War.’

Vicon Headline News

Audiomotion Creates Ice-Free Skating Rink for ‘The Nutcracker and the Four Realms’

Vicon motion capture system helps add life to crowd scenes, ice skating sequences and attacking Polichinelle clowns in Disney’s new live-action fantasy feature.

Education Headline News

Columbia College Hollywood Launches New VFX B.F.A. Program

Program is the first in the country to include widely used Perception Neuron, Maker Bot, Formlab and Houdini 3D software technologies in its curriculum.

SVOD Headline News

Netflix Releases Behind-the-Scenes Featurette for ‘MOWGLI: Legend of the Jungle’

By Dan Sarto | Friday, December 14, 2018 at 3:47pm

Watch famed actor and first-time director Andy Serkis, Christian Bale and Benedict Cumberbatch don performance capture gear to recreate Rudyard Kipling’s famous tale of a young boy caught between the world of man and jungle. 

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