The visually stunning sequel from James Cameron becomes the sixth film in history to earn over $2 billion in global sales, his third, and the star’s fourth.
Tagged With: Mo-Cap
Animation duo Mike Anderson and Ryan Dickie’s 10-minute animated short taps Unreal Engine 5 for a post-apocalyptic adventure set 1,000 years in the future, where dance is violent, everything is hot… and no one is safe when the beat drops; film joins the network’s other original short-form content commissioned from emerging animators and comedic voices from around the world.
The 10-minute animated African horror fable by instructors Miguel Ortega and Tran Ma - known as Half M.T. Studios - employed hand-drawn and cutting-edge 3D techniques, with tools like ZBrush and Maya for characters and Substance Painter for texturing, and was rendered exclusively in the game engine.
Wētā FX’s 4-time Oscar-winning Senior Visual Effects Supervisor discusses his collaboration with director James Cameron on the highly anticipated ‘Avatar’ sequel, now in theaters.
Motion Capture Tech company closes on $7.6m Series A capital for developing new sensor technology that enables high-precision tracking in emerging applications; new CRO will support growing expansion into mocap market and enterprise VR/metaverse space.
In an extensive Q & A, Senior Animation Supervisor Sidney Kombo-Kintombo and Senior VFX Supervisor Guy Williams talk about their gargantuan contributions to Marvel Studios’ 'She-Hulk: Attorney at Law,' streaming exclusively on Disney+.
Speculation based on Sony job listings indicates PlayStation will build a development studio to focus on a Naughty Dog AAA action/adventure game, potentially a new installment of the ‘Uncharted’ franchise.
The primate-driven sci-fi franchise’s latest entry will be helmed by ‘The Maze Runner’ trilogy director Wes Ball, and will feature ‘It’ star Owen Teague, Freya Allen of ‘The Witcher,’ and Peter Macon of ‘The Orville.’
British Columbia’s only Oscar-accredited festival is back as a hybrid event, with an expansive program of talks, presentations, screenings, and career networking events, running October 27 – November 30; submissions still being accepted through September 16.
The VFX/animation company’s latest acquisition significantly increases its talent roster and global capacity and follows recent additions of Canadian-based studios L’Atelier Animation and Squeeze Animation.
‘It’ actor to star as the lead primate in ‘Kingdom of the Planet of the Apes,’ with 'Maze Runner’ helmer Wes Ball writing and directing.
The annual event returns in-person as well as online, running October 27 to November 30; the deadline to submit films is September 16.
Director Mark Andrews and producers Paul Fleschner and Adam Maier chronicle their trailblazing journey to create - entirely in Unreal Engine - the 3DCG animated comedy series premiering today on Netflix.
On the heels of its July deal for Studio L’Atelier, the animation and VFX company expands its production capabilities even further with the acquisition of the Quebec City and Montreal-based animation and mocap studio.
Mocap tech specialists deliver a new cutting-edge flagship camera range with 4 models ideal for use in applications ranging from in-camera VFX to biomechanical modeling, responsive VR experiences, and sessions that utilize active markers.
The CG production company will focus on developing IP-based visual content; company name will change to ‘Nintendo Pictures Co., Ltd’ as part of the deal, which is expected to close later this year.
To create dynamic vampires and immersive battle scenes, the award-winning FX hub made improvements to the same tech it used to make Thanos in the ‘Avengers’ films.
The Oscar-winning VFX studio improved existing performance capture techniques and invented brand-new facial animation technology to elevate the look of Supermassive Games’ ensemble-driven slasher.
A fusion of live music, storytelling, virtual worlds, and acrobatics, the XR experience livestreams globally and in person at Animatrik’s Vancouver virtual production stage on June 4.
Cloud-based technology automates 3D character and avatar animation by combining deep learning, human biomechanics, and CG to estimate, track, and reproduce skeletal joint rotations from a single video feed.
Leading visualization company stitches together carefully planned stunt action with digital takeovers to provide crucial previs for several key sequences on Daniel Espinosa’s Marvel horror thriller.
The award-winning ‘Family Guy’ creator’s upcoming live-action comedy for Peacock, about a foul-mouthed teddy bear whose moment of fame has long passed, serves as a prequel to both his ‘Ted’ films.
Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.
Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.