Cloud-based technology automates 3D character and avatar animation by combining deep learning, human biomechanics, and CG to estimate, track, and reproduce skeletal joint rotations from a single video feed.
Tagged With: Mo-Cap
Leading visualization company stitches together carefully planned stunt action with digital takeovers to provide crucial previs for several key sequences on Daniel Espinosa’s Marvel horror thriller.
The award-winning ‘Family Guy’ creator’s upcoming live-action comedy for Peacock, about a foul-mouthed teddy bear whose moment of fame has long passed, serves as a prequel to both his ‘Ted’ films.
Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.
Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.
New integrated platform translates human essence into volumetric video with high-quality performance capture, creating digital humans, immersive crowds, and digital fashion for media produciton, software, and web-based delivery.
Major update provides users with 50% decrease in processing time; updated pricing model allows for greater flexibility and scalability of workflows.
Challenged with recreating authentic visuals depicting the 1952 Helsinki Olympic Games, the studio transformed sports stadiums, filling them with virtual crowds.
Sony Pictures Imageworks’ VFX Supervisor Chris Waegner and Animation Director Richard Smith talk about the challenges of working with three Spider-Men, updating a clutch of long-time villains, and ensuring realism in the midst of an action-filled fantasy.
VFX supervisor Scott Edelstein, nominated for an Oscar alongside Kelly Port, Chris Waegner, and Daniel Sudick, led his team in delivering more than 520 shots and 600 unique assets, including recreating 2.5 square miles of New York City for the dramatic Doc Ock – Spidey bridge fight, in Marvel’s smash action-adventure hit.
The creative studio delivers ‘Crashtag,’ the world's first robot influencer, using a variety of 3D tools to design and build the futuristic sci-fi world of director Kim Chapiron’s new short film.
Leading VFX and animation studio delivers more than 700 visual effects shots, filled with CG environments and digital characters including sentinels and harvesters, the Cybebe, Kuhjaku, Lumin8, and Mnemosyne ship, in Lana Wachowski’s fourth ‘The Matrix’ franchise installment.
Created with motion capture driven by XSENS technology and powered by Epic Games’ Unreal Engine, the studio’s first fully digital native real-time kids’ animated series is now available globally.
The visual effects conference highlights artistic and technology advances in VFX; programs will include a look at artificial intelligence, sessions focused on the industry’s business and people, production sessions, and presentations of concept art.
Featuring action-packed assets produced by company’s VFX studio, the cinematic hints at new ‘Invasion Mode’ which promises to bring a new dimension to the gaming experience; latest installment of the franchise will release on multiple platforms later this year.
Partnership will allow customers a simplified technology set through a single channel; integrations of mo-cap products create smoother workflows for game and film studios.
Leading visual effects and animation house delivers over 750 shots across 20 sequences, including digidoubles, Carnage transformations, and the wraith Venom, on Andy Serkis and Sony Pictures Entertainment's serial killer symbiont sequel to its 2018 box office hit, ‘Venom.’
Leading visual effects house delivers 770 shots, including extensive full CG characters and environments, on Andy Serkis’ ‘Venom: Let There be Carnage,’ Columbia Pictures’ crazed symbiont sequel to its 2018 box office hit, ‘Venom.’
Giantstep creates 3D animated characters with photogrammetry, real-time rendering, and motion capture for group’s first mini album, which surpassed 100 million views in 17 days.
Companies team up, using cutting edge mocap and real-time rendering technology with Unreal Engine to deliver all-new, 12-episode 3D animated series in less than one year.
Next gen mocap suite features easy use and setup, allowing real-time animation anywhere; upgrades include ready multi-level tracking, optimization for high impact, and native integration into the Rokoko Smartgloves – now available for preorder.
With a new name and a new mission, the service provider in sensing, capturing, and analyzing motion data seeks to bringing meaning to movement and to accelerate innovation in entertainment, sports, health, and industrial market.
Popular Korean series leverages motion-capture as part of a new virtual production workflow; mocap actors can view shots as they are filmed, allowing for real-time collaboration with directors.
The creative production company designed new art, logos and typography, illustrated assets, and animated videos for both the alternate reality game and virtual, heavy metal concert watched live by hundreds of thousands of fans that launched the band’s new album, ‘III: Lost Chapter.’
Given only three months, the Oscar-winning animation director worked quickly to capture the Grammy-winning artist’s signature moves, weaving a hazy, noirish 80s journey through her hometown into ‘Happier Than Ever: A Love Letter to Los Angeles,’ her cinematic concert experience performed on stage at the Hollywood Bowl, now streaming on Disney+.